UrethralScreaming wrote:Ive played this game for 9 + years. 1.3 was solid with the changes especially to light at availability and tow placement. However when everyone I would let into my armor squads voices their opinion that this is a bad change I take that as consensus of the true/skilled community.
"Skilled community getting rekt by newbs". Are they really that skilled? Or maybe they're not? Maybe they're assetwhores who can't play this game right way?
UrethralScreaming wrote:
Armor has so many counters in this game, you can be a rockstar armor crew yet against a good team you get wrecked. The overall gameplay in project reality is great, that's what keeps people in for multiple rounds. The vehicles are what brings me back to pr when I have so many other good games to choose from. Battlefield 2 controls feel right, that's partially why this mod has had so much success.
You should choose another good game. Try it, you will comeback. Because PR is what you need. It's like crack once you've tried it you're not going to be able to drop it.
UrethralScreaming wrote:
I've never once encountered a piece of armor and thought "his turret moves too fast, thats gameplay breaking." He's aiming at you because you were spotted by his team/driver. Change your tactics or work with your team to get the jump on him without being spotted first. That's teamwork not high DPI garbage.
High DPI garbage is real. I was playin at x30 and was wrecking everything it's game breaking. COMMUNICATION and COOPERATION are the core parts of the game, not making lots of frags sitting in the APC. I can tell since I am an assetwhore. But I will give a ride to every Smurph standing on the side of the road. Instead of milking good position, I would go where commanders wants me to. Your understanding of PR hurting me.
UrethralScreaming wrote:
I completely understand why you guys want to change turret speed from the realism perspective, but gameplay is the core of this mod. The new system is painful, laggy, and infuriating. I drive with three gunners who i think are some of the best in the game (Talon2342/Mr_Blox/TheTowtruckMan),
Best in the game? I doubt that. I know at least 20 guys who will wreck them in a blink of an eye, and even they're not the best in the game.
UrethralScreaming wrote:
they don't use DPI changing mouses. I hear them clacking the mouse trying to turn the turret 180 degrees when i spot a target behind us. There are rounds where our vehicle never dies, and there are other rounds where we die quick as hell. That's the nature of the game, sometimes you take advantage of weaknesses and sometimes the enemies have too strong of a position.
If you've spotted something behind you've did something utterly wrong in this game. You shouldn't be caught in the situation like this, when something is behind you. If something is behind you and you didn't know it's coming, well shit, you've earned that bitter candy. And by the way, if you spot something you can help your mate to get target... by simply turning your vehicle in a way that will help him to aim.
UrethralScreaming wrote:
I see a lot of assetwhores posting in this thread. The feedback in this thread has reached 10+ pages in a very short period, that means take note. Deviation was introduced very heavily one release, then beaten back by a subsequent release. I'd say remove this in a hotfix or tone down drastically until you guys have a better system. Gameplay>Realism, don't get out of touch with the thousands of guys who play this game.
Fixed. But gameplay is fun with that system. It's even more exciting!