Players not using effective strategies is no reason to dumb down the game for everyone. Now, an alternative "easy mode" Insurgency for casual servers might be an idea. Or they could go play a casual game instead, like TF2.
As eversmen_br points out, with coordination and smart play, Blufor can use their advantages to win the game. I don't care how many hideouts you have, if insurgents are forced to split their team between two caches, and the entire Blufor team rushes one cache, it's outnumbered 2 to 1. Easy.
INS post 1.0
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: INS post 1.0
There seems to be no reason for squad leaders on the insurgent team to actually lead their squad. i'm kinda baffled at why.
Other than that, i think the teams are really well balanced. it took a long time to get to where i could say that, why mess with it now?
Personally I think the players role play dumb, because they think Iraqi insurgents and Taliban are dumb.
Other than that, i think the teams are really well balanced. it took a long time to get to where i could say that, why mess with it now?
Personally I think the players role play dumb, because they think Iraqi insurgents and Taliban are dumb.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: INS post 1.0
I agree, i think it's something the devs should consider.sf17k wrote:Players not using effective strategies is no reason to dumb down the game for everyone. Now, an alternative "easy mode" Insurgency for casual servers might be an idea. Or they could go play a casual game instead, like TF2.
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ryan d ale
- Posts: 1632
- Joined: 2007-02-02 15:04
Re: INS post 1.0
Please could a DEV confirm whether there is still a plan to make a major change or changes to INS mode?Jacksonez__ wrote:Insurgency 2.0, or how I remembered it:
and something else, can't remember all.
- Commander was able to set next unknown cache location / area
- 1 minute civilian timer back
- Blufor did not gain intel from far-kills (e.g APC camping a hideout from far away)
- Blufor gets very inaccurate cache location mark. Cache mark becomes more accurate the more intel blufor gains.
- Only one cache at a time
I remember a while ago rumours that there was going to be 1 cache at a time at some point.
Too bad I missed the alleged quoted INS play test. I would have liked to have seen how that worked out.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
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Indy Media
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
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ryan d ale
- Posts: 1632
- Joined: 2007-02-02 15:04
Re: INS post 1.0
Compared to the rest of the thread this idea is pretty unique.Valmont wrote:Just have all clases spawn with a Sachel Charge.
Non specialist clases get lesser Sachel Charges that require 2 explotions to destroy they cache.
Specialists get a better Sachel that destroy the cache with one charge.
Problem fixed.
It focuses directly on the cache hunt aspect which is clearly an issue people on both sides of buff/nerf arguements are concerned about.
Maybe some kind of squad deployable with deploy conditions (3 or 4 green people and you can deploy Incendiary or satchel instead of being forced to relay on a Specialist/Engineer and these classes actually being available in the kit pool).
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
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Brozef
- Posts: 213
- Joined: 2015-03-27 02:51
Re: INS post 1.0
I can honestly say you guys improved INS post 1.35. Giving Bluefor more tickets and INS less caches worked out for both sides balancing. Good work and thanks for listening.
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X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: INS post 1.0
Because rolling with a friend, spamming grenades\IED and dunking on kids knowing that you don't cost tickets is a lot more fun than a boring squad that values staying alive and gaining ground. Your job is to hold BLUFOR back with one-man ambushes and make it to the top of the scoreboard if you're pro. The only exception in public matches are civis.Psyko wrote:There seems to be no reason for squad leaders on the insurgent team to actually lead their squad. i'm kinda baffled at why.
Other than that, i think the teams are really well balanced. it took a long time to get to where i could say that, why mess with it now?
Personally I think the players role play dumb, because they think Iraqi insurgents and Taliban are dumb.
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Nightingale87
- Posts: 23
- Joined: 2015-10-18 19:38
Re: INS post 1.0
X-Alt;2109592 wrote:Because rolling with a friend, spamming grenades\IED and dunking on kids knowing that you don't cost tickets is a lot more fun than a boring squad that values staying alive and gaining ground...
YOU DO COST TICKETS...the thing is the blufors objective is not tickets but caches. Your death counts towards intel points. And if Bluefor has enough intel then they can reveal simultaneous caches, therefore divide the INS and focus force on one of them. Thats how the general gameplay should be...I think thats what the devs had in mind when they made it.
I dont think project REALITY devs thought it was a good idea to have a mode in which one team was just a heterogenous band of lone wolfers.
In my experience, everytime Im on the blufor, and I see that my sq is moving together, that other sqs are moving together, and THAT MY SL IS COMMUNICATING WITH OTHER SLS, Bluefor wins.
You cannot expect the bluefor to win by using "COD tactics".
IMO it goes like this: If the bluefor plays smart, and INS just lonewolf...Blufor will win 9/10.
If both play lonewolf/COD, INS will win 9/10
If they both play smart (PR tactics, comms, coordination, PATIENCE)...there every single player in thar server will win. Thats a rewarding gameplay experience.
Thats what I want to see.
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RENEGADO
- Posts: 117
- Joined: 2015-03-01 13:07
Re: INS post 1.0
I like :
- Blufor did not gain intel from far-kills (e.g APC camping a hideout from far away)
- Blufor gets very inaccurate cache location mark. Cache mark becomes more accurate the more intel blufor gains.
Well, Insurgency mode here on our servers is pretty balanced, we don't have no problem playing the mode (expect from ghosting).
- Blufor did not gain intel from far-kills (e.g APC camping a hideout from far away)
- Blufor gets very inaccurate cache location mark. Cache mark becomes more accurate the more intel blufor gains.
Well, Insurgency mode here on our servers is pretty balanced, we don't have no problem playing the mode (expect from ghosting).
