Broken Turret Stab\Accel

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Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: Broken Turret Stab\Accel

Post by Chefmoto1 »

Bluedrake42 wrote:so uh... here's an idea... what if we made it so non fire control vehicles have to control their turret via the wsad keys (ad-traverse, ws-pitch) while fire control vehicles allow the mouse to control turret traverse and pitch with out the sliding (although perhaps a limitation on traverse speed would be good)

This would make the non fire control vehicles (like the t-55) handle much more realistically, while more advanced vehicles (like the abrams) would have much finer aim control representing their more sophisticated systems.
They said this isn't really possible due to engine constraints.
Madar_al_Fakar
Posts: 225
Joined: 2015-04-02 20:28

Re: Broken Turret Stab\Accel

Post by Madar_al_Fakar »

Yep, it's ruined. If I want to move the turret just a little bit it takes ages, but if I pull the mouse a bit faster then it won't stop! ;(
Please restore backup of this detail. :P I would be fine with it being WSAD, but with the mechanics from one patch earlier.
[F|H]Zackyx
Posts: 297
Joined: 2011-11-18 21:47

Re: Broken Turret Stab\Accel

Post by [F|H]Zackyx »

Bluedrake42 wrote:so uh... here's an idea... what if we made it so non fire control vehicles have to control their turret via the wsad keys (ad-traverse, ws-pitch) while fire control vehicles allow the mouse to control turret traverse and pitch with out the sliding (although perhaps a limitation on traverse speed would be good)

This would make the non fire control vehicles (like the t-55) handle much more realistically, while more advanced vehicles (like the abrams) would have much finer aim control representing their more sophisticated systems.
The t-55 is one of the first tank to receive gun stabilization there is not tank in PR (except for WW2 mod) without gun stabilization in real life.
Last edited by [F|H]Zackyx on 2015-11-03 22:02, edited 1 time in total.
sabwarfare
Posts: 88
Joined: 2009-09-05 07:51

Re: Broken Turret Stab\Accel

Post by sabwarfare »

There is a point at which realism does not translate into a game. This is where realism does not translate.

You're saying the turrets are now more realistic, but armor has to face an endless wave of respawning infantry that is not realistic. armor has to face infantry not afraid to put themselves in suicide situations, because this is NOT real life and in the game you can just respawn and try again.
Armchairman_Mao
Posts: 55
Joined: 2015-07-14 03:32

Re: Broken Turret Stab\Accel

Post by Armchairman_Mao »

[quote=""'[F|H"]Zackyx;2103926']If DPI could be exploited thrust me "we" would have used it all the time. On the previous if you used High DPI you had the inertia effect and acceleration preventing you to be accurate. [/quote]

Don't use bad mouse.

[quote="sabwarfare""]There is a point at which realism does not translate into a game. This is where realism does not translate.

You're saying the turrets are now more realistic, but armor has to face an endless wave of respawning infantry that is not realistic. armor has to face infantry not afraid to put themselves in suicide situations, because this is NOT real life and in the game you can just respawn and try again.[/quote]


IRL there isn't the limit of one HAT kit per team either.
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The_Admiral
Posts: 25
Joined: 2012-01-26 19:14

Re: Broken Turret Stab\Accel

Post by The_Admiral »

This change is simply terrible, it is almost impossible to get the turret to even aim where you want it to aim, and all the light MG turrets like in the BTR and batmobile are now utterly useless at engaging infantry, helos or other light targets that they are supposed to be able to engage.
TheAndrew1987
Posts: 32
Joined: 2014-02-02 17:39

Re: Broken Turret Stab\Accel

Post by TheAndrew1987 »

i completely agree, it is incredibly difficult to acquire a target with the new sloppy turret mechanics ,if its a brdm or a btr it literally takes you anywhere between 10 to 30 seconds to hit a stationary or slow moving target,if its a tank and you happen to have an urgent treat in the opposite direction of where youre looking bad luck because you aint turning that turret no matter what ,its downright ridiculous and it should be fixed asap. now i've tried to get used to it i said to myself that maybe its not so bad and im just bein cranky because its something completely new, and i have to admit the tow (mec) isnt that bad once you get used to it but the vehicles are the complete opposite because the vehicle is moving and you are also moving making it really hard to put your crosshairs on the enemy.
Brozef
Posts: 213
Joined: 2015-03-27 02:51

Re: Broken Turret Stab\Accel

Post by Brozef »

I think this will force more cooperation between INF and Armour so good job keep it. Only problem I have is with the AA vehicles, jets are fast AF and the turret needs to move faster and more smoothly for a proper AA lock.
3ti65
Posts: 242
Joined: 2011-02-10 15:11

Re: Broken Turret Stab\Accel

Post by 3ti65 »

It might be nice in theory but in practise it sucks.
'More cooperation between inf and armour' ... like you suddenly gonna fix people's IQ with changing the Turret system lol.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Broken Turret Stab\Accel

Post by PatrickLA_CA »

Chefmoto1 wrote:They said this isn't really possible due to engine constraints.
Well in FH2 you can move your turret with the arrow keys as well as the mouse.
In-game: Cobra-PR
potatochan
Posts: 328
Joined: 2009-05-22 12:24

Re: Broken Turret Stab\Accel

Post by potatochan »

'[F|H wrote:Zackyx;2104014']The t-55 is one of the first tank to receive gun stabilization there is not tank in PR (except for WW2 mod) without gun stabilization in real life.
some of the German WW2 tanks had gun stabilization eg. later Panther I series.
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bandwevil
Posts: 152
Joined: 2012-06-07 21:09

Post by bandwevil »

Brozef wrote:I think this will force more cooperation between INF and Armour so good job keep it.
If anything it discourages working with inf, since getting in close to enemies means there's a lot greater chance of pop-up targets that the gunner won't be able to engage in time.
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Broken Turret Stab\Accel

Post by Navo »

I must be the only one who did not rely on lightning quick reflexes in order to avoid being shot by AT when manning APCs
3ti65
Posts: 242
Joined: 2011-02-10 15:11

Re: Broken Turret Stab\Accel

Post by 3ti65 »

Camping from DoD on Gaza with the Namer doesnt count.
blayas
Posts: 135
Joined: 2014-04-01 15:17

Re: Broken Turret Stab\Accel

Post by blayas »

Please devs , say that you guys will fix the problem of inertia and maintain the realistic speeds of traverse , so we can count how many are against realism , immersion and teamwork.
Scubbo
Posts: 264
Joined: 2014-09-06 06:13

Re: Broken Turret Stab\Accel

Post by Scubbo »

this new aiming thing has made the bots fail at aiming in BMP3's/TANKS etc, they can't aim directly at you they keep going back and forth wildly and shoot inbetween its crackup to watch @_@ NOFEAR!!
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Broken Turret Stab\Accel

Post by Roque_THE_GAMER »

blayas wrote:Please devs , say that you guys will fix the problem of inertia and maintain the realistic speeds of traverse , so we can count how many are against realism , immersion and teamwork.
balance and gameplay mechanics to.
[align=center]Sorry i cant into English...
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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Broken Turret Stab\Accel

Post by X-Alt »

[R-CON]potatochan wrote:some of the German WW2 tanks had gun stabilization eg. later Panther I series.
That's just good suspension.
Scubbo
Posts: 264
Joined: 2014-09-06 06:13

Re: Broken Turret Stab\Accel

Post by Scubbo »

as you can see the bot's also love this new feature - https://www.youtube.com/watch?v=wNQ8aznadZA
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: Broken Turret Stab\Accel

Post by Raklodder »

Scubbo wrote:as you can see the bot's also love this new feature - https://www.youtube.com/watch?v=wNQ8aznadZA
I think this needs to be acknowledged sooner than later, because honestly, it looks bloody awful, unless those bots are simply tanked on jet fuel or something, in which case a quick server restart would suffice - you be the judge.
Last edited by Raklodder on 2015-11-04 02:42, edited 1 time in total.
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