Is HAT nerfed to oblivion?

General discussion of the Project Reality: BF2 modification.
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saamohod
Posts: 300
Joined: 2011-01-12 16:15

Is HAT nerfed to oblivion?

Post by saamohod »

How are we supposed to utilize the Heavy Anti Tank kit?
The example below is not the first case I wasted my efforts in attempting to hit a tank. It's the first case I recorded.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Is HAT nerfed to oblivion?

Post by camo »

It spirals in the air, aim up a bit and then back down onto your target and it should work fine, just takes a bit of practice.
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saamohod
Posts: 300
Joined: 2011-01-12 16:15

Re: Is HAT nerfed to oblivion?

Post by saamohod »

[R-DEV]camo wrote:... just takes a bit of practice.
Well, I wish I had that many HATs and opportunities to practice it. :?
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Is HAT nerfed to oblivion?

Post by Frontliner »

I'm not sure why the HATs in PR have recoil, since most of them are, in fact, recoilless. I know that some of the guided HATs have a downwards recoil so I always aim a bit above the target(which also prevents the missile from spiraling into the ground). Practice makes perfect.

Edit: One problem that does exist however is rear armour hits not damaging the tank to the point of destruction, I mean like what the hell? If that's intended then please give us the 2nd kit back.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: Is HAT nerfed to oblivion?

Post by Nate. »

saamohod wrote:Well, I wish I had that many HATs and opportunities to practice it. :?
Start local game with RCON enabled.

F.ex. as MEC, type in "rcon spawner mec_at" and you'll get a HAT kit at your feet.

rcon spawner ger_at
rcon spawner us_at
rcon spawner usa_at
rcon spawner us_at_alt
rcon spawner ru_at
rcon spawner fr_at
etc etc
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Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Is HAT nerfed to oblivion?

Post by Navo »

Frontliner wrote:
Edit: One problem that does exist however is rear armour hits not damaging the tank to the point of destruction, I mean like what the hell? If that's intended then please give us the 2nd kit back.
Pretty sure the Chinese HAT always kills the Challenger 2 when it hits it in the back.
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: Is HAT nerfed to oblivion?

Post by KillJoy[Fr] »

[R-DEV]camo wrote:It spirals in the air, aim up a bit and then back down onto your target and it should work fine, just takes a bit of practice.
Another reason to aim up is you dont get blind by the smoke trail.
Au dela du possible ...
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Is HAT nerfed to oblivion?

Post by rPoXoTauJIo »

Third reason to aim up is that you can fire instantly without waiting for deviation, after being fired missile will guide to target anyway.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Is HAT nerfed to oblivion?

Post by Jacksonez__ »

rPoXoTauJIo wrote:Third reason to aim up is that you can fire instantly without waiting for deviation, after being fired missile will guide to target anyway.
doesn't work for eryx iirc, only SRAW.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Is HAT nerfed to oblivion?

Post by X-Alt »

Just make it two HATs per 48 players?
operativac
Posts: 79
Joined: 2012-10-15 20:24

Re: Is HAT nerfed to oblivion?

Post by operativac »

There is a lot of inconcistensies in the AT system to begin with. Sometimes you'll shot someone in the rear armor and they will just start smoking. Other times it'll straight up kill them. So my advice is just to shoot at stuff you know you can kill, like APC's and IFV's. Shooting at tanks can provide a challenge even for the 9M113 fired from the BMP-2. A lot of the times, even if you hit them with it on the rear armor, you'll have to put a few AP shots to make it go down.
The damage varies due to terrain, previous hits etc...
A good tactic for smaller maps is a HAT + LAT combo. It works wonders on Kozelsk. Now you just need to put about 10 minutes in a local server to understand how a HAT kit works and you'll be good to go. :D
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: Is HAT nerfed to oblivion?

Post by KillJoy[Fr] »

The ATGM doesn't necesseraly need to kill to be effective, hit one tank with an HAT you can be pretty sure he will rtb immediatly and never going back to the position where he was before.
Au dela du possible ...
Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: Is HAT nerfed to oblivion?

Post by Murkey »

rPoXoTauJIo wrote:Third reason to aim up is that you can fire instantly without waiting for deviation, after being fired missile will guide to target anyway.
Lot's of good reasons. Besides talking through how it's done I mention the HAT spawn commands for local here:



As for the rear armour hits my advice is toalways have a plan B. Even if it's just - Run awwaaay!

Cheers, Murkey.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Is HAT nerfed to oblivion?

Post by rPoXoTauJIo »

Not enough mlg murkey.

Git commit and git push :D
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
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