Burning sands 1.35

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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Burning sands 1.35

Post by viirusiiseli »

All over enjoy the old viewdistance, but tickets are quite low for such a map, only 500 for STD. Could do with some more.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Burning sands 1.35

Post by Rudd »

in the new setup of PR, the 128 layer is lots of tickets, the 64 is less so admins can choose a short or long game
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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Burning sands 1.35

Post by viirusiiseli »

[R-DEV]Rudd wrote:in the new setup of PR, the 128 layer is lots of tickets, the 64 is less so admins can choose a short or long game
Yeah, I get that. But compared to say, Beirut ALT with 750 tickets it is quite low for a 4km map. It ends really fast.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Burning sands 1.35

Post by X-Alt »

With 1.4, meinsurgent now only has 3 maps to play on, and now that I remember, this used to be a go-to INS map in the early days of 1.0.


The AAS\INS blend made it end up on the no-fly list towards the end of its lifespan. But while it was around, the decent cache locations, city combat, and the whole sandstorm + oilfire vibe it gave off really made it one of the better INS maps IMHO.
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