Broken Turret Stab\Accel

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Scubbo
Posts: 264
Joined: 2014-09-06 06:13

Re: Broken Turret Stab\Accel

Post by Scubbo »

just gotta remember you don't want to go TO far to realism, or we'd be playing arma2/(3?) PR is the middle ground between BF2 / Arma -- to much either way and it's mooted quick... just like SQUAD, they need to makesure they keep that balance or they're toast --- PR shouldnt go the INF focus route like squad either, one thing PR has over squad is it has JETS -- wanna keep it in that sweet spot boyos
FFG
Forum Moderator
Posts: 1468
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Re: Broken Turret Stab\Accel

Post by FFG »

Pr is a balance between realism and arcade. If i wanted to play a strict realism game. I would go an join a try hard unit in arma.
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: Broken Turret Stab\Accel

Post by KillJoy[Fr] »

I understand the constant research of the perfect balance ingame, but that change is just annoying.
Au dela du possible ...
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: Broken Turret Stab\Accel

Post by KillJoy[Fr] »

[R-COM]Hulabi wrote:The turret only slides around if you're trying to move it an excess amount (like with low mouse dpi / super high sensitivity). Just stop trying to move the turret faster than it's allowed to go and it won't slide at all.
When shit gets real and your driver is saying enemy tank 210 looking at you hell yeah you will turn the turret as fast as you can, no time for tweaking your mouse.
Au dela du possible ...
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: Broken Turret Stab\Accel

Post by Hulabi »

'KillJoy[Fr wrote:;2104489']When shit gets real and your driver is saying enemy tank 210 looking at you hell yeah you will turn the turret as fast as you can, no time for tweaking your mouse.
If you try to force it to turn too fast and the opponent knows not to do that, then you lose.
lapointe3
Posts: 17
Joined: 2010-07-02 17:58

Re: Broken Turret Stab\Accel

Post by lapointe3 »

[R-COM]Hulabi wrote:If you try to force it to turn too fast and the opponent knows not to do that, then you lose.
That's not what he is saying. He is saying that you don't even have time to use a DPI tweak when in a fight...
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: Broken Turret Stab\Accel

Post by Hulabi »

The whole point of it is to not fiddle with the DPI all the time when gunning. Set it to the right amount and leave it be - your turret will move as fast as it's supposed to and it won't "slide" or overshoot.

Anyway, just wait and see.
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: Broken Turret Stab\Accel

Post by Raklodder »

Wouldn't it be simpler to kick people who abuse the system rather than changing it all together?
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: Broken Turret Stab\Accel

Post by KillJoy[Fr] »

'[R-COM wrote:Hulabi;2104495']The whole point of it is to not fiddle with the DPI all the time when gunning. Set it to the right amount and leave it be - your turret will move as fast as it's supposed to and it won't "slide" or overshoot.

Anyway, just wait and see.
But you need to tweak everytime the focus has changed.
Au dela du possible ...
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Broken Turret Stab\Accel

Post by PatrickLA_CA »

Just played another round in a BTR and this time I tried moving the mouse just as enough to turn it with its maximum speed. Result: Stops moving as soon as you stop moving the mouse.
The problem is now only when you try to move the mouse faster than the turret can. Then you overshoot for as much as you've moved the mouse over the max speed.
In-game: Cobra-PR
Scubbo
Posts: 264
Joined: 2014-09-06 06:13

Re: Broken Turret Stab\Accel

Post by Scubbo »

try aiming the panther beyond 200 meters at maximum zoom on the MG --- even the tiniest change makes it overshoot a human target size at that distance :|
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: Broken Turret Stab\Accel

Post by Xander[nl] »

'[R-COM wrote:Hulabi;2104495']The whole point of it is to not fiddle with the DPI all the time when gunning.
I still don't get this argument. Why were all armored vehicles nerfed because of rare instances where people with DPI mouses would have a slight advantage?
In that case, should we not ban widescreen monitors as well because they give an advantage over people who don't have them? Should we also not remove all advanced sound settings because some people don't have proper sound cards (people report footsteps, vehicles or ropes miles away while I can't even hear someone running right next to me)? Or force all settings to high because the lack of shadows and lighting gives a clear advantage for spotting?

I find it quite ridiculous. I have a G500 myself and the only thing I ever used the adjustable DPI for in vehicles was LOWERING sensitivity so I could snipe better. High DPI barely gives any advantage. Definitely not big enough of an advantage to warrant a broken system like the current implementation.
Menuen
Posts: 101
Joined: 2014-01-16 10:49

Re: Broken Turret Stab\Accel

Post by Menuen »

DEVS turret system didn't changed anything. "Asset Whores" are still killing everything, but new and weaker player's have even bigger problem to hit something. I just played 2 round in APC. On Kashan we wrecked whole team ( they even didn't set foot on bunker flag and after they capped SV we were there, It took 15 minutes to destroy enemy team) we had 25-0 than server crash.

After this we play barracuda 52-0 on US side. Teams were pretty balanced.

In conclusion this system is just pissing of most of the players, and it's unrealistic. PLS just don't nerf APCs and Tanks more, they are super weak anyway...
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Broken Turret Stab\Accel

Post by PricelineNegotiator »

Agree completely with the last two posts. Devs don't let this system stay. A lot of people are obviously upset.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Broken Turret Stab\Accel

Post by X-Alt »

Just do an SPG-9.
Death!
Posts: 318
Joined: 2013-04-03 00:21

Re: Broken Turret Stab\Accel

Post by Death! »

I tried it for the first time hours ago, it's not that bad as you guys are describing. To be honest, I enjoyed it. It requires skill, intimacy with your mice and calculation.
blayas
Posts: 135
Joined: 2014-04-01 15:17

Re: Broken Turret Stab\Accel

Post by blayas »

It has been told many times that the only problem of the new system is the inertia , the towers with realistic traverse speeds are perfect and a big add for the game depth and imersion.
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: Broken Turret Stab\Accel

Post by Raklodder »

I can't wait for this major controversy to blow over!
Last edited by Raklodder on 2015-11-05 11:57, edited 1 time in total.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Broken Turret Stab\Accel

Post by Rabbit »

My gunner just went somewhere between 15-20 kills(1 or 2 tanks, and quite a few choppers) and 1 death (2 while counting non-tank deaths). Maybe I am just an ultra tank noob (I am) but I don't see a problem. He must be a god if the system is as broken as you say it is, and I am as noob in tanks as I am.

Gunner was lanadelray
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Menuen
Posts: 101
Joined: 2014-01-16 10:49

Re: Broken Turret Stab\Accel

Post by Menuen »

blayas wrote:It has been told many times that the only problem of the new system is the inertia , the towers with realistic traverse speeds are perfect and a big add for the game depth and imersion.
Yeah, but still turrets on older vehicles like bmp1,BTRs,BRDMs, are just too slow. You just can't kill INF. They are running away before you even move your gun close to their position or they will just kill you with LAT.

Ps: There is only one thing funny in this you can circle around tanks and APCs in car and they can't do anything :D .
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