Square system in the map
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Le0n
- Posts: 6
- Joined: 2006-03-10 20:35
Square system in the map
I dont know if it is the correct translation in english but i hope you understand. What i would like to have is a square system in the map so that the commander and the squadleaders easy can coordinate in wich sectors they should work. Instead of only having the flags as points wich you can relate to in the map.
Another possibility in the maps that are larger would be to insert what in Swedish military is callled something like "exit point on the map" which is a point you can refer to when giving orders , such as "point 3" or short "p3" northwest 300m enemies incoming. I hope you understand what i am trying to say.
I dont know if this is possible but i think it could improve the tactical communication in the game since in some maps there is only desert and almost impossible to give correct or accurate positions.
Thanks for a great mod!
Another possibility in the maps that are larger would be to insert what in Swedish military is callled something like "exit point on the map" which is a point you can refer to when giving orders , such as "point 3" or short "p3" northwest 300m enemies incoming. I hope you understand what i am trying to say.
I dont know if this is possible but i think it could improve the tactical communication in the game since in some maps there is only desert and almost impossible to give correct or accurate positions.
Thanks for a great mod!
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DJJ-Terror
- Posts: 671
- Joined: 2006-06-14 21:51
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
hehe, we tried this ages ago. But there is a big flaw with it. Depending on the borders of the map the minimap "zoom" into the borders so fecking up the numbers and letters on the side of the minimap as you cant see them'[R-CON wrote:DJJ-Terror']Fine idea and werry easy implementable, just mapper makes his map as paper map with coordinates and squares...
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PipoDeluxe
- Posts: 41
- Joined: 2006-09-12 17:37
I think we're talking about the in-game map here...(?) The map that appears when you press 'M'.
I think it's a very good idea. I guess there are several ways to do it:
Classic map layout:

Is this what you guys are talking about? (just an example; grid can of course be made smaller, thinner, other color, other markings, etc.). Like Rhino said you will not be able to see the A,B,C and 1,2,3 markings when you zoom in. But tbh, I never use the map zoom function. But even if you do use it, when you want to see the A,B,C,etc. and 1,2,3,etc. just zoom out. Simple.
But also consider this possibility:

Here you can see map coordinates even when you zoom in.... And when grid size is made a lot smaller, you'll even be able to see grid markings on the GPS I guess.
I think it's a very good idea. I guess there are several ways to do it:
Classic map layout:

Is this what you guys are talking about? (just an example; grid can of course be made smaller, thinner, other color, other markings, etc.). Like Rhino said you will not be able to see the A,B,C and 1,2,3 markings when you zoom in. But tbh, I never use the map zoom function. But even if you do use it, when you want to see the A,B,C,etc. and 1,2,3,etc. just zoom out. Simple.
But also consider this possibility:

Here you can see map coordinates even when you zoom in.... And when grid size is made a lot smaller, you'll even be able to see grid markings on the GPS I guess.
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dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
I think the second way could work, but of course with a lot smaller quadrants.
Maybe naming with a combination of lettes and numbers...
But I actually don't see a need for a grid. For me is enough using North, South, East and West combinations with the current orders waypoints.
Maybe naming with a combination of lettes and numbers...
Code: Select all
a1 a2 a3
b1 b2 b3
c1 c2 c3
Last edited by dbzao on 2006-11-29 17:07, edited 1 time in total.
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DkMick
- Posts: 307
- Joined: 2006-09-01 04:15
The one's I've played with were 12x12 (I think). Letters down the left side, numbers across the top. It's useless if the grids are to big, but with the smaller grids you can really pinpoint a location. Wether or not it's worth the effort, I don't know. But it definitely helped in terms of strategy and teamwork when the team was actually working together.
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In the absence of orders, find something and kill it
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DJJ-Terror
- Posts: 671
- Joined: 2006-06-14 21:51
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Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
Yeah, a grid would make the commander/squad leader functions more effective.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.


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Lucid Nightmare
- Posts: 538
- Joined: 2006-06-24 09:33
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RikiRude
- Retired PR Developer
- Posts: 3819
- Joined: 2006-02-12 08:57
Believe it or not we are working on this. I actually made a grid, but 2Slick was much too busy giving us that gorgeous new HUD that he hasn't had a chance to figure out how or where to put it =) . Not sure if/when we are going to get it in.
Proud n00b tub3r of 5 spam bots!


'[R-CON wrote:2Slick4U']That's like being the smartest kid with down syndrome.
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Hfett
- Posts: 1672
- Joined: 2006-06-10 20:50
Riki i think that should be part of every minimap not exactly part of the hud
Here is a example
my friend is editing this map for a private torney)


I dunno if it was already part of the map(he is modifing that USimap for the tornay) or if he put it, i just want to show how it would look ingame
Here is a example


I dunno if it was already part of the map(he is modifing that USimap for the tornay) or if he put it, i just want to show how it would look ingame
www.joinsquadbrasil.com.br
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causticbeat
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DJJ-Terror
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MMad
- Posts: 190
- Joined: 2006-03-26 02:36
If this is done, please make sure to make squares the same size on all maps.
That is, don't just divide every map into 8x8 (or whatever) squares regardless of size, try to make it so that 1 square = 100m (or whatver) all the time. Could be very helpful for estimating distances and times for travel, especially when playing maps you're not so familiar with. 
EDIT: Now that I think about it, Battlefield 1942 had such a grid system hardcoded. Dunno why BF2 did away with it.

EDIT: Now that I think about it, Battlefield 1942 had such a grid system hardcoded. Dunno why BF2 did away with it.








