Collidable Parachutes

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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Collidable Parachutes

Post by X-Alt »

Literally the worse feature implemented since the FH2 turrets. I've killed at least 8 jets by parachuting out of an Osprey and waiting for the bad pilots to ram me on Khami. It's also killed half a squad jumping out of a Huey because 3 guys fell onto one chuter. Overall 1\10, please remove from game.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Collidable Parachutes

Post by Mineral »

Forum rules:
Tone
The tone of your post is very important. Always bear this in mind. Everyone has a different outlook, opinion and perception about what a person says and how they say it. It is a good idea to make use of the 'preview' option and review what you have typed, and how you have put it across. It's also a good idea not to post if you are angry about another user's views. Calm down and think your reply through..

Attitude
Constructive criticism is welcome, but should be thought through and subjective. If you don't like something, put forward mature points as to why. A persistently bad attitude and/or negative comments towards the team, the mod or otherwise will lead to your permanent removal from the forums.
Your last few suggestions and feedback points have clearly shown that you lack the knowledge of these 2 points of our rules. I hope you can improve on this. No developer is interested in the tone of your feedback and you are pretty much doing the opposite of what you want to archive, as a developer is more likely to ignore these type of posts than those that write in a mature and subjective way.
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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Collidable Parachutes

Post by X-Alt »

[R-DEV]Mineral wrote:Forum rules:
It's just a little bit of humor inserted into the suggestion, I mean no offense to your dev team, just pointing out how it can be exploited.
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Collidable Parachutes

Post by Acecombatzer0 »

viirusiiseli wrote:
I think the insta-spawn of the parachute kinda makes it impossible for the jet to avoid it.
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Collidable Parachutes

Post by Mineral »

X-Alt wrote:It's just a little bit of humor inserted into the suggestion, I mean no offense to your dev team, just pointing out how it can be exploited.
Well I suggest you put a break then on your attempts to be funny, not working at all in your post's history recently.
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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Collidable Parachutes

Post by viirusiiseli »

Explaining it in a more civil manner than OP then. Parachute collision to jets is not as big of a problem as he makes it out to be. BUT it indeed could be without such collision, losing a 20 minute respawn asset to a guy jumping down with a parachute isn't really ideal. And as he mentioned, if wanted, it can be abused.
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