Namer turret turn bug

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viirusiiseli
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Joined: 2012-02-29 23:53

Namer turret turn bug

Post by viirusiiseli »

Namer has some kind of weird turret turn still, the limitation for speed has been removed but some kind of inertia is still there. It also turns the turret in the opposite direction the vehicle is turning somehow. I don't know if this extends to other vehicles but tanks (M1A2, T-62) were fine.

Video will be up in a couple of minutes

Last edited by viirusiiseli on 2015-11-08 21:24, edited 3 times in total.
Menuen
Posts: 101
Joined: 2014-01-16 10:49

Re: Namer turret turn bug

Post by Menuen »

Same in Panther and probably in Crow Hummve.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
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Re: Namer turret turn bug

Post by rPoXoTauJIo »

Probably too high stab values.

Also dat voice "ENEMY INFANTRY" :p
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: Namer turret turn bug

Post by Xander[nl] »

Same for the Stryker in 1.3.6. Suppose it's a problem with all CROWS systems.
viirusiiseli
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Joined: 2012-02-29 23:53

Re: Namer turret turn bug

Post by viirusiiseli »

Also AAVP from what I tested, but on that it was more mild

needs fix
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Namer turret turn bug

Post by Roque_THE_GAMER »

the LAV seems to have some inertia to.
[align=center]Sorry i cant into English...
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3ti65
Posts: 242
Joined: 2011-02-10 15:11

Re: Namer turret turn bug

Post by 3ti65 »

Reversing that change didnt quite work out did it
Danesh_italiano
Posts: 576
Joined: 2012-07-23 03:25

Re: Namer turret turn bug

Post by Danesh_italiano »

The same on all tanks/apc/ifv. No speedlimit but still have inertia.
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
Spook
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Joined: 2011-07-12 14:08

Re: Namer turret turn bug

Post by Spook »

Guys its the same as pre 1.3.5. The inertia was always there. Thats a vBF2 thing and cannot be prevented. 1.3.5 must have somehow twisted all your heads that you suddenly started to pay attention to something that has always been there. Now all calm your tits and play the game, everything works fine.
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Danesh_italiano
Posts: 576
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Re: Namer turret turn bug

Post by Danesh_italiano »

[R-CON]Spook wrote:Guys its the same as pre 1.3.5. The inertia was always there. Thats a vBF2 thing and cannot be prevented. 1.3.5 must have somehow twisted all your heads that you suddenly started to pay attention to something that has always been there. Now all calm your tits and play the game, everything works fine.
100% the same? Sounds different to me.

The problem is not a inertia. Is a "stable gun". I think this issue trying to reproduce that:

look in 1:54
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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Mineral
Retired PR Developer
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Location: Belgium

Re: Namer turret turn bug

Post by Mineral »

The inertia is nothing new, neither is the turret moving with the vehicle. That's the exact same as v1.3.1. What is an issue is when it moves in the other direction like virus his video shows :) That's what we are looking into atm. So if you find more of those (so far all .50 CROWS/MK19 CROWS vehicles) let us know ASAP.
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viirusiiseli
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Re: Namer turret turn bug

Post by viirusiiseli »

[R-DEV]Mineral wrote:The inertia is nothing new, neither is the turret moving with the vehicle. That's the exact same as v1.3.1. What is an issue is when it moves in the other direction like virus his video shows :) That's what we are looking into atm. So if you find more of those (so far all .50 CROWS/MK19 CROWS vehicles) let us know ASAP.

Tanks are good, they're exactly as before. No problem there.

APCs all have some problems, to different extents depending on what APC. CROWS vehicles are FUBAR, the turret is going crazy. The rest not as much but there's something off. Its hard to explain but trust me, somethings different, if that helps at all.

Mostly it seems APC turrets move too fast, its as if there was some kind of brake before 1.3.5 and now it's not there once reverted back. The fine adjustment when gunning an APC doesn't work as good. I've always gunned with the same DPI, but now I have to lower DPI to be able to fine adjust to targets.


[R-CON]Spook wrote:Guys its the same as pre 1.3.5. The inertia was always there. Thats a vBF2 thing and cannot be prevented. 1.3.5 must have somehow twisted all your heads that you suddenly started to pay attention to something that has always been there. Now all calm your tits and play the game, everything works fine.
Not sure if trolling or serious. I'll bite regardless.

I provided proof. Showing the APC turret turns by itself to the opposite direction the APC is turning. Without mouse input. That never happened before 1.3.7. You can watch any gunning video made in a CROWS vehicle and see that.

If you can't even believe that, why don't you hop on a server and have a go yourself. You'll quite quickly see it does not "work fine".
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Mineral
Retired PR Developer
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Location: Belgium

Re: Namer turret turn bug

Post by Mineral »

Inertia is fine, we aren't going to alter that. Might be a bit different sure, but totally fine. Neither are we introducing stabilization all of a sudden. Turrets have always moved with the vehicle. We will look into the CROW issues though.
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Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Namer turret turn bug

Post by Spook »

I was referring to all the other post jumping on the inertia-train and suddenly claiming every vehicle is screwed, not the OP. Sorry if that wasn't clear.
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Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: Namer turret turn bug

Post by Mouthpiece »

Wait, why didn't I notice this kind of inertia pre-1.0 (when I played a-LOT)? It was nothing like in viirusiiseli video, I mean, now it looks like the turret is doing what it wants if mouse isn't moved. So the remedy is to move mouse as more as possible? Or is it gonna get fixed?
viirusiiseli
Posts: 1171
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Re: Namer turret turn bug

Post by viirusiiseli »

1234567
Last edited by viirusiiseli on 2015-11-22 11:47, edited 5 times in total.
Reason: made new thread
TheAndrew1987
Posts: 32
Joined: 2014-02-02 17:39

Re: Namer turret turn bug

Post by TheAndrew1987 »

By_Zaca wrote:100% the same? Sounds different to me.

The problem is not a inertia. Is a "stable gun". I think this issue trying to reproduce that:

look in 1:54
having a fixed turret would make tank games so much more fun,no more "HOLD! ENEMY!!" from the gunner, because he can shoot on the move perfectly fine . hopefully squad will have this in
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