Black Gold VW Inf/Std has ticket bleed only when you capture the last flag, which is nearly impossible with at least somewhat balanced teams. This results in painfully long rounds limited only by timelimit variable, since vehicles don't cost tickets.
IIRC, in previous versions, if you had 4 out of 7 flags (i.e. more than half), the bleed started, and the more flags you had, the more enemy team was bleeding. Would be nice to have bleeding system like that.
Black Gold Vehicle Warfare
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My_Self
- Posts: 70
- Joined: 2008-02-20 17:26
Black Gold Vehicle Warfare
Last edited by My_Self on 2015-11-06 07:57, edited 9 times in total.
- Mineral
- Retired PR Developer
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- Location: Belgium
Re: Black Gold Vehicle Warfare
Are you sure? flag bleed settings didn't change at all.
Last edited by Mineral on 2015-11-06 12:43, edited 4 times in total.
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My_Self
- Posts: 70
- Joined: 2008-02-20 17:26
Re: Black Gold Vehicle Warfare
I'm pretty sure about the bleed. Tested on fully populated dedicated server and in local on both Inf and Std.
Feel free to move this to bugs section if you think it's appropriate.
Feel free to move this to bugs section if you think it's appropriate.
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Black Gold Vehicle Warfare
oh lol. I read kashan originally
Not black gold. I'll take a look.
VW also didn't change on Black gold though. So this change must have happened a very long time ago then.
VW also didn't change on Black gold though. So this change must have happened a very long time ago then.
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sabwarfare
- Posts: 88
- Joined: 2009-09-05 07:51
Re: Black Gold Vehicle Warfare
this is true on soul rebel VW, and Silent Eagle VW. nothing bleeds unless you have their last flag

