R-Dev's, does !runnext actually crash servers?

General discussion of the Project Reality: BF2 modification.
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Astartes
Posts: 22
Joined: 2013-08-20 16:19

R-Dev's, does !runnext actually crash servers?

Post by Astartes »

As an admin, I've been told to never use the !runnext command as it will increase the chance of a server crash. Well, I've only ever used it a very small number times and everytime the server was fine but yet I still hear disapproval towards using it.

But is this actually true, R-Dev's? Does !runnext increase the chance of a server crash?

This is a question for the Dev's (as they're the only people I trust it comes to what does and doesn't affect server stability) so please don't respond if you're not a dev.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

We dont run servers. So i dont think we are the most knowledged in that regard. I doubt the command itself will crash.
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celticalliance
Posts: 41
Joined: 2011-05-10 10:46

Re: R-Dev's, does !runnext actually crash servers?

Post by celticalliance »

I use this command quite a bit and the server never crashed.

And no, I am not a dev but a regular user of a PR server. I think that's just as trustworthy as a dev would be.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: R-Dev's, does !runnext actually crash servers?

Post by Rabbit »

Never had an issue when I was admining.
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AfSoccer "I just don't see the natural talent."
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whathe12
Posts: 62
Joined: 2010-05-30 15:43

Re: R-Dev's, does !runnext actually crash servers?

Post by whathe12 »

No, using !runnext doesn't increase the chance of a server crash. I've used it a few times and have never had a server crash as a result of it. One thing I have speculated though, is that certain maps could possibly increase a chance of a server crash upon transitioning and loading into the map, Pavolsk Bay is one that comes to mind, but with the 1.3.5 update it seems like server crashes are becoming much more rare.
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