Broken Turret Stab\Accel
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Raptor_Rico
- Posts: 7
- Joined: 2014-03-12 20:50
Re: Broken Turret Stab\Accel
Make a post, saying that this is a bug and is being corrected, 20 pages or people screaming ...! we need communication !
Moreover, I am septic on the limiting speed, already the turrets Warrior, challenger and the shots (for the warrior) are slow in recent years, with this system there the warrior does even more can get in city (burning Sand) while a APC is supposed to support the infantry ...
personally, the rising movement of the mouse to turn the mouse faster can not be precise (except for close conbat) for a shot over 300 meter must be damn good...
Moreover, I am septic on the limiting speed, already the turrets Warrior, challenger and the shots (for the warrior) are slow in recent years, with this system there the warrior does even more can get in city (burning Sand) while a APC is supposed to support the infantry ...
personally, the rising movement of the mouse to turn the mouse faster can not be precise (except for close conbat) for a shot over 300 meter must be damn good...
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Cavazos
- Posts: 454
- Joined: 2007-06-20 05:01
Re: Broken Turret Stab\Accel
I played as a gunner for a bit, and I made a ton of kills. If it's more realistic, I like it. If people can't shoot anymore, they need to adapt. Most people are better at complaining on the forums than they are at adapting in-game.
Overall, it seems like the same thing with moving helicopter wheels. People got complacent with their fixed wheels and couldn't adapt and kept whining. I flew just fine. If it requires more skill, i'm up for it.
Overall, it seems like the same thing with moving helicopter wheels. People got complacent with their fixed wheels and couldn't adapt and kept whining. I flew just fine. If it requires more skill, i'm up for it.
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lapointe3
- Posts: 17
- Joined: 2010-07-02 17:58
Re: Broken Turret Stab\Accel
Well, you should really stop saying it is more realistic. It has never been les realistic than now.
And the goal of PR is to be a simulation and be close to reality. You are doing the opposite here.
We really need some comm from the DEVs to know their position : Do a statement guys.
Moreover, nobody was complaining about this system, and we were all really happy and enjoying it.
So why bother changing things ? You should focus on content and improving the game.
And the goal of PR is to be a simulation and be close to reality. You are doing the opposite here.
We really need some comm from the DEVs to know their position : Do a statement guys.
Moreover, nobody was complaining about this system, and we were all really happy and enjoying it.
So why bother changing things ? You should focus on content and improving the game.
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ComedyInK
- Posts: 225
- Joined: 2011-03-16 16:33
Re: Broken Turret Stab\Accel
Then why was it put in if it wasn't finished? There is native mouse accell which is already a pain in the *** to deal with, and then this butchered feature gets put in.[R-CON]UTurista wrote:Rico, the goal of the turret changes was not to add this momentum when turning the barrel, the purpose is to limit the speed at which a turret can traverse.
Before this release any player could increase and decrease the mouse's sensitivity while gunning, allowing turret turns at unrealistic speeds.
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inb4banned
- Posts: 234
- Joined: 2015-02-20 10:48
Re: Broken Turret Stab\Accel
This is true and it's very bad. If I move my mouse slowly across my pad I do over 360? in-game, if I do it fast I do about 170?... The game skips pixels lots of times, sometimes I literally can't take out a TOW at long range because I can't aim at it - the game just skips it, over and over again.ComedyInK wrote:There is native mouse accell which is already a pain in the *** to deal with, and then this butchered feature gets put in.
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lapointe3
- Posts: 17
- Joined: 2010-07-02 17:58
Re: Broken Turret Stab\Accel
Well, I would love to know too !ComedyInK wrote:Then why was it put in if it wasn't finished?
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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: Broken Turret Stab\Accel
Played as T62 gunner last night on Sebeneh and I thought it was really well for some reason. Armor seems balanced as heck!
I like the new update for armor.
I like the new update for armor.
DETROIT TIGERS


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lapointe3
- Posts: 17
- Joined: 2010-07-02 17:58
Re: Broken Turret Stab\Accel
But not realistic. While reality-ish is the main goal of the game.matty1053 wrote:Played as T62 gunner last night on Sebeneh and I thought it was really well for some reason. Armor seems balanced as heck!
I like the new update for armor.
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[GER]Birnd
- Posts: 63
- Joined: 2012-07-07 07:25
Re: Broken Turret Stab\Accel
It works and rewards players who use their brain and talk to their driver. I get the feeling some people here are lobbyists, they act like retards on purpose.
My ingame name is [WGP]ARC*[GER]Birnd
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lapointe3
- Posts: 17
- Joined: 2010-07-02 17:58
Re: Broken Turret Stab\Accel
I play with the same driver for a long time, we are used to each other and we communicate, but that turret feels shitty.
I guess you miss the point here, we are saying that it is nothing like reality.
I guess you miss the point here, we are saying that it is nothing like reality.
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Chefmoto1
- Posts: 247
- Joined: 2006-09-16 04:17
Re: Broken Turret Stab\Accel
They don't need to make a statement, I'm sure they've noticed the feedback. They've posted on this thread alone multiple times about it and said they are discussing it and working on it. Have some patience.lapointe3 wrote:Well, you should really stop saying it is more realistic. It has never been les realistic than now.
And the goal of PR is to be a simulation and be close to reality. You are doing the opposite here.
We really need some comm from the DEVs to know their position : Do a statement guys.
Moreover, nobody was complaining about this system, and we were all really happy and enjoying it.
So why bother changing things ? You should focus on content and improving the game.
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Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
Re: Broken Turret Stab\Accel
The turret only slides around if you're trying to move it an excess amount (like with low mouse dpi / super high sensitivity). Just stop trying to move the turret faster than it's allowed to go and it won't slide at all.
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lapointe3
- Posts: 17
- Joined: 2010-07-02 17:58
Re: Broken Turret Stab\Accel
Even at a normal speed it slides ..
What do you call a normal speed btw ?
Are you aware that a common tnak can do a 360 in 10 seconds ? WITHOUT any sliding/inertia
What do you call a normal speed btw ?
Are you aware that a common tnak can do a 360 in 10 seconds ? WITHOUT any sliding/inertia
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Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
Re: Broken Turret Stab\Accel
Well yes, I am an armor crewman IRL after all. All the vehicle turrets should have realistic turn speed now (depending on the vehicle, and yes - it's around 36 degrees / second or 360 degrees in 10 seconds in game on the LAV and BMP for example).
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lapointe3
- Posts: 17
- Joined: 2010-07-02 17:58
Re: Broken Turret Stab\Accel
So you no there is no sliding .. And PR before the update was exactly that. It was perfect actually
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Broken Turret Stab\Accel
[quote=""'[R-COM"]Hulabi;2104462']Well yes, I am an armor crewman IRL after all. All the vehicle turrets should have realistic turn speed now (depending on the vehicle, and yes - it's around 36 degrees / second or 360 degrees in 10 seconds in game on the LAV and BMP for example).[/quote]
Rotation speeds may be realistic in total but the way it moves is absolutely not good for gameplay.
All I hear from DEV side is "realism" and preventing "DPI abuse" which in both cases is wrong. Not realistic, and this whole DPI abuse is made out to be a bigger problem than it actually is. Because as many people have pointed out DPI can make the turret spin quickly if you want but wont gain any advantage.
[quote="lapointe3""]Moreover, nobody was complaining about this [old] system, and we were all really happy and enjoying it. So why bother changing things ? You should focus on content and improving the game.[/quote]
This is something I've wondered for a long time, DEVs often change things that do not require changes. Just doing it to do it.
Rotation speeds may be realistic in total but the way it moves is absolutely not good for gameplay.
All I hear from DEV side is "realism" and preventing "DPI abuse" which in both cases is wrong. Not realistic, and this whole DPI abuse is made out to be a bigger problem than it actually is. Because as many people have pointed out DPI can make the turret spin quickly if you want but wont gain any advantage.
[quote="lapointe3""]Moreover, nobody was complaining about this [old] system, and we were all really happy and enjoying it. So why bother changing things ? You should focus on content and improving the game.[/quote]
This is something I've wondered for a long time, DEVs often change things that do not require changes. Just doing it to do it.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Broken Turret Stab\Accel
The speed of turn is good right now, the only problem is that it continues sliding after you're done turning. Before this update you could turn the turret for 360 degrees in 3-4 seconds with a high DPI mouse, I've done it a couple of times.
Perhaps this feature can be removed in a hotfix now while a solution is being worked on for the inertia. I would really love to see turrets with realistic turn speeds. And with no inertia.
Perhaps this feature can be removed in a hotfix now while a solution is being worked on for the inertia. I would really love to see turrets with realistic turn speeds. And with no inertia.
In-game: Cobra-PR
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Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
Re: Broken Turret Stab\Accel
Like UTurista and Rudd said earlier, the sliding was not intended and it's being discussed internally - just wait and you'll find out more soon enough.
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[F|H]Zackyx
- Posts: 297
- Joined: 2011-11-18 21:47
Re: Broken Turret Stab\Accel
Thx for the advice i didnt tought of that, to not get the sliding i will just stop moving my turret.[R-COM]Hulabi wrote:The turret only slides around if you're trying to move it an excess amount (like with low mouse dpi / super high sensitivity). Just stop trying to move the turret faster than it's allowed to go and it won't slide at all.
This how guning in 1.3.6 feels like :
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Cavazos
- Posts: 454
- Joined: 2007-06-20 05:01
Re: Broken Turret Stab\Accel
+1 for Hulabi's experience[R-COM]Hulabi wrote:Well yes, I am an armor crewman IRL after all. All the vehicle turrets should have realistic turn speed now (depending on the vehicle, and yes - it's around 36 degrees / second or 360 degrees in 10 seconds in game on the LAV and BMP for example).
