As feedback, I think the new large layout ticket system is great. It brings the long rounds back to PR after a long time. Though, there is a problem after all flags are capped.
I think the bleed after the last flag has been capped should be as fast as possible, so that rounds would not drag on for 10-30 minutes after one team has already clearly won. Like it used to be on Qwai River when you capped the last flag it would end in <5 minutes.
Maps and ticket bleed on LRG
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Maps and ticket bleed on LRG
I'm planning on leveling out ticket bleeds on all layers for v1.4. Orginally wanted it for this release but it's a huge task though so not sure if it will be done in time. Got a script by the lovely uTurista to help me though. it will likely end up being a pretty fast bleed for last flag. Will have a team discussion on it first though.
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sabwarfare
- Posts: 88
- Joined: 2009-09-05 07:51
Re: Maps and ticket bleed on LRG
another suggestion: could the assets on LRG maps be increased 150% or even 200% over the STD layers? with all the extra tickets, extra assets would be nice.
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Maps and ticket bleed on LRG
In short, no.
That's the whole point of LRG, they're being same as STD, but with increased tickets, so admins would know that they will achieve same gameplay, but longer.
The only possibly difference between STD and LRG might be transport assest, but that's will come after analyzing gameplay changes & feedback.
That's the whole point of LRG, they're being same as STD, but with increased tickets, so admins would know that they will achieve same gameplay, but longer.
The only possibly difference between STD and LRG might be transport assest, but that's will come after analyzing gameplay changes & feedback.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Maps and ticket bleed on LRG
I can understand a lot of reasoning but not that one. LRG doesn't suddenly increase the player cap, adding more vehicles just means having less infantry. That's what vehicle warfare is for. So introducing more vehicles makes little sense IMO
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Cavazos
- Posts: 454
- Joined: 2007-06-20 05:01
Re: Maps and ticket bleed on LRG
I think a faster ticket bleed would be good if you're capped out. And the only increased assets i'm in favor of is infantry only assets.

