ATGM smoke

Post your feedback on the current Project Reality release (including SinglePlayer).
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

ATGM smoke

Post by chrisweb89 »

The smoke from launching the deploy able ATGMs makes it very difficult to impossible to continue guiding the missile on target. This makes the launcher only useful for engaging stationary targets. I haven't tested this out on all the launchers, or more than a few times in game, so what are your opinions on it? I feel the smoke shouldn't be as thick and shouldn't block the player's view.
PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: ATGM smoke

Post by PeppeJ »

I somewhat agree, I usually don't find it to be much of a problem but there are times when the smoke got me killed. I would like it if the smoke spawns with more force.

AFAIK in real-life the TOW produces barely any smoke, so I'm not sure why it makes so much in PR. Check the youtube video for reference.

Last edited by PeppeJ on 2015-11-16 17:27, edited 1 time in total.
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fecht_niko
Posts: 347
Joined: 2013-06-29 13:42

Re: ATGM smoke

Post by fecht_niko »

Same experience with the chinese tank on black gold. The enemy tank was ~400m away and the smoke blocked my view until I hit it. Its not really possible to guide the missle on moving targets.
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: ATGM smoke

Post by Jacksonez__ »

You could think it simulates this phenomenon on TOW-2:

From TOW-2 shooter's manual (translated though)
"Especially TOW-2 missile launch motor thermal heat ripple effect might blot out both the target image from both sights (day/thermal sights) for 1-2 seconds."
so smoke effect might be justified for tow-2, not sure if devs thought it like this
Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: ATGM smoke

Post by Mouthpiece »

Agree in general about all guided AT rockets. They really go against their idea in PR - the idea being they can hit targets that are really f*** far, but in PR it is the opposite - because of the smoke trail, it's really, really hard to hit a somewhat fast moving target beyond 400m. And in maps with huge view distances and flat landscape it's a necessity. It's such a fail to not hit a steadily moving T-90 from an ambush position with my Chinese tank's ATGM or a TOW. I can't remember when the unrealistic smoke has been added, but before 1.0 I had 0 problems in this aspect.

And yeah, for inspiration look at vids (you can find youtube full of them) of people firing TOW's and TOW-like weapons without any noticeable smoke trail.

So why did the smoke get added? Better nerf dem hats (because of the jack-in-the-box rape they ensure; or better not, as they're limited now - spam those nmy city tanks with them LAT's boys!)

***
Peppe, for your vid to work, you should only copy+paste the "A-XrlMpwEuM" part of the youtube link. In between the [slashYOUTUBE] tags.
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: ATGM smoke

Post by Jacksonez__ »

Mouthpiece wrote:Agree in general about all guided AT rockets. They really go against their idea in PR - the idea being they can hit targets that are really f*** far, but in PR it is the opposite - because of the smoke trail, it's really, really hard to hit a somewhat fast moving target beyond 400m. And in maps with huge view distances and flat landscape it's a necessity. It's such a fail to not hit a steadily moving T-90 from an ambush position with my Chinese tank's ATGM or a TOW. I can't remember when the unrealistic smoke has been added, but before 1.0 I had 0 problems in this aspect.

And yeah, for inspiration look at vids (you can find youtube full of them) of people firing TOW's and TOW-like weapons without any noticeable smoke trail.

So why did the smoke get added? Better nerf dem hats (because of the jack-in-the-box rape they ensure; or better not, as they're limited now - spam those nmy city tanks with them LAT's boys!)

***
Peppe, for your vid to work, you should only copy+paste the "A-XrlMpwEuM" part of the youtube link. In between the [slashYOUTUBE] tags.
I guess BF2 engine cannot simulate the terrain dust / snow particles so it's more than fair to have smoke effect on deployable ATGMs in my opinion.


depends of the terrain, to be honest. I can smoke and stuff which can distract the gunner.

On the another hand, here's TOW-2 and there's barely no smoke or anything. But as I wrote earlier, the heat traces from launch motor might distract the gunner for 1-2 seconds.

Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: ATGM smoke

Post by Airsoft »

Which vehicles?
Some appear to be more than others. It was a bug with some of the chinese vehicles.
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qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: ATGM smoke

Post by qs-racer »

In PR, BMP3 atgm is fast as hell and no smoke, compare to BMP2m that have a slow, rotating and smoking rocket.
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: ATGM smoke

Post by Jacksonez__ »

qs-racer wrote:In PR, BMP3 atgm is fast as hell and no smoke, compare to BMP2m that have a slow, rotating and smoking rocket.
BMP-3 uses AT-10 Bastion ATGM
BMP-2M uses AT-5 Konkurs ATGM

Konkurs launch from deployed launcher (smoke is real)

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chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: ATGM smoke

Post by chrisweb89 »

[R-DEV]Airsoft wrote:Which vehicles?
Some appear to be more than others. It was a bug with some of the chinese vehicles.
So far in my experience all of the deployable ATGMs have too much smoke to be properly used. I'm not sure on what vehicles because I rarely gun. All handheld guided ATs are fine.
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: ATGM smoke

Post by solidfire93 »

i didn't tested the ATGM's MY self, but some one said that i lose target coz of the smoke !

idk never had any issue with ATGM stationary,or in armour (since im the driver all the time)

maybe reduce the smoke a bit !?
STompa
Posts: 278
Joined: 2014-12-17 10:54

Re: ATGM smoke

Post by STompa »

In TOW:s you cannot see the target you are shooting at because of the smoke. Now I don't know shit about how it works in real life but I doubt you cannot even see your target, even with long range shots. Now you almost need someone to call out "up up down down left left" if the target is moving. Even if that was true in real life, which I doubt, it seems strange to have as an ingame feature since it makes tows kinda useless.
"You on the other hand feel that it is fine to abuse the poor bf2 engine to the maximum just for that few lousy kills and score, where we restrain from this because we want more immersive experience. " - *NwA* Alchemist
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: ATGM smoke

Post by viirusiiseli »

All of the bigger smoke effects that block the gunner shouldn't really be there as it makes using ATGMs quite useless against moving targets.

Also, BMP-3 has this smoke now too.
Last edited by viirusiiseli on 2015-11-30 21:55, edited 1 time in total.
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: ATGM smoke

Post by chrisweb89 »

Any feedback from the Devs? From what I've noticed this isn't so much a bug, but a feature that was purposely added in to most ground launched ATGMs, any chance we could get it removed so that we can actually take advantage of the guidance off the missiles?
M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: ATGM smoke

Post by M42 Zwilling »

It's not intentional. It seems to be a side effect of moving all the effects to the missile itself to fix another bug, now the smoke puffs etc. from the launch are playing too far forward in most cases. It's on the list to be fixed for the next version. :)
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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: ATGM smoke

Post by chrisweb89 »

Ok, thanks. Looking forward to seeing them after the next update.
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: ATGM smoke

Post by KillJoy[Fr] »

Jacksonez__ wrote:BMP-3 uses AT-10 Bastion ATGM
BMP-2M uses AT-5 Konkurs ATGM

Konkurs launch from deployed launcher (smoke is real)

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This shouldn't be a reference there is too many factors to take in account like the wind.
Au dela du possible ...
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: ATGM smoke

Post by X-Alt »

Jacksonez__ wrote: BMP-2M uses AT-5 Konkurs ATGM

f[/img]
Actually a Kornet, should dunk on everything.
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: ATGM smoke

Post by Jacksonez__ »

X-Alt wrote:Actually a Kornet, should dunk on everything.
Actually BMP-2 and BMP-2M use 9M113 Konkurs in PR. BMP-3 uses 9M117 Bastion in-game.

:-P
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: ATGM smoke

Post by X-Alt »

Jacksonez__ wrote:Actually BMP-2 and BMP-2M use 9M113 Konkurs in PR. BMP-3 uses 9M117 Bastion in-game.

:-P
The BMP-2 uses a Konkours, the 2M uses a Kornet, just the HUD being deceptive.
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