v1.3.5 - Korengal Valley Overgrowth Settings

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Max_
Retired PR Developer
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Joined: 2009-08-13 23:51

v1.3.5 - Korengal Valley Overgrowth Settings

Post by Max_ »

Description:
The Overgrowth settings on Korengal Valley still use the old setting for the old view distance, that cause trees to disappear in the distance.

Steps to Reproduce:
Look on the other side of the Valley, You will see the trees shadows on the ground, but no trees are rendering.

Screenshots/Video:
Image
Image

Tested On:
Korengal Valley AAS 64 and INS 16 , Local and Server, PR v1.3.5


Thank you,
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Mineral
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Re: v1.3.5 - Korengal Valley Overgrowth Settings

Post by Mineral »

thanks handsome Max! will get this fixed.
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Raklodder
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Re: v1.3.5 - Korengal Valley Overgrowth Settings

Post by Raklodder »

[R-DEV]Mineral wrote:thanks handsome Max! will get this fixed.
Hotfix patch release later this week?
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Mats391
PR:BF2 Lead Developer
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Re: v1.3.5 - Korengal Valley Overgrowth Settings

Post by Mats391 »

Raklodder wrote:Hotfix patch release later this week?
Planned to release one as soon as possible to address urgent issues. Not sure if this will be in there.
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Mineral: TIL that Wire-guided missiles actually use wire
Raklodder
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Joined: 2013-04-22 08:36

Re: v1.3.5 - Korengal Valley Overgrowth Settings

Post by Raklodder »

[R-DEV]Mats391 wrote:Planned to release one as soon as possible to address urgent issues. Not sure if this will be in there.
Lovely cheese!
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