PR:Z minimod Presentation

General discussion of the Project Reality: BF2 modification.
Onil
Posts: 1232
Joined: 2007-08-19 09:50

PR:Z minimod Presentation

Post by Onil »

Project Reality: Zombie Apocalypse Survival MiniMod Presentation:

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Since it's Christmas and we're getting closer to a release, we though it was time to make a proper presentation of the minimod and of what's to come in early 2016.

- Project Development Q&A:

- What is this Project about?
This project started in 2012 with the objective of creating a minimod focused on Survival, using the concept of the movie "Hunger Games" and how that concept was later used in Survival Game Events in Day-Z and other games/mods. SGE is a 1 Life Event in which you have squads of two facing each-other in a Death Match, where every player spawns unarmed and has to find weapons in order to survive and kill as many opponents as possible. We've run 8 successful SGE so far.
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- Why include zombies?
Since the PR Community had been requesting a zombie minimod since 2006 and zombie stuff had become so popular the past couple of years, it was the obvious choice to include them in the further development of the minimod. However, we mostly only added them as an extra distraction and risk to the survivors.
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- What's the difference between the SGE and the PR:Z?
We can distinguish them as different "game-modes" of the same minimod. While the SGE is a 1 Life DM Event with strict rules and no zombies, PR:Z is a more public type of game-play, with zombies. In SGE your objective is to kill all other survivors while in PR:Z there is no other objective than to survive and you can choose who to be friendly with and who to kill.
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- What's different in PR:Z in comparison to other Zombie games?
PR:Z was developed with the issues of DayZ game-play in mind. We wanted to achieve a more Balanced PvP and for that we developed a Humanity System that limits how many survivors you can kill and which circumstances you can kill them. Besides the fact that you can actually also play as zombie and hunt the survivors.
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- How does the Humanity System work?
Similar to how the Civilian System worked in PR, you have Unarmed and Armed Survivors. That distinction is used in how many points you loose if you kill one or the other. You start with X points and if you reach 0 or negative points you will be switched to the zombie team. You can gain points by killing zombies in order to be able to kill more survivors. This system is only used in PR:Z, not in SGE.
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- Which maps are available to play in PR:Z?
We started only with Ramiel for the SGE and later on modded Dovre for PR:Z. We have also modded Hades Peak for a bigger amount of players and a more open-world environment. We are currently working on Grozny for PR:Z. Even though all maps have Coop layers, none are to be played on local/single-player as the minimod is meant to be played in multiplayer only.
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- What's planned for the future of PR:Z?
Besides adding new maps like Grozny and perhaps Shikotan Island. We've planed to improve the minimod to allow a bigger amount of players in the Survival Game Events as well as add a new game-mode called Rivalry.
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- What is Rivalry?
While SGE is squad focused and PR:Z is either individual or group focused, Rivalry will be team focused. Unlike the other game-modes, you will not be fighting against players in your own team anymore and there won't be any zombies. In Rivalry, you have two teams of survivors facing each-other while attempting to place a Strategic Base-Camp and destroy their opponents one. It works similar to CNC but with the SGE/PR:Z dynamics, meaning that you still start unarmed and have to find loot.
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- When can we play this minimod?
SGE are usually organized once per month mostly with regular players but there will be more publicly announced events in the future. PR:Z is still being tested so we will have a Open Beta in February and hope to run a public server soon after that. It might however only be populated once per week, similar to a weekly event. Rivalry will most likely only be played in May, when we plan to release our final version of the minimod.
That's it for now. You can expect more news after new years eve.

And if you keep an eye on my Twitch you might catch some previews ;)


Project Developers:

- Project Lead: Onil - Project Managing, Concepts, Map Audits
- BF2 Coder: [R-DEV]M42 Zwilling - Weapon & Vehicle Coding
- Python Coder: [R-DEV]Mats391 - PR:Z Python Coding
- Python Coder: Hjid - SGE Python Coding & BF2 HUD Coding - Retired

Project Contributors:

- Coder: [R-CON]UTurista - PR:Z Control Panel
- Coder: [R-CON]rpoxo - Vehicle Coding
- Mapper: Rabbit - Map Tweaks
- Exporter: Cassio - Exporting/Fixing meshes - Retired
- Supporter: Tobi-the-fraggel - Map Audit Support
- Supporter: FFG - Testing Support
- Hosting: Blip - SGE/Test Server Provider
- Hosting: Zrix - PR:Z Server Provider

To see the full credits list, visit our Discord Server.


Here's our PR:Z Project Timeline:

00-03-12 - Project Started
12-05-12 - Project Announced
--- SGE Hard Work & a Few Closed Beta Tests - Ramiel Only ---
25-01-13 - 1st SGE Tournament Round
16-02-13 - Final SGE Tournament Round
30-03-13 - 2nd SGE Event
--- PR-Z Hard Work & a Few Closed Beta Tests - Ramiel Only ---
27-07-13 - 3rd SGE Event
--- PR:Z Hard Work & Improvements - Dovre Added ---
01-02-14 - PR-Z Open Beta Start
08-02-14 - PR:Z Open Beta End
--- Long Break & PRT Work ---
29-12-14 - Project Resumed - Hades Added + Ramiel Updated
09-02-15 - 4th SGE Event
22-03-15 - 5th SGE Event
17-04-15 - 6th SGE Event
22-05-15 - 7th SGE Event
--- Long Break & PRT Work ---
09-11-15 - Project Resumed - Grozny Added + PR:Z Update
13-12-15 - 8th SGE Event


We plan on having a few closed beta tests of PR:Z before the end of the year and mid January, before the Open Beta. Besides our usual SGE once per month.

EDIT: We're gathering our community on Discord.

https://discord.gg/0lXdslaItSx8nZDX

Join us there! Stay in touch and up to date with what's being done and organized. Participate in the discussions, play the game and get reserved slots and invites to our private events.

On another note, if anyone is interested in helping out with modding, testing or simply wants to chat about the minimod, feel free to PM me or come find me on TeamSpeak (3dac.co).

Cheers,
Onil
Last edited by Onil on 2016-01-27 16:15, edited 15 times in total.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

re: PR:Z minimod Presentation

Post by Onil »

reserved for videos:

First SGE - Ramiel:

by Moulin

First PR:Z Test:

by Spook

Second PR:Z Test:

by Spook

Second PR:Z Test:

by Philrow

Highlights from Second PR:Z Test:

by Nate

Highlights from Second PR:Z Test:


by Murkey

PRZ First Open Beta:



by Lamarr

Recent SGE:

by Moulin

Recent SGE:

by Norby

Recent SGE:

by Spook

Recent SGE:

by FFG
Last edited by Onil on 2016-01-19 14:10, edited 9 times in total.
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Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

re: PR:Z minimod Presentation

Post by Ratface »

Neat, looking forward to it! :D
Kaombo
Posts: 14
Joined: 2015-11-04 16:41

re: PR:Z minimod Presentation

Post by Kaombo »

Speechless.. :D
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Ohhh, nice presentation! I'd love to play PR:Z again (and SGE for that matter, but haven't played that yet). Also looking forward to Rivalry, really like the concept :) .
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Friado
Posts: 18
Joined: 2014-07-24 21:43

re: PR:Z minimod Presentation

Post by Friado »

I really want to try out Rivalry!
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SIDEKILL3R
Posts: 394
Joined: 2013-02-28 06:45

re: PR:Z minimod Presentation

Post by SIDEKILL3R »

I remember a year or so back when it was beta for PR:Z i still have raw footage of PR:Z on my other PC... this is very good to see this is going to open beta hopefully i can have some fun with a few of my friends on there keep up the work
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

re: PR:Z minimod Presentation

Post by Rabbit »

Exams are over Onil, use and abuse me.
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AfSoccer "I just don't see the natural talent."
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

re: PR:Z minimod Presentation

Post by Arc_Shielder »

This is looking real good. I'm glad to know that you're still working on it. :-D
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

re: PR:Z minimod Presentation

Post by Rhino »

Looking really nice Onil :D
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Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

re: PR:Z minimod Presentation

Post by Panzerfire »

O_O

ZOMBIEEEEEEEESSSSSSSSSSSSS!!!!

Hahaha my firend Yuri and I are already daydreaming of all the stupidness we're going to pull as survivors. xD Really looking forward to this.

What a Christmas, what a lovely Christmas!

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

re: PR:Z minimod Presentation

Post by Murphy »

Fantastic work! Great to see you're closing in on your goal. I'm just a bit curious as to why you decided against a "Single Player" mode, it seems like it would be a nice way to spend a bit of time against the Zombies. I'm guessing there is another angle I'm not seeing though.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

re: PR:Z minimod Presentation

Post by Onil »

Murphy wrote:Fantastic work! Great to see you're closing in on your goal. I'm just a bit curious as to why you decided against a "Single Player" mode, it seems like it would be a nice way to spend a bit of time against the Zombies. I'm guessing there is another angle I'm not seeing though.
There are two main reasons for the decision against "Single-Player". The first one is that the whole concept is focused on PVP... bots won't be deciding to be friendly or aggressive towards other survivors so the only opponents would be the zombies which are just an extra and not the main oppositions. The second reason is that in order to run it on local, you would need the python files which would also allow you to host a dedicated server. It was my decision from the start that SGE/PR:Z events would only be organized with my supervision as it would be easy for an admin to exploit its features.
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

re: PR:Z minimod Presentation

Post by Murphy »

That makes a lot of sense, any chances of just a Z spamming PR mod (there used to be one for BF2 vanilla that was quite fun)?
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

re: PR:Z minimod Presentation

Post by Onil »

Could easily be done as long as players already spawn with the weapons, but it would but it won't unless all priorities are done and finished with.
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Murkey
Posts: 529
Joined: 2010-02-16 19:33

re: PR:Z minimod Presentation

Post by Murkey »

Thanks for the update Onil,

Rivalry sounds like a hoot. I've really enjoyed all the SGE and PR:Z events I've taken part in, even the ones where I got 0wned. Good times.

Looking forward to it. Cheers, Murkey.
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

re: PR:Z minimod Presentation

Post by solidfire93 »

where can i get this plz

and btw does this going to be in next PR's update or what ?
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

re: PR:Z minimod Presentation

Post by Jacksonez__ »

solidfire93 wrote:where can i get this plz

and btw does this going to be in next PR's update or what ?
i think no
We plan on having a few closed beta tests of PR:Z before the end of the year and mid January, before the Open Beta. Besides our usual SGE once per month.

On another note, if anyone is interested in helping out with modding, testing or simply wants to chat about the minimod, feel free to PM me or come find me on TeamSpeak (3dac.co).
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Valmont
Posts: 159
Joined: 2014-10-21 13:43

re: PR:Z minimod Presentation

Post by Valmont »

This is amazing news Onil!

Thank you very much for keeping this alive over the years and pushing it until release it means alot to lots of people.

Cheers
Onil
Posts: 1232
Joined: 2007-08-19 09:50

re: PR:Z minimod Presentation

Post by Onil »

Valmont wrote:This is amazing news Onil!

Thank you very much for keeping this alive over the years and pushing it until release it means alot to lots of people.

Cheers
Thank you for the kind words Valmont.

To answer the previous posts, PR:Z will not be included into the main mod not only because I very much doubt the Devs would be up for it (being a fictional minimod) but also because I do not really agree with minimods being added to the main mod.

I personally don't like playing Vietnam maps but the fact that those were included, not only increased the size of the mod but means that PR servers run them without any distinction on the type of server. It leads players to having to leave the server if they don't enjoy the "minimod". However, unlike other minimods, PR:Z requires a lot of different files and server settings to work so it will aways need a server that isn't running normal PR.
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