Hello.
If I want to change the MEC weapons what should I do?
I tried to replace the weapons in the _sp.con files with another ones but to no avail as the game crashed while loading the map.
I wish if somebody could help me with that.
Changing faction's kits/weapons.
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fad008
- Posts: 19
- Joined: 2015-09-24 16:22
Re: Changing faction's kits/weapons.
Check item index in weapon .tweak file
It should not be any conflict in weapons item index in your kit.
It should not be any conflict in weapons item index in your kit.
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walt300
- Posts: 4
- Joined: 2015-11-01 11:51
Re: Changing faction's kits/weapons.
Thanks but can you be more specific please?fad008 wrote:Check item index in weapon .tweak file
It should not be any conflict in weapons item index in your kit.
This is the "mec_assault_alt_sp" file. What do I need to change in order to give the soldier an AK-47 instead of the G3?
Code: Select all
ObjectTemplate.create Kit mec_assault_alt_sp
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo KitInfo
ObjectTemplate.kitType Assault
ObjectTemplate.aiTemplate Assault
ObjectTemplate.geometry mec_kits
ObjectTemplate.geometry.kit 0
ObjectTemplate.geometry.dropGeom 18
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setCollisionMesh kitcol
ObjectTemplate.abilityRestoreRate 0.15
ObjectTemplate.abilityInVehicleRadius 0
ObjectTemplate.abilityInVehicleStrength 0.0
ObjectTemplate.abilityInVehicleMaterial 84
ObjectTemplate.cullRadiusScale 100000
ObjectTemplate.timeToLiveAfterDeath 300
rem -------------------------------------
ObjectTemplate.addTemplate kni_g3a3bayonet
ObjectTemplate.addTemplate klappspaten
ObjectTemplate.addTemplate mecrif_g3zpointugl
ObjectTemplate.addTemplate mecgl_g3zpointugl
ObjectTemplate.addTemplate mecgl_g3zpointugl_smoke
rem ObjectTemplate.addTemplate mecgl_g3zpointugl_flare
rem rem ObjectTemplate.addTemplate hgr_smoke
rem ObjectTemplate.addTemplate binocular
ObjectTemplate.addTemplate medikit_dressing_arab
rem -------------------------------------
ObjectTemplate.createComponent Ability
ObjectTemplate.ability.hasRepairingAbility 1
ObjectTemplate.createComponent AbilityHud
ObjectTemplate.abilityHud.ammoSound S_Resupply
ObjectTemplate.abilityHud.healingSound S_Heal
ObjectTemplate.abilityHud.repairingSound S_Repair
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_ASSAULT_MEC_LIMITED"
ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Grenadier_outline.tga"
ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Grenadier.tga"
ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga"
ObjectTemplate.vehicleHud.pantingSound S_SprintBreath
ObjectTemplate.vehicleHud.injurySound S_Injury
ObjectTemplate.vehicleHud.vehicleType 7-
KSVM_UA_
- Ukrainian Forces Faction Lead
- Posts: 141
- Joined: 2014-03-22 05:52
Re: Changing faction's kits/weapons.
1. This is Grenadier kit.
2. ObjectTemplate.addTemplate mecrif_g3zpointugl
to:
ObjectTemplate.addTemplate rurif_ak47
If i remember it correctly.
2. ObjectTemplate.addTemplate mecrif_g3zpointugl
to:
ObjectTemplate.addTemplate rurif_ak47
If i remember it correctly.
"also known as shittiest PR-team signature pic wearer"


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walt300
- Posts: 4
- Joined: 2015-11-01 11:51
Re: Changing faction's kits/weapons.
Thank you very much Wing Walker
