Silent grenades, rockets, missiles and missing effects?

If you find a bug within PR:BF2 (including PRSP), please report it here.
Post Reply
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Silent grenades, rockets, missiles and missing effects?

Post by Raklodder »

I have experienced some weird issues since v1.35 and thought that now would be a good time for me to post a quick bug report in order for you to possibly address this or explain to me why this occurs since grenades, rockets and missiles occasionally would be completely silent and/or have missing explosion effects when engaging or being fired upon.

Code: Select all

System Information 
------------------
  Operating System: Microsoft Windows 10 Pro (10.0.10240)
      Architecture: 64 bitar
   Current Culture: Swedish (Sweden)
       Motherboard: ASUSTeK Computer INC. P8P67 DELUXE
         Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (Physical: 4, Logical: 8)
            Memory: 16,00 GB
      DIMM Modules: ChannelA-DIMM0: 4,00 GB @ 1600 MHz
                    ChannelA-DIMM1: 4,00 GB @ 1600 MHz
                    ChannelB-DIMM0: 4,00 GB @ 1600 MHz
                    ChannelB-DIMM1: 4,00 GB @ 1600 MHz
         Page File: 2,85 GB
    .NET Framework: 4.6, Runtime: 4.0.30319.42000

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 580
   Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
    Driver Version: 10.18.13.5887 (358.87)
    Display Memory: 1,50 GB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: H?gtalare (Realtek High Definit
 Primary Recording: Mikrofon (Realtek High Definiti
  Open AL Renderer: Software
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 109,19 GB, Total: 232,40 GB, FS: NTFS, SSD: True
          Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 109,19 GB, Total: 232,40 GB, FS: NTFS, SSD: True
     Profiles Path: C:\Users\Rakl?dder\Documents\ProjectReality\Profiles
                    Free: 109,19 GB, Total: 232,40 GB, FS: NTFS, SSD: True
    Update DL Path: C:\Users\Rakl?dder\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 109,19 GB, Total: 232,40 GB, FS: NTFS, SSD: True
   Update Log Path: C:\Users\Rakl?dder\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 109,19 GB, Total: 232,40 GB, FS: NTFS, SSD: True

Game Information
----------------
    Installed Mods: pr
       Current Mod: pr
           Version: Standalone - 1.0
        PR Version: 1.3.7.0
          Language: swedish
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: Raklodder
              Type: Online
 Last Used Profile: True
        View Intro: False
        Fullscreen: True
      Display Mode: 1920x1080@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 8x
             VSync: True
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Hardware
    Provider Valid: True
     Audio Quality: High
               EAX: True
v1.36 PRTA-EU #2 - EU2 (Al Basrah) insurgency standard: silent and missing explosion effects when firing SPG HEAT-rockets on an enemy APC according to my squad members who were sitting right next to me in the very same car who reported that they were unable to here and see me fire until it actually blow up in flames.

v1.36 PRTA-EU #2 - EU2 (Muttrah City) assault and secure standard: silent missile fire/explosion from enemy cobra nobody even noticed (probably far away from our position) killing me and my entire squad while being on top of a roof.

v1.37 PRTA-EU #2 - EU2 (Saaremaa) assault and secure standard: silent grenades thrown inside the airfield control tower building and bunker with no explosion effects (only red screen) and death on the 2nd silent grenade.
Last edited by Raklodder on 2015-11-08 23:06, edited 13 times in total.
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Silent grenades, rockets, missiles and missing effects?

Post by Jacksonez__ »

That SPG effect bug has been out there for ages.
Scubbo
Posts: 264
Joined: 2014-09-06 06:13

Re: Silent grenades, rockets, missiles and missing effects?

Post by Scubbo »

does seem like sounds from tanks not working (shots etc) no more big echo sounds from tanks firing off in the distance, also that crazy tank bug where it can fire mutlipul times like on automatic is still around

bullet cracks seem to be a lot less?

also noticed a BMP2 took a hammering with the HAT kit and still didnt exploded, took all 3 missles to kill one? all other armour seems weaker which is fine but BMP2 might need to be looked at ? maybe one section of it is not reporting damage or something :|
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Silent grenades, rockets, missiles and missing effects?

Post by SANGUE-RUIM »

Scubbo wrote:also that crazy tank bug where it can fire mutlipul times like on automatic is still around
thats only bots that do it :)

real players can't do that, don't think there is a fix for that though
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Silent grenades, rockets, missiles and missing effects?

Post by solidfire93 »

i was a tank crew and my gunner fired his round and i didn't hear or see any effect by his turret !!

he said it's a old bug :D
DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Re: Silent grenades, rockets, missiles and missing effects?

Post by DonDOOM »

Most of these issues should be fixed, although grenades sometimes not exploding and drivers not hearing their gunner fire have been issues for a long time. It's some kind of network synchronization problem.
Last edited by DonDOOM on 2015-11-09 13:48, edited 1 time in total.
Image
Menuen
Posts: 101
Joined: 2014-01-16 10:49

Re: Silent grenades, rockets, missiles and missing effects?

Post by Menuen »

From version 1.3.5 I can't hear missile or tank round that hit my APC. My screen just shakes a bit and I can see smoke effect. Anyone else have this problem or it's just me ?
Post Reply

Return to “PR:BF2 Bugs”