PR:BF2 v1.3.5.0 Changelog

The changelogs for recently released Project Reality versions
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Yrkidding
Posts: 729
Joined: 2008-08-21 23:16

Re: PR:BF2 v1.3.5.0 Changelog

Post by Yrkidding »

I will save my thoughts on the deviation indicator for when the update launches, but I will agree that there seems to be a trend away from having to learn things about the game to become better at it and be given them instead, as implied zloyrash's post.
mries
Posts: 475
Joined: 2013-06-30 16:16

Re: PR:BF2 v1.3.5.0 Changelog

Post by mries »

Changelog is looking awesome!

Do the Russians now only get impact grenades? Or is it only in some kits?

Ammo bag amount is reduced, can it still resupply one LAT?

Why removed the Dutch forces on Hades Peak? The Brits already got a new map, Op. Soul Rebel.
Now the Dutch only have 1 map on which they are a placeholder for the Norwegians?

Is the Boragh only added on Muttrah?

For the rest, I think it is a awesome update! Some real gamechangers but in a positive way I guess.
And for that deviation thing, I think it is a positive thing!
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Rotblut
Posts: 63
Joined: 2015-04-09 14:12

Re: PR:BF2 v1.3.5.0 Changelog

Post by Rotblut »

'[R-CON wrote:camo;2102591']Best change.
Suggestion PR:BF2 v1.3.5.1 .... Butter for the Croissant!!!

The Rest.... good job really.

Thank you Dev?s

:15_cheers
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DusanYugoslavia
Posts: 67
Joined: 2010-01-07 12:32

Re: PR:BF2 v1.3.5.0 Changelog

Post by DusanYugoslavia »

Added SA-3 heavy SA.

Is this S-125 Neva SAM? NATO reporting name SA-3?

This is to strong for PR...
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.3.5.0 Changelog

Post by Mats391 »

DusanYugoslavia wrote:Added SA-3 heavy SA.

Is this S-125 Neva SAM? NATO reporting name SA-3?

This is to strong for PR...
This
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Only on one map so far and it is stationary
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Mineral: TIL that Wire-guided missiles actually use wire
DusanYugoslavia
Posts: 67
Joined: 2010-01-07 12:32

Re: PR:BF2 v1.3.5.0 Changelog

Post by DusanYugoslavia »

I know what it is but is this a bit to harsh for jets :D

Which map? ;)
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IlluminatorConfirmed
Posts: 124
Joined: 2015-03-22 12:24

Re: PR:BF2 v1.3.5.0 Changelog

Post by IlluminatorConfirmed »

Strategos wrote:I think it makes sense. Urges the team to go for that last effort struggle and preserve tickets while it's still possible to influence the outcome of the match. In most cases 10 tickets was too late to make any significant change.

I could see this making for some very exciting and close matches.
This makes so much sense. I'd even suggested to raise it higher about 100 or so.
You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
[img]http://i.imgur.com/EQz7wtW.png[/img]
kolafox
Posts: 28
Joined: 2009-10-21 10:59

Re: PR:BF2 v1.3.5.0 Changelog

Post by kolafox »

What does it look like?Added deviation indicator to all handheld weapons when sighting in.It will be realistic?
Snaiper
Posts: 32
Joined: 2015-07-30 08:34

Re: PR:BF2 v1.3.5.0 Changelog

Post by Snaiper »

Strategos wrote:I think it makes sense. Urges the team to go for that last effort struggle and preserve tickets while it's still possible to influence the outcome of the match. In most cases 10 tickets was too late to make any significant change.

I could see this making for some very exciting and close matches.
I suppose you're right. I just hope the stretch of it playing constantly throughout the last 50 tickets doesn't become an annoyance or distraction.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PR:BF2 v1.3.5.0 Changelog

Post by Rudd »

There is nothing like the last few minutes of a close game :P everyone pulls together that bit more because even one ticket could swing the game; the warning bell is going to help emphasise that more than it currently does :)
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Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: PR:BF2 v1.3.5.0 Changelog

Post by Spook »

IlluminatorConfirmed wrote:And what about Mig-21? We don't have any of those in Russian Air Force for about 30 years or so.
Because Russia is representing Cuba on Soul Rebel. The MIGs even have Cuban camo. The jet is only used there.
Last edited by Spook on 2015-11-01 14:10, edited 1 time in total.
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: PR:BF2 v1.3.5.0 Changelog

Post by Heavy Death »

People crying about the deviation indicator... I got used to deviation over the years, yet I welcome it with open arms. It won't change anything but it will help new players to understand the concept. After a while, they won't use it anyways.
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: PR:BF2 v1.3.5.0 Changelog

Post by RAWSwampFox »

Good Morning,

First off, thank you for all your work on this mod.

Ok, one little note in the changelog makes me ask for a bit of clarification.
Added ROE penalty for destroying cars with civilian close by or destroying unused vehicles.
Ok, ROE penalty, is there different levels? I know the martyr penalty is -100 and extra spawn time. Lastly, I'm assuming that the unused vehicles specifically refer to any vehicle with no combat capability correct?

This is the only thing that I saw regarding ROE so I'm assuming that the rest of ROE is pretty much the same?
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR:BF2 v1.3.5.0 Changelog

Post by Rhino »

simeon5541 wrote:...Boragh APC...Wai what ? Actual Mideastern made vehicle for MEC ?
Is that completely new model,or just reskined BMP-1 ?
I mean Boragh is some sort of hybreed between Chinese copy of BMP-1 and M113,right ?
Was there some update revealing it,or info and screenshots aren't released yet ?
It's an Iranian Made BMP-1 with a shielded 50cal Turret. The main advantage is that it has a lot more armour than most other MEC APCs.
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DusanYugoslavia wrote:Added SA-3 heavy SA.

Is this S-125 Neva SAM? NATO reporting name SA-3?

This is to strong for PR...
Yep, and its only for main base defence, or possibly in the future placed in the field by the mapper but it's not a deployable AA.
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solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: PR:BF2 v1.3.5.0 Changelog

Post by solidfire93 »

yessssss

God i love you guys GG GG
[F|H]Zackyx
Posts: 297
Joined: 2011-11-18 21:47

Re: PR:BF2 v1.3.5.0 Changelog

Post by [F|H]Zackyx »

Why did you remove Mi-24/35 Zoom and thermals ?
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: PR:BF2 v1.3.5.0 Changelog

Post by Navo »

'[R-DEV wrote:Rhino;2102916']It's an Iranian Made BMP-1 with a shielded 50cal Turret. The main advantage is that it has a lot more armour than most other MEC APCs.
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Yep, and its only for main base defence, or possibly in the future placed in the field by the mapper but it's not a deployable AA.
Is it a possibility to transform MEC into an Iranian faction? Seems like nearly all the equipment is there.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR:BF2 v1.3.5.0 Changelog

Post by Rhino »

Navo wrote:Is it a possibility to transform MEC into an Iranian faction? Seems like nearly all the equipment is there.
The problem with doing this is the MEC would loose a lot of their kit and we would need to fill in a bunch of missing assets too.
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M1SZ3Lpl
Posts: 4
Joined: 2015-09-04 18:34

Re: PR:BF2 v1.3.5.0 Changelog

Post by M1SZ3Lpl »

Deviation indicator, at last! Current aiming system had nothing to do with reality, not knowing whatever we are aiming straight or totaly off. Good changes overall.

Oh, and add some Brittish tea to UK command post :D
Jevski
Posts: 397
Joined: 2007-03-16 02:39

Re: PR:BF2 v1.3.5.0 Changelog

Post by Jevski »

I would think now that several maps has only 4 caches and more tickets for bluefor, ins will lose way more, unless there is a very good dedicated civ sqd, which rarely happens.
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