Square system in the map

Suggestions from our community members for PR:BF2. Read the stickies before posting.
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

coordinates REALLY help "SQUAD 1 DEFEND E3, SQUAD 2 IS MOVING TO G7 OVER"
Image
Image
DkMick
Posts: 307
Joined: 2006-09-01 04:15

Post by DkMick »

'[R-CON wrote:DJJ-Terror']excellent work Bruno!
x2
Image[/img]
In the absence of orders, find something and kill it
PipoDeluxe
Posts: 41
Joined: 2006-09-12 17:37

Post by PipoDeluxe »

'[R-CON wrote:DJJ-Terror']excellent work Bruno!
YES! Finally a map that actually helps you navigate instead of the far too fuzzy map pictures we have right now. Great job Bruno!!!

Roads are clearly visible, and those road labels and the grid will be a great help coordinating teamwork and navigating through those big maps. Awesome.

@Bruno / whoever will (hopefully!) implement this:
- Imo grid size should be the same on all maps like MMad said.
- Maybe the grid markings (A1, A2, etc.) and grid lines should be smaller font/thinner? Or a bit more transparent? I don't know what this will look like in-game, and whether the grid will block your view of map details like buildings, road labels, etc. Note how the grid overlaps the OFFROAD C1V marking in E3.
- Question: what do the IND66 and IND45 markings mean? Just curious.
Image
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

Im trying to get a grid on my map...i havent tested it yet..but hopefully it will look as good as bruno's :)

Plus if it works OKAY THEN w00t !

btw - dont you need to configure each and every squar so when you zoom into the map you can still see them ? i remember when trying to zoom it was all over the place.
Image
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

Bruno borda was the friend i was talking about on the first post =P

If you guys need any help contacting him you can send me a Mp
www.joinsquadbrasil.com.br
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

Hfett wrote:Bruno borda was the friend i was talking about on the first post =P

If you guys need any help contacting him you can send me a Mp
Im not sneding you a MP get your own MP!! 8) :mrgreen:
Image
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

Actualy he is also from brazil and member of our clan RBR

he was the one who said to help him being in contact with the mod since he is still learning english
He got a new pc and now will be able to finish his map
http://realitymod.com/forum/showthread. ... ight=bruno
www.joinsquadbrasil.com.br
BrunoBorba
Posts: 6
Joined: 2006-08-09 23:53

Post by BrunoBorba »

Hey Tanks :D

To test the MiniMap, download this file ( http://www.fdimaginacao.com.br/ingamemap.dds ), put in the folder pr/levels/albasrah/ - client.zip/hud
Don't forget: Backup your current Files

I Used the squares lines from my other map, but I can create lines with 100 meters.
Last edited by BrunoBorba on 2006-12-01 15:25, edited 1 time in total.
Image
BRAZIL
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

Le0n wrote:I dont know if it is the correct translation in english but i hope you understand. What i would like to have is a square system in the map so that the commander and the squadleaders easy can coordinate in wich sectors they should work. Instead of only having the flags as points wich you can relate to in the map.
Another possibility in the maps that are larger would be to insert what in Swedish military is callled something like "exit point on the map" which is a point you can refer to when giving orders , such as "point 3" or short "p3" northwest 300m enemies incoming. I hope you understand what i am trying to say.
I dont know if this is possible but i think it could improve the tactical communication in the game since in some maps there is only desert and almost impossible to give correct or accurate positions.
Thanks for a great mod!
Great idea, one of the best i have seen here. It works great with VOIP i am sure so i am clearly a fanatic of that idea.

It would make for more concise radio-calls so again... great.

Feel free to contribute to the VOIP thread, would like to see your input for radio calls and location information.

http://realitymod.com/forum/showthread.php?t=10110



Also, would like to see the coordinate system working on the commander zoom function too, so when you are on VOIP talking to the squadleaders you can directly refer to coordinates for enemy movement or hidden locations from above to the SL's
=|Azeitona|=
Posts: 320
Joined: 2006-07-25 17:40

Post by =|Azeitona|= »

BrunoBorba wrote:Image
PERFECT ! :shock:
I have a sign link the DEVS one, click on the flag to see Image

:mrgreen:

'[R-DEV wrote:eggman'] sh*t happens.

About 0.4 release
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

Truely superb! What size is of each sqaure (brunos map).
Stryker72
Posts: 45
Joined: 2006-08-14 17:22

Post by Stryker72 »

This is a great idea and would really improve team play in PR.

I don't think it would even be necessary in the mini-map, just the fullsize one would be a great asset.
BrunoBorba
Posts: 6
Joined: 2006-08-09 23:53

Post by BrunoBorba »

I set the minimap so each square have 100m

http://img120.imageshack.us/img120/1653 ... hx2ju4.jpg

This minimap will help a lot, specialy while spoting enemies when you are inside a plane/hello
Image
BRAZIL
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

Nice work Bruno, on 0.41 all maps will have squares
www.joinsquadbrasil.com.br
Post Reply

Return to “PR:BF2 Suggestions”