IlluminatorConfirmed wrote:I was trying to find right words which are not going to hurt them... but I can't. I just think they don't get the idea of game, or, maybe, they are afraid to lose?

IlluminatorConfirmed wrote:I was trying to find right words which are not going to hurt them... but I can't. I just think they don't get the idea of game, or, maybe, they are afraid to lose?

Scubbo wrote:

its not that bad as people talk about, also it's not broken !IlluminatorConfirmed wrote:I was trying to find right words which are not going to hurt them... but I can't. I just think they don't get the idea of game, or, maybe, they are afraid to lose?
Wasd isn't accurate enough, this is because it has 2 statesfatalsushi83 wrote:Would you armor guys be opposed to wasd controls for the turret?
Also is it possible to control turrets with a joystick? That might be the most realistic.
We're not opposed to turret traverse limitations, we're just opposed to the ridiculous turret lag/sliding/acceleration side effect that came with it.fatalsushi83 wrote:Would you armor guys be opposed to wasd controls for the turret?
Then "sliding" mouse control + WASD fine adjustment combined should satisfy everyone.'Xander[nl wrote:;2104275']We're not opposed to turret traverse limitations, we're just opposed to the ridiculous turret lag/sliding/acceleration side effect that came with it.

Even without the sliding try hit anything on the move with the way the turret will turn, you wont. A reverse to the older system has no real drawbacks except for the claimed "DPI abuse" which is completely useless for gunning armor.Armchairman_Mao wrote:Then "sliding" mouse control + WASD fine adjustment combined should satisfy everyone.
I do not think the devs plan to return to the old system , they will fix the problem of inertia in the new system to keep the realistic limitations of traverse of each vehicle.viirusiiseli wrote:Even without the sliding try hit anything on the move with the way the turret will turn, you wont. A reverse to the older system has no real drawbacks except for the claimed "DPI abuse" which is completely useless for gunning armor.
Just seems like someone wanted to do something for whatever reason, and thought of excuses on which to base this change. I've never used different DPI for gunning and... well I do "just fine"![]()
xD Yeah, something as obviously broken as the new turret traversals should not be allowed. ;pRaklodder wrote:I think this needs to be acknowledged sooner than later, because honestly, it looks bloody awful, unless those bots are simply tanked on jet fuel or something, in which case a quick server restart would suffice - you be the judge.
If turrets are slow as that in real-life then Ok, but it's the gradual acceleration and more importantly the gradual deceleration that is ze uber-problem-fuirer.blayas wrote:I do not think the devs plan to return to the old system , they will fix the problem of inertia in the new system to keep the realistic limitations of traverse of each vehicle.
If turrets are slow as that in real-life then Ok, but it's the gradual acceleration and more importantly the gradual deceleration that is ze ?ber-problem-fuirer.blayas wrote:I do not think the devs plan to return to the old system , they will fix the problem of inertia in the new system to keep the realistic limitations of traverse of each vehicle.
Do nothing because it's realistic.Raptor_Rico wrote:R-DEV REACT !
IMPOSSIBLE TO USE THE VEHICLE APC, TANK and IFV!
What should be done ? boycott maps with vehicle?
Raptor_Rico wrote:R-DEV REACT !
IMPOSSIBLE TO USE THE VEHICLE APC, TANK and IFV!
What should be done ? boycott maps with vehicle?
uberlamer wrote:Do nothing because it's realistic.
Just like the medic kit.
actually im suprised the medic system is not removed yet, lol
I mean we are going full milsim package right?

I'm in the Marine Corps with AAVP7 Amtraks, and I don't mind the current system if it avoids helicopter tanksRaptor_Rico wrote:This is not realistic, NO!
I'm a sergeant in the French army, I work every day with VBCI and Leclerc tanks.
when the shooter turns its turret to 90 degree it does not do more than 10 degree, it stops IMMEDIATELY when the shooter releases the joystick
I would like to see videos of the famous "reality"
Rico, the goal of the turret changes was not to add this momentum when turning the barrel, the purpose is to limit the speed at which a turret can traverse.Raptor_Rico wrote:
