As groho pointed out, this is the exact reason we even considered the "slip-n-slide" to be a valid trade off. Before you could do insane traverse speeds by simply pressing buttons on your mouse. This is not what we want.'Xander[nl wrote:;2103202']Don't want to spoil the party but you do know whoever owns a mouse with sensitivity settings can easily overrule the turret traverse limitation? I can instantly multiply my DPI and the turret turns as fast as I want it to. Once players get used to the acceleration it will become completely unbalanced. It's what happens in FH2.
People suggested WASD controls, but i can assure you that we tried that. It makes turrets even harder to control and makes them less precise. I personally have no issue with the new system. To stop on spot you just need to move a little in the opposite direction. Another option is to lower your dpi/sensitivity as a gunner. This will also result in less sliding and allow same traverse speeds.
We will try to improve the system, but it most likely going to stay. Especially we do not see a reason to remove it completely in a hotfix as of right now. There are other things that will get a hotfix tho










