artillery...ughh

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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

artillery...ughh

Post by BrokenArrow »

the artillery is really starting to get to me, its way too easy for the commander to use and frankly, its being absolutely whored on BF2. i think PR needs to find a way to require a certain degree of skill to using the artillery.

Id say give the artillery longer time between barrages but in reality i believe that arty crews can keep those going pretty long without stopping so long as they have the ammo.

How about making it less accurate unless there is a troop on the ground calling for it and directing it? and even then have it start further away from the actual target and bracket the target then start being more accurate, giving the enemy troops (or you if youre unfortunately in that position) to get to some cover.
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

not to steal his thunder (im sure he'll elaborate worlds beyond what i can do) but i know it involves a traind FO (forward observer) who is set up with a good pair of binoculars and some range finding gear but can also estimate distances. these are the guys who direct the artillery on to their targets but this is sometimes not needed with all the modern gadgets used to direct the barrages. also i think there is some sort of guided artillery

...take it away eddie, and of course correct me if im wrong.
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Tactical Advantage
Posts: 587
Joined: 2005-02-10 20:43

Post by Tactical Advantage »

If it is left up to the commander in PR, we could make the commander, actually need to know a thing about corrdinates, degrees, angle of fire, etc. Lets say "Curly" or friendly forward observer spots a target, he then figures out the coordinates of the position, and sends them to or other friendly commander "Moe". Now Moe needs to properly aim the artillery, by first lining up the artillery, then setting the degree of pitch on the barrel, then Moe finally gets to press fire, Curly smilies as he sees the target(s) go up in flames, and Curly and Moe both share a beer afterwords :D

But if a do recall correctly, I belive PR already has something instore for us.
GOD BLESS AMERICA AND OUR ALLIES
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

where does larry fit in to all that?
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Tactical Advantage
Posts: 587
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Post by Tactical Advantage »

I forgot his name, so i couldnt put it in, well "Larry" lets say is the poor chape who gets caught in the artillery barrage and is friendly killed by "Moe"... Anyone ever notice how the commander seems to always call the artillery on your position when you're capturing the flag, i mean come on, are you with us or against you stupid commander, you just whipped out my entire squad, and we almost had the position!!! Im sure it has happened to all of us... :?
GOD BLESS AMERICA AND OUR ALLIES
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

iv actually learned to avoid being killed by arty as soon as the first round hits i just run for cover and i can typically get to cover as the 2nd or 3rd round is hitting

but i agree i think it should be made a bit more tricky

i wouldnt object to going back to oldschool DC arty that was entirely player controlled
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

yeah with better FO support it would be much more fair, it might even level it to the point where there is no arty on the map that is able to be destroyed, perhaps an ammo dump that if destroyed limits the arty rounds fired per barrage.
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Koolchamp
Posts: 20
Joined: 2005-01-17 05:59

Post by Koolchamp »

This might be a dump and simple idea, but here we go. I have not played as the commander much, i think a little over an hour total, but out of all that time only once has a squad leader actually requested an artillary strike somewhere. Well use that, the only way for a commander to use artillary is if someone actually calls it in.
But this still presents a problem: Say your in a very organized clan with many squad and multiple requests, well that kinda defeasts the purpose, but you could longen the time it takes artillary to recharge (reload whatever)
Or any others ways you see sutible.
Well just thought i would add in my 2 cents for the day.
Cheers,

Koolchamp
CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

Yup, pubbin with a noob commander is lame. Most of the time a commander will just cater to his own needs and screw the rest of the team. Way too easy to use arty. I still think arty should be on the battlefield as stationary, or mobile, where anyone who knows how to use it can take it. At least the BM21 or SCUD, or nebwellfer(sry, sp) took some skill to learn each flag, or each chokepoint. This point and click arty needs to end
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Tactical Advantage
Posts: 587
Joined: 2005-02-10 20:43

Post by Tactical Advantage »

Wait,

Isnt PR making a type of mobile artillery, I saw a pic of it in the Media Forum... Be right back...

Okay, im back, correct me if im wrong, but isn't this Mobile Artillery...

http://realitymod.com/forum/viewtopic.php?t=742
GOD BLESS AMERICA AND OUR ALLIES
Paladin-X
Retired PR Developer
Posts: 592
Joined: 2005-06-12 16:00

Post by Paladin-X »

I say leave the arty as it is for the commander and just make it take a little longer to repair or something.
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Hickman
Posts: 160
Joined: 2005-01-06 13:00

Post by Hickman »

BrokenArrow wrote:not to steal his thunder (im sure he'll elaborate worlds beyond what i can do) but i know it involves a traind FO (forward observer) who is set up with a good pair of binoculars and some range finding gear but can also estimate distances. these are the guys who direct the artillery on to their targets but this is sometimes not needed with all the modern gadgets used to direct the barrages. also i think there is some sort of guided artillery

...take it away eddie, and of course correct me if im wrong.


I was a FO. You are correct.
There is an asorted array of devices that are used on the modern battlefield. Steam gunnery (Binos, map and compass) ISTAR, MSTAR in addition there is also the vehical mounted APES (Azimuth, position and elevation system) fitted to the Warrior(OPV). We also can call on air assets, Air OPs and UAVs.
NOTE: This is all British Equipment.

We also carried LTMs (laser Taget Markers) to call in air strikes and can also be used in conjuntion with the M-712 Copperhead(155mm Laser guided shell).

As to PR and arty? We are looking into several methods one of them being Player controlled.
Military Advisor,Royal Artillery.
Tacamo
Posts: 602
Joined: 2004-07-24 14:10

Post by Tacamo »

As annoying as arty can be, just be happy it's not that APERS with time on target shots. Or Multiple Rounds Simultaneous Impact like the Crusader program promised.
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

the commander should be a coordinating person. he recieves possible targets from either squad leaders or spotters, picks out the most important/easiest to hit one and relays the coordinates to whoever is manning the arty. this should be one man, who acts sort of like central firing controller, and aims/fires arty like in bfv. this would make sure there is skill needed to make arty strikes work, while at the same time not take half of the team away from the front lines to man the arty pieces.
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Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

finally something that's not only fun but also realistic... :lol:
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Tacamo
Posts: 602
Joined: 2004-07-24 14:10

Post by Tacamo »

I'm really hoping you guys can get some player controlled arty in the game. Especially of the rocket variety.
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

I think its fine. if your wise youl always stop near cover and never travel in large groups anyway. accuracy wise i dont think its accurate at all.
and the whole idea of spec ops is to get key things like that early in the game. i always whore a plane and para to the artillery and blow it up within the first 3min of the game.

its somthing that is eaily taken care of if you can be bothered to do it. most cant because they get no skill points for blowing it and they would rather whore an infested area of the map in a tank.
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

there should be points for blowing up enemy uav/arty etc.
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