Puma ATGM bug !
-
solidfire93
- Posts: 491
- Joined: 2015-06-26 14:21
Puma ATGM bug !
there is an issue with the Puma IFV(the one with the ATGM)
my gunner told me that he can't move his turret while he select ATGM's !
i tested it ASAP and had same problem...
anyone else had this issue before ?
i encounter this issue 2 times, maps(Silent Eagle,Ulyanovsk)
Regards.
my gunner told me that he can't move his turret while he select ATGM's !
i tested it ASAP and had same problem...
anyone else had this issue before ?
i encounter this issue 2 times, maps(Silent Eagle,Ulyanovsk)
Regards.
-
Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: Puma ATGM bug !
The ATGM launcher is mounted externally on the turret and are locked to avoid damaging it when driving. Same applies to the Bradley. Doesn't apply to most other ATGMs because they're launched from the turret itself.
Feature works as intended. /thread
Feature works as intended. /thread
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
-
solidfire93
- Posts: 491
- Joined: 2015-06-26 14:21
Re: Puma ATGM bug !
thanks m8 ! glad to know that...
i dont gun that much thats why i thought it was a bug !
i dont gun that much thats why i thought it was a bug !
- Senshi
- PR:BF2 Developer
- Posts: 358
- Joined: 2010-04-29 10:44
Re: Puma ATGM bug !
You are right, it is fairly opaque that this is a "works as intended" feature.
PR is not good at documenting these kinds of odd "features". Some visual hint that the ATGM is locked (text in HUD?) would probably be great to have, but not that easy to implement either.
PR is not good at documenting these kinds of odd "features". Some visual hint that the ATGM is locked (text in HUD?) would probably be great to have, but not that easy to implement either.
-
iglotruck
- Posts: 190
- Joined: 2015-12-14 20:46
Re: Puma ATGM bug !
They've added a green "Seek" to the HUD with HATs, TOWs, shouldn't be impossible to add a red "Locked" to the ATGMs, right?
-
UTurista
- PR:BF2 Developer
- Posts: 985
- Joined: 2011-06-14 14:13
Re: Puma ATGM bug !
Unfortunately we're always conditioned with what the game itself allows us to do.
While the seek button is obtain achieved with "native" configuration values (.cons/.tweaks), the locked turret is done thru scripts (python), which means it can't communicate with the HUD elements.
While the seek button is obtain achieved with "native" configuration values (.cons/.tweaks), the locked turret is done thru scripts (python), which means it can't communicate with the HUD elements.

Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
-
Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: Puma ATGM bug !
does they really do this in combat? like, of couse the enemy will be kind to wait me to load my ATGM again.
[align=center]Sorry i cant into English...
[/align]-
PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Puma ATGM bug !
Would it be possible to put a red circle when TOW is selected and when vehicle is moving which will turn green 5 or 10 seconds after the vehicle has stopped (as long as the TOW takes). This shouldn't be related to the python script at all.'[R-CON wrote:UTurista;2111593']Unfortunately we're always conditioned with what the game itself allows us to do.
While the seek button is obtain achieved with "native" configuration values (.cons/.tweaks), the locked turret is done thru scripts (python), which means it can't communicate with the HUD elements.
In-game: Cobra-PR
-
UTurista
- PR:BF2 Developer
- Posts: 985
- Joined: 2011-06-14 14:13
Re: Puma ATGM bug !
IIRC in RL if you move these vehicles with the "ATGM" deployed it will break the launcher.Roque_THE_GAMER wrote:does they really do this in combat? like, of couse the enemy will be kind to wait me to load my ATGM again.
It is related to python thou, you can't tell if a vehicle is moving or not unless you use a script to check the vehicle's position.PatrickLA_CA wrote:Would it be possible to put a red circle when TOW is selected and when vehicle is moving which will turn green 5 or 10 seconds after the vehicle has stopped (as long as the TOW takes). This shouldn't be related to the python script at all.

Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
-
Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: Puma ATGM bug !
For the Bradley, yes that seems to be done automatically. I can't tell for the Puma though since it's only recently introduced.Roque_THE_GAMER wrote:does they really do this in combat? like, of couse the enemy will be kind to wait me to load my ATGM again.
In PR 10 seconds are an eternity due to smaller map sizes, ridiculously powerful FLIR, etc., actual combat is slower paced and the 10 seconds may not take too much away from the general fighting prowess of the vehicle so it may be deemed as not too much of an issue. It also depends on the combat doctrine of each nation which dictates what is purchased or developed in the end to contribute to that doctrine.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
-
iglotruck
- Posts: 190
- Joined: 2015-12-14 20:46
Re: Puma ATGM bug !
Ah, I see.'[R-CON wrote:UTurista;2111593']Unfortunately we're always conditioned with what the game itself allows us to do.
While the seek button is obtain achieved with "native" configuration values (.cons/.tweaks), the locked turret is done thru scripts (python), which means it can't communicate with the HUD elements.
-
Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: Puma ATGM bug !
NATO / Western IFVs are basically made for defending, being efficient (=saving munitions, low fire speed) and killing ragheads Eeastern, Ex-USSR, Russian, etc. IFVs are made for attacking and destroying western armor. That's why they got "superior" ATGMs capabilities and higher firerate autocannons. Force attacksFrontliner wrote:For the Bradley, yes that seems to be done automatically. I can't tell for the Puma though since it's only recently introduced.
In PR 10 seconds are an eternity due to smaller map sizes, ridiculously powerful FLIR, etc., actual combat is slower paced and the 10 seconds may not take too much away from the general fighting prowess of the vehicle so it may be deemed as not too much of an issue. It also depends on the combat doctrine of each nation which dictates what is purchased or developed in the end to contribute to that doctrine.
On the other hand: in real life they (east) don't care that much about driver & passenger comfort as much as western countries. Would suck to be in any ex-USSR APC or IFV during winter times, rather be in CV-90 or Warrior
Not any actual fact, just my speculations.
E: For example; Silent Eagle:
Would you rather have FLIR (Puma) or turret-moving-while-have-ATGM-loaded (BMP-2)? Puma can just sit on a hill and scan with FLIR, fire two TOW-2 while BMP-2 has to be quick with attacks. They are pretty well balanced. BMP-2M has thermal only for the gunner, while Bradley has thermal for both gunner and driver (iirc?)
Last edited by Jacksonez__ on 2015-12-17 16:22, edited 2 times in total.
-
Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: Puma ATGM bug !
what kind of damage? dust from the desert or the shaking of the atgm? and does they lower their atgm just to re-positioning to get a better angle?
[align=center]Sorry i cant into English...
[/align]-
solidfire93
- Posts: 491
- Joined: 2015-06-26 14:21
Re: Puma ATGM bug !
still the BMP-2 is better than the PUMA (ATGM) imho !
i chased T-90 and we couldn't destroy it because of the shaky ATGM !
you can't wait all the time!
its not broken by any mean but still annoying as hell.
i chased T-90 and we couldn't destroy it because of the shaky ATGM !
you can't wait all the time!
its not broken by any mean but still annoying as hell.





