PR:BF2 v1.3.5 Map Gallery

Project Reality announcements and development highlights.
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Mats391
PR:BF2 Lead Developer
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PR:BF2 v1.3.5 Map Gallery

Post by Mats391 »

PR:BF2 v1.3.5 contains 47 maps. 3 of them are new in this version, and 43 of them have Co-Op layers supporting AI. There are 358 individual map variations across 6(AAS,INS,CNC,VW,Skirmish,Co-Op) game modes, featuring 19 factions from around the world. But most importantly, 4663 ladders.

This new updated Map Gallery does not only feature the most up-to-date map overviews, but also supports new features. As such you will be able to see a list of assets used on the maps together with their respective spawn times. There is also a new search bar making it easier to find the map you are looking for.

Enough statistics and talking, you want to see all the new pictures and information! So here is the link:



When you open a map you will find two buttons with different functions:
Image Shows the map overview image with the minimap and Combat Zone information.
Image Allows you to change layer.

Make sure to clear your browsers cache if you are still seeing the old map gallery.


This new map gallery was made by [R-CON]UTurista. Who also made the PRSPY application for Android devices. This application also features the asset lists and spawn timers.
Last edited by Mineral on 2015-11-01 13:01, edited 1 time in total.
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Mineral: TIL that Wire-guided missiles actually use wire
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.3.5 Map Gallery

Post by SANGUE-RUIM »

nice features :)
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Ason
PR:BF2 Developer
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Re: PR:BF2 v1.3.5 Map Gallery

Post by Ason »

Edit: nvm
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CG-Delta
Posts: 74
Joined: 2012-06-20 00:00

Re: PR:BF2 v1.3.5 Map Gallery

Post by CG-Delta »

Lovely. Consider fixating this somewhere on the homapage like PR-spy.
Teewurst
Posts: 69
Joined: 2010-10-17 16:11

Re: PR:BF2 v1.3.5 Map Gallery

Post by Teewurst »

So I see the Merlin is back?

Megusta :3
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR:BF2 v1.3.5 Map Gallery

Post by Raklodder »

You guys are golden!
crazygamelover
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Joined: 2013-04-30 00:11

Re: PR:BF2 v1.3.5 Map Gallery

Post by crazygamelover »

Typhoon and Tornado on Hades Peak, Merlin and Harrier on Soul Rebel? Return of the RAF!!!
De4dByD4wn
Posts: 11
Joined: 2012-01-14 18:55

Re: PR:BF2 v1.3.5 Map Gallery

Post by De4dByD4wn »

Is the layer list 100% accurate? I play alot of coop & noticed things like no more Karbala STD or Kashan of any kind, this true?
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Mineral
Retired PR Developer
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Location: Belgium

Re: PR:BF2 v1.3.5 Map Gallery

Post by Mineral »

Kashan saw some major changes and unfortunately COOP could not be updated in time for it. Our COOP team is dedicated but small. Other COOP layers had some major bugs and had to be disabled until we can fix them in a future update.

List is 100% accurate for v1.3.5.
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DusanYugoslavia
Posts: 67
Joined: 2010-01-07 12:32

Re: PR:BF2 v1.3.5 Map Gallery

Post by DusanYugoslavia »

Mineral, what is the purpose of the SA-3?
Its a bit long range SAM...
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SANGUE-RUIM
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Re: PR:BF2 v1.3.5 Map Gallery

Post by SANGUE-RUIM »

De4dByD4wn wrote:Is the layer list 100% accurate? I play alot of coop & noticed things like no more Karbala STD or Kashan of any kind, this true?
the co-ops that you don't see anymore are coming back in the future, don't worry :razz:
djd3ath
Posts: 1
Joined: 2015-11-01 14:07

Re: PR:BF2 v1.3.5 Map Gallery

Post by djd3ath »

Any chance the map viewer will be updated to be similar to the Project reality tournament version.

Project Reality Map Gallery

Being able to check the cache locations and vehicle spawn locations is very useful stuff to have on all maps and layouts also flag radius, arty barrage, permanent spawn locations. All that good stuff that can give you that intel advantage if you choose it.
De4dByD4wn
Posts: 11
Joined: 2012-01-14 18:55

Re: PR:BF2 v1.3.5 Map Gallery

Post by De4dByD4wn »

[quote=""'[R-DEV"]Mineral;2102869']Kashan saw some major changes and unfortunately COOP could not be updated in time for it. Our COOP team is dedicated but small. Other COOP layers had some major bugs and had to be disabled until we can fix them in a future update.

List is 100% accurate for v1.3.5.[/quote]

[quote="SANGUE-RUIM""]the co-ops that you don't see anymore are coming back in the future, don't worry :razz: [/quote]

Fair enough, thx. I see plenty of new coop laters too. 8-)
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Rusty_42
PR:BF2 Developer
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Re: PR:BF2 v1.3.5 Map Gallery

Post by Rusty_42 »

No direct links? Looks nice, but unusable.
Rabbit
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Re: PR:BF2 v1.3.5 Map Gallery

Post by Rabbit »

De4dByD4wn wrote:Fair enough, thx. I see plenty of new coop laters too. 8-)
Also Grozny and AI run mortars, which makes up for anything that has been removed. :D
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AfSoccer "I just don't see the natural talent."
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Palermo
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Re: PR:BF2 v1.3.5 Map Gallery

Post by Palermo »

Great work. This version is very well !
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: PR:BF2 v1.3.5 Map Gallery

Post by zloyrash »

May I make a suggestion here?
About interface
Now:
Image
Its gonna be much more useful if we'll have all buttons and info in one screen. So you dont have to make many clicks.
smth like this:
Image
Last edited by zloyrash on 2015-11-01 17:05, edited 1 time in total.
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR:BF2 v1.3.5 Map Gallery

Post by Raklodder »

zloyrash wrote:May I make a suggestion here?
About interface
Now:
http://i.imgur.com/q9tyJJi.jpg
Its gonna be much useful if we'll have all buttons and info in one screen. So you dont have to make many clicks.
smth like this:
http://i.imgur.com/UvSrU37.jpg
I second that, it's kind of confusing right now.
kolafox
Posts: 28
Joined: 2009-10-21 10:59

Re: PR:BF2 v1.3.5 Map Gallery

Post by kolafox »

When the exit of updating is planned?
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: PR:BF2 v1.3.5 Map Gallery

Post by LiamNL »

edit: nevermind Germans got removed from the map.
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