Square system in the map

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Le0n
Posts: 6
Joined: 2006-03-10 20:35

Square system in the map

Post by Le0n »

I dont know if it is the correct translation in english but i hope you understand. What i would like to have is a square system in the map so that the commander and the squadleaders easy can coordinate in wich sectors they should work. Instead of only having the flags as points wich you can relate to in the map.
Another possibility in the maps that are larger would be to insert what in Swedish military is callled something like "exit point on the map" which is a point you can refer to when giving orders , such as "point 3" or short "p3" northwest 300m enemies incoming. I hope you understand what i am trying to say.
I dont know if this is possible but i think it could improve the tactical communication in the game since in some maps there is only desert and almost impossible to give correct or accurate positions.
Thanks for a great mod!
DkMick
Posts: 307
Joined: 2006-09-01 04:15

Post by DkMick »

When I played 21CW, someone would make a download that would put the grid squares on the map. It was a big help with communication and teamwork.
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In the absence of orders, find something and kill it
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

Fine idea and werry easy implementable, just mapper makes his map as paper map with coordinates and squares...
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

'[R-CON wrote:DJJ-Terror']Fine idea and werry easy implementable, just mapper makes his map as paper map with coordinates and squares...
hehe, we tried this ages ago. But there is a big flaw with it. Depending on the borders of the map the minimap "zoom" into the borders so fecking up the numbers and letters on the side of the minimap as you cant see them :p
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Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

is this for the minimap you guys are talking about ?
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PipoDeluxe
Posts: 41
Joined: 2006-09-12 17:37

Post by PipoDeluxe »

I think we're talking about the in-game map here...(?) The map that appears when you press 'M'.

I think it's a very good idea. I guess there are several ways to do it:

Classic map layout:
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Is this what you guys are talking about? (just an example; grid can of course be made smaller, thinner, other color, other markings, etc.). Like Rhino said you will not be able to see the A,B,C and 1,2,3 markings when you zoom in. But tbh, I never use the map zoom function. But even if you do use it, when you want to see the A,B,C,etc. and 1,2,3,etc. just zoom out. Simple.

But also consider this possibility:
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Here you can see map coordinates even when you zoom in.... And when grid size is made a lot smaller, you'll even be able to see grid markings on the GPS I guess.
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

I think the second way could work, but of course with a lot smaller quadrants.

Maybe naming with a combination of lettes and numbers...

Code: Select all

a1 a2 a3
b1 b2 b3
c1 c2 c3
But I actually don't see a need for a grid. For me is enough using North, South, East and West combinations with the current orders waypoints.
Last edited by dbzao on 2006-11-29 17:07, edited 1 time in total.
DkMick
Posts: 307
Joined: 2006-09-01 04:15

Post by DkMick »

The one's I've played with were 12x12 (I think). Letters down the left side, numbers across the top. It's useless if the grids are to big, but with the smaller grids you can really pinpoint a location. Wether or not it's worth the effort, I don't know. But it definitely helped in terms of strategy and teamwork when the team was actually working together.
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In the absence of orders, find something and kill it
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

yes, i think it can be easy done and be werry usefull.
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

this idea came up times ago and all the devs approved AFAIK and i really expected it to be seen on 0.4
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Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Post by Michael_Denmark »

Yeah, a grid would make the commander/squad leader functions more effective.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Lucid Nightmare
Posts: 538
Joined: 2006-06-24 09:33

Post by Lucid Nightmare »

+1 for grids!
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I put the "laughter" into "manslaughter".
RikiRude
Retired PR Developer
Posts: 3819
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Post by RikiRude »

Believe it or not we are working on this. I actually made a grid, but 2Slick was much too busy giving us that gorgeous new HUD that he hasn't had a chance to figure out how or where to put it =) . Not sure if/when we are going to get it in.
Proud n00b tub3r of 5 spam bots!

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'[R-CON wrote:2Slick4U']That's like being the smartest kid with down syndrome.Image
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

Riki i think that should be part of every minimap not exactly part of the hud

Here is a example :( my friend is editing this map for a private torney)

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I dunno if it was already part of the map(he is modifing that USimap for the tornay) or if he put it, i just want to show how it would look ingame
www.joinsquadbrasil.com.br
Le0n
Posts: 6
Joined: 2006-03-10 20:35

Post by Le0n »

Im glad that this got a positive response and i must say i love that the community around pr is so involved. Keep up the good work.
Sweden 24 , aka Tw0F0ur.
BrunoBorba
Posts: 6
Joined: 2006-08-09 23:53

Post by BrunoBorba »

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BRAZIL
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

bruno, thats really great, id love to see one of those on every map
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

excellent work Bruno!
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

Nice one Bruno, Cant you just save that pic in >Levels>Your_Map>Info>Minimap ????
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MMad
Posts: 190
Joined: 2006-03-26 02:36

Post by MMad »

If this is done, please make sure to make squares the same size on all maps. :) That is, don't just divide every map into 8x8 (or whatever) squares regardless of size, try to make it so that 1 square = 100m (or whatver) all the time. Could be very helpful for estimating distances and times for travel, especially when playing maps you're not so familiar with. :)

EDIT: Now that I think about it, Battlefield 1942 had such a grid system hardcoded. Dunno why BF2 did away with it.
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