Fir3w411 wrote:Firstly, the commander & squad leaders:
Before v1.3 you had a commander every so often doing UAV. Of course, it was OP, so it had fuel added in v1.3. But with this addition came the problem of having nothing productive to do for the next twenty minutes once the fuel ran out; so the commander usually just resigns and joins inf or alt-f4s. That is if you ever even get a commander in the first place.
I am going slightly off topic here but there's something that bugs me about this. "20 minutes with nothing productive to do" is the mindset of a very very poor commander. The role of the commander in this game is
not UAV Operator! The commander should be helping to coordinate the team as a whole, the commander should be doing his part to make squad to squad level teamwork occur. If your team has a commander and gets capped out as a result of no one defending a flag that's that commander's fault. If your team has a commander and squad after squad is vainly attacking a position one at a time that could easily be taken by two squads working together that's the commander's fault. The role of the commander is so much more than UAV Operator.
I'm under no illusion that commanding is easy, and furthermore not under the illusion that all squad leaders listen to the commander but what I've written above is much closer to what a CO should be doing with "20 minutes with nothing productive to do."