What would you tell a new guy?
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Armymonger
- Posts: 4
- Joined: 2015-12-13 21:18
What would you tell a new guy?
Hello PR community!
My name is Armymonger, and Im a prospecting player looking into PR for a good time from a game and hopefully a good time from the community.
I'd thought I'd introduce myself since I plan to be here and I game for A LONG time since every other Multiplayer game I have played has degraded my personal sanity.
However, I can't play PR just yet because I'm waiting on a microphone headset in order to talk to some of you fine individuals so...
I thought I'd ask some tips from the people who take the time to read this. Some "unwritten rules" or personal rules I keep hearing.
I'm not going to ask for "duh...how do I fire mah gun" type of questions because I took the time to read the manual and watch a lot of Bluedrake PR vids...(yes fanboy here, laugh it up.)
What I'd like to know are some tips on how to play your favorite specific kit or specific vehicle
Rather than tips on how to play PR in general.
Anything be appreciated, no matter how ridiculous it sounds.
My name is Armymonger, and Im a prospecting player looking into PR for a good time from a game and hopefully a good time from the community.
I'd thought I'd introduce myself since I plan to be here and I game for A LONG time since every other Multiplayer game I have played has degraded my personal sanity.
However, I can't play PR just yet because I'm waiting on a microphone headset in order to talk to some of you fine individuals so...
I thought I'd ask some tips from the people who take the time to read this. Some "unwritten rules" or personal rules I keep hearing.
I'm not going to ask for "duh...how do I fire mah gun" type of questions because I took the time to read the manual and watch a lot of Bluedrake PR vids...(yes fanboy here, laugh it up.)
What I'd like to know are some tips on how to play your favorite specific kit or specific vehicle
Rather than tips on how to play PR in general.
Anything be appreciated, no matter how ridiculous it sounds.
-Human feelings are not something that can be explain through logic.
Yet Human feelings are the source for open conflict.
Therefore, Conflict is not something that can be explained through normal logic.
Yet Human feelings are the source for open conflict.
Therefore, Conflict is not something that can be explained through normal logic.
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HarryTheGuv'nor
- Posts: 11
- Joined: 2015-12-13 19:23
Re: What would you tell a new guy?
A good platform to start getting a grip of specialist kits is playing the role of Medic, Automatic Rifleman or Breacher in a squad. They're not too complex on first use and the learning process can be very quick. The equipment and aspect of these roles are extremely important to any infantry squad and require you to be called in to action by your squad leader often, depending on your situation;
Breacher - Throwing down a C4 to destroy enemy outposts, navigating through buildings and terrain with a grapple hook and shotgun doors etc. (Only do any of these tasks when instructed to do so by your SL or other squad members)
Medic - You will have to use your own initiative most of the time regarding this, so be patient if you don't have a good few rounds using this kit.
Automatic Rifleman - Often find yourself in a position to provide cover, suppressive fire, etc. (If your Squad Leader says shoot there...you shoot there).
With any kit you use be patient may be a couple of rounds to get hang of things but please ALWAYS ask questions, don't listen to the abuse...learn and enjoy your gaming experience of PR.
Breacher - Throwing down a C4 to destroy enemy outposts, navigating through buildings and terrain with a grapple hook and shotgun doors etc. (Only do any of these tasks when instructed to do so by your SL or other squad members)
Medic - You will have to use your own initiative most of the time regarding this, so be patient if you don't have a good few rounds using this kit.
Automatic Rifleman - Often find yourself in a position to provide cover, suppressive fire, etc. (If your Squad Leader says shoot there...you shoot there).
With any kit you use be patient may be a couple of rounds to get hang of things but please ALWAYS ask questions, don't listen to the abuse...learn and enjoy your gaming experience of PR.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: What would you tell a new guy?
Relax, be serious but don't play frustrated. If you need a break, take one even if the round is only a third done. The game will be here in a few hours yet.
Don't volunteer that you're new if no one asks. Reading the manual gives you a pretty good rundown of the common stuff like kit requesting and game mode objectives and should be enough to give you a foundation to learn as you go.
Don't volunteer that you're new if no one asks. Reading the manual gives you a pretty good rundown of the common stuff like kit requesting and game mode objectives and should be enough to give you a foundation to learn as you go.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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communistman
- Posts: 123
- Joined: 2010-01-20 07:31
Re: What would you tell a new guy?
Be a killer in combat, and a cunning controller of information--know when it's a good idea NOT to shoot, even though you have a clear shot because you know you can't sacrifice the element of surprise at the wrong moment. Seek out the enemy's FOBs, their assets. Consider how frequently you expose yourself to being spotted, do you ever pause to listen for footsteps when clearing houses? Keep your cool when you're in the fight and always consider your footing. I've had a Churchill quote on my mind recently, to paraphrase: "War is about two things; slaughter, and maneuver. A commander talented at one, requires less of the other."
Be a slaughterer, control information, and you will be unstoppable.
Be a slaughterer, control information, and you will be unstoppable.
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: What would you tell a new guy?
1. Read manual.
2. Join infantry squads.
3. Tell SL's that you're new. Community will do the rest and will spam you with adviced
2. Join infantry squads.
3. Tell SL's that you're new. Community will do the rest and will spam you with adviced

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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solidfire93
- Posts: 491
- Joined: 2015-06-26 14:21
Re: What would you tell a new guy?
feel free to join DU4 server or hit me up with a PM and i'll help and teach you everything that i know/learned from the game
this should help you out when you join a Public server next time you played PR....
Regards.
this should help you out when you join a Public server next time you played PR....
Regards.
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mries
- Posts: 475
- Joined: 2013-06-30 16:16
Re: What would you tell a new guy?
Some unwritten rules:
Use Local when you need a medic
When SL says: ''Comms'' then you shut up totally, he is probably gaining value information via SL chat or there are enemies nearby the team needs to listen to.
Keep the same kit you are assigned to unless told you so or by asking.
Know when to use local and when to use squadchat
When you are down(wounded) don't panic that you need a medic fast, you have 5 minutes before you go deaddead
When you are at a friendly FOB and have temporalily nothing to do? Go to the crates, request a rifleman kit and drop the ammobox at the crate, this way the crate does not go down that fast (supply crates have a high value to keep alive)
Use Local when you need a medic
When SL says: ''Comms'' then you shut up totally, he is probably gaining value information via SL chat or there are enemies nearby the team needs to listen to.
Keep the same kit you are assigned to unless told you so or by asking.
Know when to use local and when to use squadchat
When you are down(wounded) don't panic that you need a medic fast, you have 5 minutes before you go deaddead
When you are at a friendly FOB and have temporalily nothing to do? Go to the crates, request a rifleman kit and drop the ammobox at the crate, this way the crate does not go down that fast (supply crates have a high value to keep alive)
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Tommygun
- Posts: 325
- Joined: 2011-03-16 08:08
Re: What would you tell a new guy?
This got posted by Nate in a recent thread. Its pretty useful info.
https://www.realitymod.com/forum/f10-pr ... ality.html
https://www.realitymod.com/forum/f10-pr ... ality.html
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: What would you tell a new guy?
- Speak (most servers kick players without mic etc.)
- ..but don't speak too much (makes SL very angry since has already to communicate with other SL & commander)
- Don't take sniper kit or any other kit without SL permission
- Don't use commorose (the Q menu) for laughs and giggles. Gives your location away to enemies.
- Have fun, though you might be frustrated in the learning process.
E: PR has relatively long games (easy 1-2,5 hours). Take breaks after 1-2 games.
Last edited by Jacksonez__ on 2015-12-15 10:24, edited 2 times in total.
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Armymonger
- Posts: 4
- Joined: 2015-12-13 21:18
Re: What would you tell a new guy?
Alrighty, I feel the need to ask more questions in order to obtain more info. I appreciate the help, there has been a lot of good tips from here yet the general ideas of " read the manual, ask questions and bug the hell out of people for help, and listen to orders from SL from the correct squad for specific assets" will be a granted once I get in game.
What I'm intrigued about is Vehicular assets, like Tanks, APCs, and Choppers since Infantry kits don't appear to be too hard to grasp. Medic kits and Engi kits for example.
What would a new guy need to know about those types of roles?
What I'm intrigued about is Vehicular assets, like Tanks, APCs, and Choppers since Infantry kits don't appear to be too hard to grasp. Medic kits and Engi kits for example.
What would a new guy need to know about those types of roles?
-Human feelings are not something that can be explain through logic.
Yet Human feelings are the source for open conflict.
Therefore, Conflict is not something that can be explained through normal logic.
Yet Human feelings are the source for open conflict.
Therefore, Conflict is not something that can be explained through normal logic.
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: What would you tell a new guy?
Vehicles in two words:
1. Practice first.
2. Do not practice on live servers, load local\coop, or join training server, try out vehicle weapons\physics\landings\etc.
1. Practice first.
2. Do not practice on live servers, load local\coop, or join training server, try out vehicle weapons\physics\landings\etc.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: What would you tell a new guy?
Ultimately you are responsible to bring in more tickets than you cost. Crashing a full transport helo is only slightly less expensive to the team than losing three full squads of infantry. Time spent without transport or support can be priceless and game losing.Armymonger wrote: What would a new guy need to know about those types of roles?
Practice practice practice. Practice takeoffs, practice landings, practice driving fast and flying low, practice shooting. Deaths in practice are teaching aids, not mistakes. Crashes during love matches are a good way to get a ban.
Be patient. There will not always be a place to go or a thing to shoot. Four rockets in the right place is worth 38 of them fired at random. This is hard to accept because that time on station can drag on and on.
It mostly comes with time, but you need to know what the threats are and where they are probably going to be.
Load the game faster, assets are almost universally first come first serve for named squads. CAS is an old boy's club at this point and they do not like newcomers during peak hours. Tanks and Helo Trans usually fill to capacity in a hurry but aren't unreachable. Don't be the guy stealing them or bitching about the system, no one cares.
Last edited by mat552 on 2015-12-15 22:12, edited 1 time in total.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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Scubbo
- Posts: 264
- Joined: 2014-09-06 06:13
Re: What would you tell a new guy?
tell them to feck off ;-p
seriously though, learn in a COOP server first, usually people around who will help you, helps a lot if you have a microphone/mumble setup and just local chat with "H"
seriously though, learn in a COOP server first, usually people around who will help you, helps a lot if you have a microphone/mumble setup and just local chat with "H"
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Portable.Cougar
- Posts: 1192
- Joined: 2007-03-03 01:47
What would you tell a new guy?
Good tips so far.
I've read both sides in the thread. But in my option it's best to let people know you are new.
I've read both sides in the thread. But in my option it's best to let people know you are new.

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iglotruck
- Posts: 190
- Joined: 2015-12-14 20:46
Re: What would you tell a new guy?
Yeah I don't really see what you'd gain by not letting people know you're new. Your mistakes will be easily accepted if they're aware of that.
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: What would you tell a new guy?
If you walk up to a friendly, pull out a frag and tap right mouse button you will pass him a grenade.
AfSoccer "I just don't see the natural talent."

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iglotruck
- Posts: 190
- Joined: 2015-12-14 20:46
Re: What would you tell a new guy?
I might as well throw in a small list. This isn't just for new people either, I've seen all sorts of players making these mistakes.
- Pay attention. This is really the most important tip I could give a new PR player. Listen to what your squad leader says and does. Open your map every so often (once every 20 seconds to be honest) to make sure you're in the right place, heading in the right direction and/or know where your friendlies are. Although this might seem unnecessary and awkward at the beginning, it'll eventually stick with you and you'll see how extremely important it is. If you haven't been given any specific orders focus on keeping your SL alive.
- Be patient. Patience is extremely underrated and a very important tool to bring. This is for pretty much everything, whether it's getting revived, reviving someone, watching an entrance, being the last man alive. Most of the times taking it slowly is the most reasonable thing to do. After a while you'll be able to figure out if waiting or rushing is the right thing to do. Take a deep breath instead, hit Caps lock, check if there are any medics around by checking what squads are nearby, open the squads list, click on their medic and he will turn white on the map. Ask him with a calm, friendly voice if getting a revive is possible. If necessary inform him of what killed you, where he was and if he's potentially still there. Only then are you ready to be revived.
- Be patient part 2 - revive edition. Do not spam around you asking for a revive. First of all you have 5 (five) minutes from the point you go down until you bleed out - there is no reason to be yelling just because you want to get up and keep killing, you will eventually fuck your medics over, who trying to figure out where the enemies are and clearing the area before getting you up.
- Take your time (Be patient part 3?). This has gotten easier after the deviation-brackets got implemented, but people still rush it when it comes to engaging targets - especially with AT-kits. Not 100% sure you'll hit the target? Don't fire. In most cases you only get one shot with the AT, and when ammo is unobtainable you'd sure wish you hit that APC when it comes back for another drive-by.
- As a medic reviving you should always tell the person being revived where to go, with both direction and description. For example: "Go west around the corner, cover the way you came from". "Back in the day" (not that long ago) the medics got a ridiculous amount of patches, and dropping a patch on a body, which gives the revived soldier a 25% HP boost and gives him the ability to sprint, was usual. These days your patches are limited, and you should only use patches on the person you revive if there are enemies close, or if he needs to get to a point quickly. Otherwise keep your patches, they'll always come in handy some time later.
- Not all FOBs are good ones. Time and time again I see FOBs being placed 50 meters away from the center of a flag. Even placing a FOB within the cap-range is risky. As soon as the enemies start attacking the flag, your FOB will be overrun and it's unspawnable and useless. Having to walk 250 meters from a FOB to a flag is so much better than being unable to spawn at all because the FOB was too close and is now overrun.
- Emplacements aren't always good. Got a sneaky FOB placed in good cover and it's practically invisible? Sweet, now surround it by foxholes, razor wires and HMGs to make sure the enemies can find it... Please don't, even though it looks good it's completely useless as the enemies will overrun it as soon as 2 enemies are in range of it.
- Roofs are bad! Mostly. Although you'll have a great view of what's going on, the enemies will also have a great view of you and probably shoot you up real good. You'll probably want a revive, but it's such a ***** to get you up, as the medic will receive the same amount of bullets as you did. Some roofs offer a decent amount of cover, making it possible to stay prone without receiving fire. That doesn't mean they can't get you with 40mm grenades and other types of HE ammunition.
- "If you cannot hit it, leave it alone or it will kill you"
- Walking up to a friendly, pulling out a frag and right-clicking will not pass him the grenade.

Last edited by iglotruck on 2015-12-17 16:14, edited 2 times in total.
Reason: Added some stuff
Reason: Added some stuff




