Heli Missiles

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oldfagging_since_.9
Posts: 6
Joined: 2015-11-04 22:39

Heli Missiles

Post by oldfagging_since_.9 »

As if it wasn't enough changing some heli missiles with TOW's instead of Hellfires, but now they are changed to turn less.That makes them useless on low view distance maps.
Let me explain..
(here excluding the dive tactic because it takes 5mins to reach ^1200 alt for a proper dive)

Maps like Muttrah City/Beirut require different approach so that the gunner has more time to shoot at stuff, it's called side-angle approach.You dont lose the angle the same way when you fly directly towards the target.
This tactic is now literally useless (from my latest experience).

I know you've been trying to slowly make CAS assets un-usable in the latest updates and I see you've also been "dumbing" down the gameplay in assets in general, but thats for another thread..So can you please consider making heli missiles (given the fact that they've already been nerfed to literal shit in previous updates[no splash;less speed;retarded spinning]) useful again?Thanks for reading and have a nice day.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Heli Missiles

Post by Rabbit »

Make the useful or overpowered again?
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AfSoccer "I just don't see the natural talent."
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oldfagging_since_.9
Posts: 6
Joined: 2015-11-04 22:39

Re: Heli Missiles

Post by oldfagging_since_.9 »

Rabbit wrote:Make the useful or overpowered again?
Heli Missiles have lost their "overpowerness" since 1.0 OPEN BETA.
Just because you've put 50 easy targets (=hint 100 players) on the other team, doesn't mean the missiles are overpowered.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Heli Missiles

Post by viirusiiseli »

Rabbit wrote:Make the useful or overpowered again?
Useful/usable. I can attest OPs statement. I know it probably wasnt the intention here but heli missiles ended up getting really annoying to use.

Most problems occur in medium view distance maps such as Shijia Valley, Muttrah City, Beirut, Burning Sands and Vadso City. Targets are hard to hit in these maps now.

While using the angled attack the gunner still has angle on target but the missiles just wont track to target. It essentially limits the tactics you can use in a medium VD map.

If the pilot avoids hovering still, like he is supposed to, the effective engaging time for enemies is probably halved. Especially with the angled attack OP is talking about. The pilot has to fly straight toward the target in a fly-over attack type instead of being able to us an angled attack. Just so the missiles track and hit.

The angle constraint for missiles is really harsh right now. That coupled with the previous nerfs such as heli speeds, missile damage and AA buffs, well, there isn't much left. Longer view distance maps are about the only ones you can feel useful in anymore.
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Heli Missiles

Post by PricelineNegotiator »

viirusiiseli wrote:Useful/usable. I can attest OPs statement. I know it probably wasnt the intention here but heli missiles ended up getting really annoying to use.

Most problems occur in medium view distance maps such as Shijia Valley, Muttrah City, Beirut, Burning Sands and Vadso City. Targets are hard to hit in these maps now.

While using the angled attack the gunner still has angle on target but the missiles just wont track to target. It essentially limits the tactics you can use in a medium VD map.

If the pilot avoids hovering still, like he is supposed to, the effective engaging time for enemies is probably halved. Especially with the angled attack OP is talking about. The pilot has to fly straight toward the target in a fly-over attack type instead of being able to us an angled attack. Just so the missiles track and hit.

The angle constraint for missiles is really harsh right now. That coupled with the previous nerfs such as heli speeds, missile damage and AA buffs, well, there isn't much left. Longer view distance maps are about the only ones you can feel useful in anymore.
I outlined this very clearly in another thread and the devs seemingly ignored it. I don't think they care; they have a huge hard-on for infantry and despise heavy assets.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Heli Missiles

Post by viirusiiseli »

PricelineNegotiator wrote:I outlined this very clearly in another thread and the devs seemingly ignored it. I don't think they care; they have a huge hard-on for infantry and despise heavy assets.
A lot of people also mistake good players with the asset being over powered.
Cristo_Elite
Posts: 4
Joined: 2015-11-26 00:30

Re: Heli Missiles

Post by Cristo_Elite »

CAS is just a gamble for high stakes nowadays. You wait 20mins just to get killed by first AA that magically goes through all your flares. Or you get lucky and actually kill 80 Bluedrakes before some milsim CAS guy dives on you from 5600 meters.
crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

Re: Heli Missiles

Post by crazygamelover »

viirusiiseli wrote:A lot of people also mistake good players with the asset being over powered.
Dear lord, the irony. So by that logic, aren't those who use AA to shoot down CAS within ten minutes just 'good players', not over-powered?
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Heli Missiles

Post by Navo »

Oh it's this thread again

As long as AA is as broken as it is CAS won't be underpowered.

Also, not having the balls to call for a CAS buff on your main account :lol:
Last edited by Navo on 2015-11-27 13:36, edited 2 times in total.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Heli Missiles

Post by viirusiiseli »

crazygamelover wrote:Dear lord, the irony. So by that logic, aren't those who use AA to shoot down CAS within ten minutes just 'good players', not over-powered?
Did I say AA is overpowered? No. Of course people who manage to shoot helis down know what they're doing. Don't read between the lines.

Lots of people do say that CAS is overpowered though, when it is just skilled people using it.
Navo wrote:Oh it's this thread again

As long as AA is as broken as it is CAS won't be underpowered.

Also, not having the balls to call for a CAS buff on your main account :lol:
AA is not broken, just because you don't kill a heli with every shot doesn't mean it is. AAs kill helis every round, but with varying success. That's how it works in real life too m80. As an example from the worst end, strela's hit rate is around 30-40%, with kill rate being even lower than that.

Don't be coy, who are you claiming OP to be?
Last edited by viirusiiseli on 2015-11-27 14:24, edited 1 time in total.
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Heli Missiles

Post by Navo »

viirusiiseli wrote:
AA is not broken, just because you don't kill a heli with every shot doesn't mean it is. AAs kill helis every round, but with varying success. That's how it works in real life too m80. As an example from the worst end, strela's hit rate is around 30-40%, with kill rate being even lower than that.
Seeing Aircraft have magic lock-on warnings for IR missiles, I assume the AA systems in PR are not reality-based.
oldfagging_since_.9
Posts: 6
Joined: 2015-11-04 22:39

Re: Heli Missiles

Post by oldfagging_since_.9 »

PricelineNegotiator wrote:I outlined this very clearly in another thread and the devs seemingly ignored it. I don't think they care; they have a huge hard-on for infantry and despise heavy assets.
Yeah, noticed this too..It could easily be fixed with just lowering the player amount as stupid as it sounds.I've played multiple rounds with below 70 players in 1.0 and you could feel the balance between assets and infantry R-DEVs perfected throughout the years.
Cristo_Elite wrote:CAS is just a gamble for high stakes nowadays. You wait 20mins just to get killed by first AA that magically goes through all your flares. Or you get lucky and actually kill 80 Bluedrakes before some milsim CAS guy dives on you from 5600 meters.
Even though you won't be able to reply I'll say I agree.The randomness as a whole (not only talking about assets) is something that does not belong in games.(Maybe in simulators)
Navo wrote:Oh it's this thread again

As long as AA is as broken as it is CAS won't be underpowered.

Also, not having the balls to call for a CAS buff on your main account :lol:
I'm gonna have to disagree.
That guy below you nailed it..
Navo wrote:Seeing Aircraft have magic lock-on warnings for IR missiles, I assume the AA systems in PR are not reality-based.
The balance between realism and gameplay is what got really messed up after many of the changes developers did.(Lets not forget pre-1.0 the balance was perfection)This is about all - infantry, assets, timers etc. etc.

Have you ever wondered how many feedback threads there are of people literally complaining about all this?No, it's not the same guy making those threads, it's all different people.And this is very well being noticed in-game too, if any of your blue tags still play your mod.
Perhaps you should consider reading these threads and doing something about it, as at this point PR is only holding alive because of the very appealing for new players mix of Call Of Duty and Arma 3 infantry gameplay.Literally the only thing you cared about in every update.

But that's enough rant as im going off-topic (it's inevitable).
I'm just going to assume around 10 people will come here to trash talk me and the other people with common sense, but I will ask you for one thing. - Atleast try and play every different aspect first, so you are not talking out of your arse.
Chuva_RD
PR:BF2 Contributor
Posts: 300
Joined: 2013-03-30 18:51

Re: Heli Missiles

Post by Chuva_RD »

viirusiiseli wrote:As an example from the worst end, strela's hit rate is around 30-40%, with kill rate being even lower than that.
If it is and sample of shots represent flaring&shooting cobra above Muttrah then three strelas have 65%-78% chance of one and more hits, in three runs this chance raises to 95%-99%. In one round where I was MEC team had two Gjigit's and two Strela but however Cobra performed roughly 10 runs on city not being hit.

If chopper pop flares there are very very few chances to hit it with AA, not more than 1 shot of 20 and even less.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Heli Missiles

Post by X-Alt »

Navo wrote:Seeing Aircraft have magic lock-on warnings for IR missiles, I assume the AA systems in PR are not reality-based.
Gameplay>> Realism. We're simply asking that as it's pretty easy to engage a helicopter from up close with AA, at least give them the chance to fight back, no?
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Heli Missiles

Post by rPoXoTauJIo »

I'd rather say it's technical issue that we dont have multiple target systems. Hell, even physics is being ignored on F&F missiles when they're locked.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
oldfagging_since_.9
Posts: 6
Joined: 2015-11-04 22:39

Re: Heli Missiles

Post by oldfagging_since_.9 »

Bump.
Can't someone responsible respond?Lately I even figured out you can't shoot more than one missile on straight down dives anymore..They just dont track.

I don't get why is there even a feedback section if only 1/10th of the threads made are replied to by developers. :(
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Heli Missiles

Post by Murphy »

Just because they don't comment does not mean they are unaware, it's usually just easier for them to take note of peoples point of view and work from there. If a dev were to refute/justify/agree with every point of view they would have 10k posts and have no free time to work on the issues.
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solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Heli Missiles

Post by solidfire93 »

hold on how many time you have to click in-order that the missiles turn and hit the target ?
(LG) i mean....

i tried this my self on Saaremaa in Mi-28N Havoc while you dont see shit even with Thermal !
i noticed that heli was stable and i wasn't spamming my fire key to rapid fire the missile !

but still i missed 3 missile and LAV was still alive...(i was patient and leaded the target)

i mean you can't get a laze from a team-mate all the time(while nobody answer you or help you out nowdays)
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Heli Missiles

Post by PatrickLA_CA »

The thing is that you have to actually hit it if it is a vehicle since the splash damage on vehicles has been removed from Hellfires for some reason. Are you sure you were shooting LGs? You can click as many times as you want until the missile impacts and it will update its path every time you click.
Also in the last patch the Hellfire turn rates have been decreased which means that the target shouldn't be more than 30 degrees to the left or right of the helicopter otherwise, the missiles won't be able to turn successfully. CAS has been nerfed a lot in the last couple of patches...
In-game: Cobra-PR
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Heli Missiles

Post by Spook »

If the target is stationary dont make the mistake of spamming the fire button. Click a couple of times and when you are sure your last click was on target, just let it fly and hit. In most cases the mouse spam just leads to misses cause you tend to miss click shortly before impact.
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