PR Mid-Life Crisis?
-
RAWSwampFox
- Posts: 531
- Joined: 2014-01-05 17:28
PR Mid-Life Crisis?
Good Evening,
Ok, I've hit the point now where I'm bored with PR. It appears that the majority of the "voices" in PR are the asset people. I've enjoyed playing CIVI and using ROE to enjoy the game. I don't know that I'm all that "excited" about the latest changes to ROE. I mean, everyone hollered about the dadgum turrets and there was a hotfix immediately. It appears that roadblocks are the least of anyone's worries. While I understand all of the immediate jumping to the word "glitch", you do realize that when people call signal lights "stop lights" that they actually do show green (go) as well. There is another side of the coin to everything. I've played more blufor lately than I have in the past year.
I'm just frustrated with the lack of movement on some things with Insurgency mode in the updates. I was terribly excited when Insurgency 2.0 came out and introduced some interesting concepts but it has gone virtually nowhere.
I don't know, how do you feel?
Ok, I've hit the point now where I'm bored with PR. It appears that the majority of the "voices" in PR are the asset people. I've enjoyed playing CIVI and using ROE to enjoy the game. I don't know that I'm all that "excited" about the latest changes to ROE. I mean, everyone hollered about the dadgum turrets and there was a hotfix immediately. It appears that roadblocks are the least of anyone's worries. While I understand all of the immediate jumping to the word "glitch", you do realize that when people call signal lights "stop lights" that they actually do show green (go) as well. There is another side of the coin to everything. I've played more blufor lately than I have in the past year.
I'm just frustrated with the lack of movement on some things with Insurgency mode in the updates. I was terribly excited when Insurgency 2.0 came out and introduced some interesting concepts but it has gone virtually nowhere.
I don't know, how do you feel?
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
-
camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: PR Mid-Life Crisis?
I get your frustration, but insurgency 2.0 is still in the works, just people have real life to attend to sometimes. And you've already got an answer about roadblocks, it bugged other materials and destroy-able buildings so new materials will have to be made in the future.
-
RAWSwampFox
- Posts: 531
- Joined: 2014-01-05 17:28
Re: PR Mid-Life Crisis?
Good Evening,
Yes, I know the answer to the roadblock thing. Roadblocks are just the tip of the iceberg in my opinion. It just seems that, in my opinion, Insurgency is the red headed step child. Instead of improving the overall (big picture) gaming experience, we cater to the assets. I also get the fact that devs have a life outside of PR and do not want to diminish their efforts in anyway.
I'm just frustrated is all. I feel myself going back to just being an AAS asset whore and I feel dirty.
Yes, I know the answer to the roadblock thing. Roadblocks are just the tip of the iceberg in my opinion. It just seems that, in my opinion, Insurgency is the red headed step child. Instead of improving the overall (big picture) gaming experience, we cater to the assets. I also get the fact that devs have a life outside of PR and do not want to diminish their efforts in anyway.
I'm just frustrated is all. I feel myself going back to just being an AAS asset whore and I feel dirty.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
-
doop-de-doo
- Posts: 827
- Joined: 2009-02-27 12:50
-
solidfire93
- Posts: 491
- Joined: 2015-06-26 14:21
Re: PR Mid-Life Crisis?
play more AAS or just rest a bit !
you playing PR too much...
you playing PR too much...
-
Nightingale
- Posts: 352
- Joined: 2013-11-19 21:08
Re: PR Mid-Life Crisis?
I think the ability to instantly martyr with the ALT medic kit can be very fun.
Unfortunately, no one plays to win on INS maps so any attempts to apply civi pressure against the enemy won't work because the rest of the team would prefer to die like flies and just give BluFor free intel.
Unfortunately, no one plays to win on INS maps so any attempts to apply civi pressure against the enemy won't work because the rest of the team would prefer to die like flies and just give BluFor free intel.
IGN: 1993 TOYOTA_PREVIA
-
viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: PR Mid-Life Crisis?
Insurgency needs 1 cache system back!
dbzao's mod was so fine. Insurgency was less broken and annoying for insurgents. It was on par with AAS. Right now its just a limping game mode
Surely that would spice things up for insurgency/inf.
dbzao's mod was so fine. Insurgency was less broken and annoying for insurgents. It was on par with AAS. Right now its just a limping game mode
Surely that would spice things up for insurgency/inf.
-
Nightingale87
- Posts: 23
- Joined: 2015-10-18 19:38
Re: PR Mid-Life Crisis?
I was thinking on posting something about INS gameplay myself and then I ran into this post.
I love Pr, I think its great, and despite how much Id like to play teamwork and tactical as an Insurgent, I never get it. I am a noob here, I have played for 3 months only, and I can just recall 2 Sqs that actually played teamwork as the Insurgents. I really enjoyed it.
I have come to realize that "no scopes" = "no teamwork" = "lonewolfing all over the map".
Its not about the assets, the kits, the balance, Im not sure why.
A month ago, I was on this squad, and the SL, that sounded pretty experienced to me, said: "no medics, just respawn, it doesnt matter if you die, NO TICKETS HERE". I was confused. It was as if the guy didnt know that by dying you give blu for intel on objectives.
Let alone unmarked mines and Sls not building hideouts...I would love to experience a better Insurgent Gameplay. Im not quite sure what can be done about it.
I love Pr, I think its great, and despite how much Id like to play teamwork and tactical as an Insurgent, I never get it. I am a noob here, I have played for 3 months only, and I can just recall 2 Sqs that actually played teamwork as the Insurgents. I really enjoyed it.
I have come to realize that "no scopes" = "no teamwork" = "lonewolfing all over the map".
Its not about the assets, the kits, the balance, Im not sure why.
A month ago, I was on this squad, and the SL, that sounded pretty experienced to me, said: "no medics, just respawn, it doesnt matter if you die, NO TICKETS HERE". I was confused. It was as if the guy didnt know that by dying you give blu for intel on objectives.
Let alone unmarked mines and Sls not building hideouts...I would love to experience a better Insurgent Gameplay. Im not quite sure what can be done about it.
-
matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Ban everyone and sell PR TO a Chinese company. Problem solved. 
I agree though. It is the same maps every round too. Admins need to step in and play different maps and layouts instead of Khamisiyha LRG 24/7.
I still play PR for the once in a blue moon pure teamwork rounds and meeting other people. PR will have a nice spike in quality of gameplay when the new update comes out with Falkland. Then after 4 weeks it'll die down.
I agree though. It is the same maps every round too. Admins need to step in and play different maps and layouts instead of Khamisiyha LRG 24/7.
I still play PR for the once in a blue moon pure teamwork rounds and meeting other people. PR will have a nice spike in quality of gameplay when the new update comes out with Falkland. Then after 4 weeks it'll die down.
DETROIT TIGERS


-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: PR Mid-Life Crisis?
PR is in a difficult point of it's life, large pressure from far newer games, the dev team's disposable time is far less, many devs have moved on to new projects (like their children, ugh!
) or lost interest etc.
But also PR development has become something like a olympic game of Jenga, changing one thing is so hard because in actuality it's connected to a bazillion other things, you change your one thing you have to check that you didn't just break everything...
Remember the core PR dev team started to make BF2 more realistic, add Brits and so on, generally other factions were made by community effort, Russians, French, Germans, IDF et cetera but those team's DEVs are generally no longer around to help out, leaving the Core PR DEV team to keep it all maintained. So there's actually alot of content that's now been orphaned, it's a big job to keep this machine oiled, not to mention the incredible work of some key devs like AM, dB etc without whom PR simply wouldn't have existed as it needed their specific skillset and dedication to happen. Some of those key players are no longer with the team.
So yeah, stuff (particularly big gameplay stuff) happens pretty slowly, taking BF2 and making it more realistic is actually alot easier than taking PR and making it better since it's a far more complex organism.
If you're not enjoying PR atm, that's ok, it's not a religion, you won't get burned at the stake for taking a break and eating some pork chops.
Or stick to AAS until you're happy with insurgency.
But also PR development has become something like a olympic game of Jenga, changing one thing is so hard because in actuality it's connected to a bazillion other things, you change your one thing you have to check that you didn't just break everything...
Remember the core PR dev team started to make BF2 more realistic, add Brits and so on, generally other factions were made by community effort, Russians, French, Germans, IDF et cetera but those team's DEVs are generally no longer around to help out, leaving the Core PR DEV team to keep it all maintained. So there's actually alot of content that's now been orphaned, it's a big job to keep this machine oiled, not to mention the incredible work of some key devs like AM, dB etc without whom PR simply wouldn't have existed as it needed their specific skillset and dedication to happen. Some of those key players are no longer with the team.
So yeah, stuff (particularly big gameplay stuff) happens pretty slowly, taking BF2 and making it more realistic is actually alot easier than taking PR and making it better since it's a far more complex organism.
If you're not enjoying PR atm, that's ok, it's not a religion, you won't get burned at the stake for taking a break and eating some pork chops.
-
Nightingale87
- Posts: 23
- Joined: 2015-10-18 19:38
Re: PR Mid-Life Crisis?
I really appreciate the game...and I think what players dont do for the gameplay, the Devs cant do for the gameplay....
The game is pretty damn good as it is...of course it can always get better...but when players steal assets, or dont mind communicating to teammates, or dont the manual, I mean: playing COD on a PR server, nothing can be done, not by the devs, nor by the admins...
A time comes when players make the game while they play. Although I do believe that something can still be done by devs to improve Insurgent gameplay, although Im not quite sure what it is.
I do think that eventually, COD players will find this game boring and leave...thats it...there will always be an influx of players looking for some other kind of games, or newbies that havent read the manual...but the first will leave, and the latter will eventually learn.
So, Just be optimistic and keep making this game great by playing better every time!!!
The game is pretty damn good as it is...of course it can always get better...but when players steal assets, or dont mind communicating to teammates, or dont the manual, I mean: playing COD on a PR server, nothing can be done, not by the devs, nor by the admins...
A time comes when players make the game while they play. Although I do believe that something can still be done by devs to improve Insurgent gameplay, although Im not quite sure what it is.
I do think that eventually, COD players will find this game boring and leave...thats it...there will always be an influx of players looking for some other kind of games, or newbies that havent read the manual...but the first will leave, and the latter will eventually learn.
So, Just be optimistic and keep making this game great by playing better every time!!!
-
Sam Harris
- Posts: 54
- Joined: 2015-04-04 17:55
Re: PR Mid-Life Crisis?
On the contrary, I often find that negative talk inspires me to stand up for things which are unfairly criticised, as well as sometimes inspiring me to agree and do something about changing the bad stuff.Wing Walker wrote:Negative talk isn't going to inspire anyone.
[url=http://www.samharris.org]samharris.org[/url]


-
Fabio Chavez
- Posts: 149
- Joined: 2010-11-06 20:09
Re: PR Mid-Life Crisis?
i still enjoy PR, its an unparalleled experience, no alternative comes even close, im looking forward to have all the minimods in the base game again.
Last edited by Fabio Chavez on 2015-12-18 11:41, edited 1 time in total.
-
xambone
- Posts: 548
- Joined: 2010-04-20 16:58
Re: PR Mid-Life Crisis?
*hugs swampfox*
It'll be ok, ww2 contents coming.
I don't enjoy insurgency on the ins side. I do enjoy the watch this aspect of the
Ins team. Didn't realize deaths lead to intel release but then again I'd rather move the game play along
Anyway.
It'll be ok, ww2 contents coming.
I don't enjoy insurgency on the ins side. I do enjoy the watch this aspect of the
Ins team. Didn't realize deaths lead to intel release but then again I'd rather move the game play along
Anyway.
-
mries
- Posts: 475
- Joined: 2013-06-30 16:16
Re: PR Mid-Life Crisis?
Do you guys do some kind of advertising at ICT schools/websites? Because this is a good learning place for students to practise developing in all different stages and could find the love for PR if they are part of a voluntary dev team?[R-DEV]Rudd wrote: -snip- core PR dev team -snippiesnip- those team's DEVs are generally no longer around -snipperthesnip- incredible work of some key devs like AM, dB etc needed their specific skillset -snipsnipsnipsnip- Some key players are no longer with the team. -look its snipper!-
It is sad, but understandable, that important devs come and go.
-
W.Darwin
- Posts: 310
- Joined: 2009-03-28 19:05
Re: PR Mid-Life Crisis?
That is one neat idea, to post on 3D programming students forums.
-
AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
We thought about it in the past, but it's kinda hard to do. You should at least be able to talk to someone in person, etc. While that isn't impossible, this isn't our job; we only work on PR whenever we feel like it. You simply can't rely on this.
Sure, if someone has an assignment and his school agrees that he models it for PR and get it ingame eventually, then sure. But then he's doing it on his own, sort of.
Still a neat idea of course.
Sure, if someone has an assignment and his school agrees that he models it for PR and get it ingame eventually, then sure. But then he's doing it on his own, sort of.
Still a neat idea of course.






