I feel like my response to Ason is still relevant here, but anyways I'll state my points again a bit differently:Frontliner wrote:Ok, hold on a second. Deviation is a work-around for sway and the time it would normally take a soldier to sight in with his weapon(especially true for a scoped weapon) because the ingame weapons sight in PERFECTLY and INSTANTANENOUSLY and they don't sway either. Calling this a gameplay mechanic is kind of stretching it.
The only thing that the Devs added was visual feedback that was amiss until yesterday, deviation retains as it's been in the most recent builts. Fucking up gameplay? Hardly. Making it easier? Most assuredly. Adding something unrealistic? How about you shoot a thousand rounds of ammo and tell whether or not you KNEW you'd hit your mark if you pull the trigger now, because I sure do know when I'm steady that I WILL hit, and so do others.
See above. It's a workaround.
Oh it does. I now know for certain that I'm going to hit when I need a bullet to hit. What's so bad about that?
MilSim is when you know that your weapon is steady, yeah no.
1. I don't think PR should sacrifice and dumb down gameplay aspects in the name of a pseudo-realism ideal. PR should imo not be a milsim game that sacrifices good gameplay over an unreachable "realism" ideal. Since you are refering to what is "realistic" all the time it makes me feel like you are ignoring the fundamental idea behind my concerns - that is that the "realism ideal" is pushed to far in this example and in a bad way. If anything it makes the game more arcady as Danger said.
2. You can call it a workaround for sway or whatever you may like. But what matters is how the game is played and how different features affect gameplay, not the ideal behind it. Deviation is not realistic and that is a good thing. Weapon sway would not be a good thing for PR in my opinion. Deviation and deviation markers are a part of a GAME and therefore game mechanichs, simple. Adding deviation markers do not emulate weapon sway. They are two separate things that works differently in a game.
3. The deviation markers are definitely gamechanging. Here I'll refrain from repeating why just read my previous posts again. It imo "fucks up" the gameplay and imbalances certain kits and favors a certain playstyle to an extreme extent. Not to mention that it dumbs down the game in general.


