fixed mr zackyx'[F|H wrote:Zackyx;2105713']1) Cobra having in-game 2 X 7 rockets pod while in game having 38 rockets
Mi-24v Hind-E Full feed back
-
viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Mi-24v Hind-E Full feed back
-
X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: Mi-24v Hind-E Full feed back
It was in the changelog for like 5 minutes, huhue.'[R-DEV wrote:camo;2105218']hue cheeky, t72 doesn't have ir blocking smoke, commander no longer has TIS. Gunner kept it because people would complain.![]()
-
mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: Mi-24v Hind-E Full feed back
It's a T-72M1, maybe even an Asad Babil. BF2 doesn't support the fidelity necessary to make the differences important, like deformation of high speed penetrators due to ERA/heavy composites or permitting electronic warfare defense systems to knock incoming ATGMs off course. And also it now has unambiguously awful optical capabilities to boot.Armchairman_Mao wrote:I thought T-72 was a placeholder for T-72B or something, since it's symmetrically "balanced" to M1 Abrams and L2.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
-
X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: Mi-24v Hind-E Full feed back
It's a T-72A\M1, it has the extra hull armor. TBH they should just turn it into a T-72AV used in Syria (would work for Grozny too), put some old blurry IR flashlight optics and we're done here. Other option is take out gunner thermals and pull the quantity card.mat552 wrote:It's a T-72M1, maybe even an Asad Babil. BF2 doesn't support the fidelity necessary to make the differences important, like deformation of high speed penetrators due to ERA/heavy composites or permitting electronic warfare defense systems to knock incoming ATGMs off course. And also it now has unambiguously awful optical capabilities to boot.
-
rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Mi-24v Hind-E Full feed back
Note guys that this thread belongs to flying tank, not a ground one.
If you wanna speak about t-72, please use seperate one
If you wanna speak about t-72, please use seperate one
Last edited by rPoXoTauJIo on 2015-11-11 07:39, edited 1 time in total.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
-
[F|H]Zackyx
- Posts: 297
- Joined: 2011-11-18 21:47
-
viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Mi-24v Hind-E Full feed back
Any comment on this, will there finally be zoom+thermals for the Hind-E? Source looks very trustworthy and clearly states the Mi-24V Hind-E to have FLIR sights, which are also visible in the pictures.'[F|H wrote:Zackyx;2105858']-snip-
Also, source here.
Source here.The use of night-vision goggles with flight information displayed in the field of view, and equipping the helicopter with an optronic fire-control station comprising of thermal imaging and TV channels, control channel, and laser range finder, as well as display systems, enables the crew to detect and recognize targets at night and employ the heliborne weapons both by day and night.
Russian Army Mi-24s are being upgraded with new avionics including thermal imagers.




Last edited by viirusiiseli on 2016-01-11 02:53, edited 5 times in total.
-
Brozef
- Posts: 213
- Joined: 2015-03-27 02:51
Re: Mi-24v Hind-E Full feed back
Quick question, which maps have the hind on them? Because I haven't seen one of these things in game for a couple of months now 
-
anantdeathhawk
- Posts: 641
- Joined: 2015-11-12 21:11
Re: Mi-24v Hind-E Full feed back
Don't know the exact layer(s).
1.Grozny.
2.Khamisiyah.
3.Silent eagle.
4.Saaremaa.
5.Operation soul rebel.
6.Pavlovsk bay.
7.Beirut.
8.Test_airfield.
9.Black gold.
10.Iron ridge.
11.Nuijamma.
etc.
1.Grozny.
2.Khamisiyah.
3.Silent eagle.
4.Saaremaa.
5.Operation soul rebel.
6.Pavlovsk bay.
7.Beirut.
8.Test_airfield.
9.Black gold.
10.Iron ridge.
11.Nuijamma.
etc.
-
Danesh_italiano
- Posts: 576
- Joined: 2012-07-23 03:25
Re: Mi-24v Hind-E Full feed back
On v1.3.9.0 is:Brozef wrote:Quick question, which maps have the hind on them? Because I haven't seen one of these things in game for a couple of months now![]()
Black Gold STD (light hind)
Op. Soul Rebel STD (litght hind)
Pavlovsk Bay STD (light hind)
Silent Eagle ALT (super hind)
Vadso STD (super hind)
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
-
[F|H]Zackyx
- Posts: 297
- Joined: 2011-11-18 21:47
Re: Mi-24v Hind-E Full feed back
After watching Mats new video about the Mi-24 i have to point out few "mistakes" :
In my opinion and based and technical sources this is the way the sights should look and work in PR.
We should have 3 viewing options for the gunner :
- Positions 1 the regular free look in the cockpit that we have on all CAS choppers for the gunner.
- Position 2 Should be the PKV Collimator gun sight sight station [1] [2] [3] the way it shoudl work is really similar to the way the minigun are operated on the Vietnam CAS HUEY at this time in game. This position should provide no zoom and a horizontal plane traverse of 120? (-/+60?) and a down/up angle of -60?/+20?.
- Position 3 Should provide a Zoom in view of the Raduga Sighting system with a two magnification 3.3x and a 10x with a horizontal plane traverse of 120 degrees (+-60) and a verticale of +15/-20 degrees [4] [5].
Also the sight picture between the positon 1 and 2&3 should be different [6] [7]
And for the pilot this how the gun shight should look like


Here is a pretty good repr?sentation of how it should work and look like in PR :


In my opinion and based and technical sources this is the way the sights should look and work in PR.
We should have 3 viewing options for the gunner :
- Positions 1 the regular free look in the cockpit that we have on all CAS choppers for the gunner.
- Position 2 Should be the PKV Collimator gun sight sight station [1] [2] [3] the way it shoudl work is really similar to the way the minigun are operated on the Vietnam CAS HUEY at this time in game. This position should provide no zoom and a horizontal plane traverse of 120? (-/+60?) and a down/up angle of -60?/+20?.
- Position 3 Should provide a Zoom in view of the Raduga Sighting system with a two magnification 3.3x and a 10x with a horizontal plane traverse of 120 degrees (+-60) and a verticale of +15/-20 degrees [4] [5].
Also the sight picture between the positon 1 and 2&3 should be different [6] [7]
And for the pilot this how the gun shight should look like


Here is a pretty good repr?sentation of how it should work and look like in PR :


Last edited by [F|H]Zackyx on 2016-08-22 10:08, edited 2 times in total.
