One ammo bag per mortar round is ridiculous
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The_Admiral
- Posts: 25
- Joined: 2012-01-26 19:14
One ammo bag per mortar round is ridiculous
I get that you want to nerf everything that requires teamwork but this is just getting excessive. Until mortars can be reloaded directly from ammo crates you shouldn't have to have a dedicated slave sitting there doing ammo bags to fire more than once every three years.
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: One ammo bag per mortar round is ridiculous
If it is a threat to infantry it must be extinguished. Long live the infantry! Der Tausendjahrigessquad!
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: One ammo bag per mortar round is ridiculous
Americans and their conspiracies
, yes you got a little upset about the turret changes but don't wear yourself out trying to pin everything on our supposed "love of infantry".
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SIDEKILL3R
- Posts: 394
- Joined: 2013-02-28 06:45
Re: One ammo bag per mortar round is ridiculous
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: One ammo bag per mortar round is ridiculous
SIDEKILL3R wrote:Man i do miss the ole lazy trick to reloading mortars instantly going to be dearly missed
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: One ammo bag per mortar round is ridiculous
The changes were done to stop the massive mortar spam, which many people found gameplay disruptive and unbalanced.
Thus we we haven't nerfed the damage or accuracy, but the combat availability of a mortar squad.
We simply limited the spam factor and increased the logistical aspects. Mortars can be and still are devastating assets in PR if used correctly.
Thus we we haven't nerfed the damage or accuracy, but the combat availability of a mortar squad.
We simply limited the spam factor and increased the logistical aspects. Mortars can be and still are devastating assets in PR if used correctly.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: One ammo bag per mortar round is ridiculous
You're right, one ammo bag per mortar round is ridiculous. It should be two ammo bags for one mortar round. Maybe then mortars won't just spam at one area without intel and would actually pick their targets to cover advancing infantry or defend an area under attack.
In-game: Cobra-PR
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Raklodder
- Posts: 940
- Joined: 2013-04-22 08:36
Re: One ammo bag per mortar round is ridiculous
What spam are you referring to? Actual comrose spam or mortar fire?
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: One ammo bag per mortar round is ridiculous
Mortar fire. Most 2km maps where a team builds and mans mortars an area is constantly under fire. What I think the mortars should be used for is offensively or defensively only and not as an aera-denial weapon.
In-game: Cobra-PR
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: One ammo bag per mortar round is ridiculous
Mortars need a good supply chain, that's a good thing, bring plenty of ammo boxes or work with the logistics assets and you'll be fine.
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: One ammo bag per mortar round is ridiculous
"Muh infantry"[R-DEV]camo wrote:Americans and their conspiracies, yes you got a little upset about the turret changes but don't wear yourself out trying to pin everything on our supposed "love of infantry".
What was it set to before? I'm all for mortars being a little less spammy than before.
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Navo
- Posts: 1389
- Joined: 2011-05-22 14:34
Re: One ammo bag per mortar round is ridiculous
One HAT kit per 50 player instead of 2 per 32, ATGMs with firing delay, thermals, HE-Frag, shit IEDs, still shit AA.PricelineNegotiator wrote:"Muh infantry"
Yep, vehicles really got nerfed over the years.
Last edited by Navo on 2015-12-04 17:37, edited 1 time in total.
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: One ammo bag per mortar round is ridiculous
It didnt change since 1.3PricelineNegotiator wrote:"Muh infantry"
What was it set to before? I'm all for mortars being a little less spammy than before.

Mineral: TIL that Wire-guided missiles actually use wire
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[F|H]Zackyx
- Posts: 297
- Joined: 2011-11-18 21:47
Re: One ammo bag per mortar round is ridiculous
You should try CAS or ARMOR and make a video about how easy it is.Navo wrote:One HAT kit per 50 player instead of 2 per 32, ATGMs with firing delay, thermals, HE-Frag, shit IEDs, still shit AA.
Yep, vehicles really got nerfed over the years.![]()
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The_Admiral
- Posts: 25
- Joined: 2012-01-26 19:14
Re: One ammo bag per mortar round is ridiculous
I almost never see mortars used anymore because no one wants to deal with all the BS. You can barely reload a single mortar before your crates explode and then you need yet another slave to be constantly driving back for more.
Meanwhile an infantry squad has probably gotten 15 kills in the time it takes you to get 1 or 2, and they are having infinitely more fun while doing it. Not to mention how long it takes to build the mortar fob in a secure and defensible location and move it every time the battle moves out of range or you are discovered by the enemy.
And dont even try to talk about realism, mortar teams in real life don't have convoys of supply trucks driving back to base every time they fire 2 salvoes. Nor does it takes 60+ seconds to grab a single mortar round from an ammo box and shoot it.
If you want to nerf fire rate, nerf fire rate directly, dont turn mortar play into endless ammo running slavery and boredom.
Meanwhile an infantry squad has probably gotten 15 kills in the time it takes you to get 1 or 2, and they are having infinitely more fun while doing it. Not to mention how long it takes to build the mortar fob in a secure and defensible location and move it every time the battle moves out of range or you are discovered by the enemy.
And dont even try to talk about realism, mortar teams in real life don't have convoys of supply trucks driving back to base every time they fire 2 salvoes. Nor does it takes 60+ seconds to grab a single mortar round from an ammo box and shoot it.
If you want to nerf fire rate, nerf fire rate directly, dont turn mortar play into endless ammo running slavery and boredom.
Last edited by The_Admiral on 2015-12-04 21:28, edited 1 time in total.
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PeppeJ
- Posts: 195
- Joined: 2010-11-06 10:32
Re: One ammo bag per mortar round is ridiculous
Except a 4 man squad with commander UAV can easily rack up 20+ mortar kills while constantly firing. Plus you just have to mortar a FOB and it's completely gone. Safe and sound.The_Admiral wrote:I almost never see mortars used anymore because no one wants to deal with all the BS. You can barely reload a single mortar before your crates explode and then you need yet another slave to be constantly driving back for more.
Meanwhile an infantry squad has probably gotten 15 kills in the time it takes you to get 1 or 2, and they are having infinitely more fun while doing it. Not to mention how long it takes to build the mortar fob in a secure and defensible location and move it every time the battle moves out of range or you are discovered by the enemy.
And dont even try to talk about realism, mortar teams in real life don't have convoys of supply trucks driving back to base every time they fire 2 salvoes. Nor does it takes 60+ seconds to grab a single mortar round from an ammo box and shoot it.
If you want to nerf fire rate, nerf fire rate directly, dont turn mortar play into endless ammo running slavery and boredom.

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Nightingale
- Posts: 352
- Joined: 2013-11-19 21:08
Re: One ammo bag per mortar round is ridiculous
Realistic or not, I have no problems at all with racking up 15+ kills and never dying while being a mortar operator. Even after all the changes, it is still really easy. If nobody in your whole squad is willing to be your ammo slave, then none of them are fit to be part of a mortar team.
IGN: 1993 TOYOTA_PREVIA
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The_Admiral
- Posts: 25
- Joined: 2012-01-26 19:14
Re: One ammo bag per mortar round is ridiculous
Nobody logs on to PR for the excitement of sitting there and dropping ammo bags on a mortar for hours, and that is why on real servers mortars are hardly ever used anymore.Nightingale wrote:Realistic or not, I have no problems at all with racking up 15+ kills and never dying while being a mortar operator. Even after all the changes, it is still really easy. If nobody in your whole squad is willing to be your ammo slave, then none of them are fit to be part of a mortar team.
I don't think anyone commenting in this thread even plays the game, I haven't seen a single mortar squad in the last 20 rounds I've done on 2km and 4km maps because mortars just are not worth doing anymore under almost all circumstances.
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Navo
- Posts: 1389
- Joined: 2011-05-22 14:34
Re: One ammo bag per mortar round is ridiculous
Hi Zackyx,'[F|H wrote:Zackyx;2109961']You should try CAS or ARMOR and make a video about how easy it is.
Please point out to me where in my post I claimed manning Armour and CAS to be easy.
Love,
Navo
Last edited by Navo on 2015-12-05 02:15, edited 1 time in total.
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Fir3w411
- Posts: 341
- Joined: 2014-03-01 17:56
Re: One ammo bag per mortar round is ridiculous
Dedicated mortar teams are something I have seen significantly less since v1.3 came out, and it is not hard to see why if you look closely. A series of nerfs done to things necessary to operate it properly have been the main issues.
Firstly, the commander & squad leaders:
Before v1.3 you had a commander every so often doing UAV. Of course, it was OP, so it had fuel added in v1.3. But with this addition came the problem of having nothing productive to do for the next twenty minutes once the fuel ran out; so the commander usually just resigns and joins inf or alt-f4s. That is if you ever even get a commander in the first place.
Squad leaders are another issue. You are lucky to receive more than one or two fire missions by the other squad leaders in a whole round. People for one rarely mark things on the map; such as a BMP sitting right on them - they don't report it to anyone else and then a full truck drives straight into it. With this lack of communication in MANY rounds across all servers, it is hard not to "randomly mortar" where you think there are enemies.
Secondly, the mortars:
They have always been a shitjob to get going properly. You first need to get a dedicated group of players to do mortar for the whole round as well as be an "ammo slave" that does everything from ammo to TOW, but this varies depending on how many people you have in the squad. Getting a squad going to do that role is not easy because not many people like mortar and prefer infantry.
If you get that done, you then have the problem of where to build mortar that won't get you killed within 10 minutes and is within range of enemy. Even once you have found this spot you still have to be vigilant of enemies constantly - because if one person comes up they can potentially kill you (all). To do this though, you need people manning assets around the FOB the whole round - and that is not something anyone would really enjoy; so vast majority of time there is no one guarding the FOB while mortars are operating.
Then comes the ammo problem. If you are lucky enough to get two people to do the ammo work (logi AND ammo throwing), then you have a chance of operating the mortars somewhat effectively. But like I have said, driving a logi back and forth x number of meters from the FOB, to main, and back for the whole round gets irritating for the driver. Same for the ammo thrower. But since the mortars are now limited to two per team, the ammo slaves are relieved of some work.
I understand some people don't like mortar spam, but other people don't like infantry spam either. Mortars are extremely easy to locate. All it takes is five minutes in the UAV and you send a guy or two there and they're down. Nerfing the ammo is only going to make them more useless than they can effectively be in a normal match right now.
Firstly, the commander & squad leaders:
Before v1.3 you had a commander every so often doing UAV. Of course, it was OP, so it had fuel added in v1.3. But with this addition came the problem of having nothing productive to do for the next twenty minutes once the fuel ran out; so the commander usually just resigns and joins inf or alt-f4s. That is if you ever even get a commander in the first place.
Squad leaders are another issue. You are lucky to receive more than one or two fire missions by the other squad leaders in a whole round. People for one rarely mark things on the map; such as a BMP sitting right on them - they don't report it to anyone else and then a full truck drives straight into it. With this lack of communication in MANY rounds across all servers, it is hard not to "randomly mortar" where you think there are enemies.
Secondly, the mortars:
They have always been a shitjob to get going properly. You first need to get a dedicated group of players to do mortar for the whole round as well as be an "ammo slave" that does everything from ammo to TOW, but this varies depending on how many people you have in the squad. Getting a squad going to do that role is not easy because not many people like mortar and prefer infantry.
If you get that done, you then have the problem of where to build mortar that won't get you killed within 10 minutes and is within range of enemy. Even once you have found this spot you still have to be vigilant of enemies constantly - because if one person comes up they can potentially kill you (all). To do this though, you need people manning assets around the FOB the whole round - and that is not something anyone would really enjoy; so vast majority of time there is no one guarding the FOB while mortars are operating.
Then comes the ammo problem. If you are lucky enough to get two people to do the ammo work (logi AND ammo throwing), then you have a chance of operating the mortars somewhat effectively. But like I have said, driving a logi back and forth x number of meters from the FOB, to main, and back for the whole round gets irritating for the driver. Same for the ammo thrower. But since the mortars are now limited to two per team, the ammo slaves are relieved of some work.
I understand some people don't like mortar spam, but other people don't like infantry spam either. Mortars are extremely easy to locate. All it takes is five minutes in the UAV and you send a guy or two there and they're down. Nerfing the ammo is only going to make them more useless than they can effectively be in a normal match right now.
Last edited by Fir3w411 on 2015-12-04 23:47, edited 1 time in total.

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