?EDITOR MODE?

If you find a bug within PR:BF2 (including PRSP), please report it here.
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benedetto1988
Posts: 4
Joined: 2016-01-08 14:37

?EDITOR MODE?

Post by benedetto1988 »

The problem i have is playing coop mode, when the maps loads, i see a lot of things that should not be there.
?how can i solve that?
My PC specs.

i will add a picture soon.

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 10 Pro (10.0.10586)
      Architecture: 64 bits
   Current Culture: Spanish (Spain, International Sort)
       Motherboard: Gigabyte Technology Co., Ltd. H77-DS3H
         Processor: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz (Physical: 4, Logical: 4)
            Memory: 8,00 GB
      DIMM Modules: ChannelA-DIMM1: 4,00 GB @ 1600 MHz
                    ChannelB-DIMM1: 4,00 GB @ 1600 MHz
         Page File: 8,00 GB
    .NET Framework: 4.6+ Release Build: 394254, Runtime: 4.0.30319.42000

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 650 Ti 
   Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
    Driver Version: 10.18.13.6143 (361.43)
    Display Memory: 2,00 GB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Altavoces (Realtek High Definit
 Primary Recording: Micr?fono (Realtek High Definit
  Open AL Renderer: Software
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 99,47 GB, Total: 465,22 GB, FS: NTFS, SSD: False
          Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 99,47 GB, Total: 465,22 GB, FS: NTFS, SSD: False
     Profiles Path: C:\Users\Beni\Documents\ProjectReality\Profiles
                    Free: 99,47 GB, Total: 465,22 GB, FS: NTFS, SSD: False
    Update DL Path: C:\Users\Beni\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 99,47 GB, Total: 465,22 GB, FS: NTFS, SSD: False
   Update Log Path: C:\Users\Beni\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 99,47 GB, Total: 465,22 GB, FS: NTFS, SSD: False

Game Information
----------------
    Installed Mods: pr
       Current Mod: pr
           Version: Standalone - 1.0
        PR Version: 1.3.9.0
          Language: spanish
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: benedetto1988
              Type: Online
 Last Used Profile: True
        View Intro: False
        Fullscreen: True
      Display Mode: 1920x1080@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 8x
             VSync: True
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: High
               EAX: True
benedetto1988
Posts: 4
Joined: 2016-01-08 14:37

Re: ?EDITOR MODE?

Post by benedetto1988 »

Image
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: ?EDITOR MODE?

Post by Mineral »

I've never seen that :o I want it. Looks fancy.
Image
benedetto1988
Posts: 4
Joined: 2016-01-08 14:37

Re: ?EDITOR MODE?

Post by benedetto1988 »

hahahaha i can see all stats of bots, i see speed, ammo, % of life remain, etc. The lines are the orders or the limits on flags.
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: ?EDITOR MODE?

Post by Mats391 »

This could be really useful. Looks a bit like the debug mode. I take it that you did not edit any files manually? E.g. your profile files or server settings?
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Mineral: TIL that Wire-guided missiles actually use wire
benedetto1988
Posts: 4
Joined: 2016-01-08 14:37

Re: ?EDITOR MODE?

Post by benedetto1988 »

I edit aidefault.ai Fight against 32 bots are really boring in big maps. However I put back the original file and the problem persists. Ideas to solve that?

Anyone know how to put more bots in coop maps?
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: ?EDITOR MODE?

Post by tankninja1 »

Are you sure that you didn't get sucked into a digital world created by your father on a mission to save a virtual world?
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: ?EDITOR MODE?

Post by Outlawz7 »

benedetto1988 wrote: Anyone know how to put more bots in coop maps?
When you create a local coop game, set the allowed number of players on the server below 16 and the bot limit will increase to 48.

Anyway, it might be that you need to 'rem' the aiDebug line in aidefault.ai file in \Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\ai

Code: Select all

rem *** PRSP Ai v5 ***

echo **************************************************************************
echo ********************PROJECT****REALITY****AI****LOADED********************
echo **************************************************************************

aiSettings.setNSides 2
aiSettings.setAutoSpawnBots 1

aiSettings.setMaxNBots 64
aiSettings.maxBotsIncludeHumans 1
aiSettings.setBotSkill 0.4

rem To override the amount of bots used in PRSP, use the following lines instead of the three lines above.
rem This will render the ingame menu and serversettings.con bot settings not used, as the following lines
rem of code overrides those settings.
rem Just remove the "rem" in front of the lines to make it read by the game, then edit the numbers as needed.

rem aiSettings.overrideMenuSettings 1
rem aiSettings.setMaxNBots 47
rem aiSettings.maxBotsIncludeHumans 0
rem aiSettings.setBotSkill 0.9

run botnames.ai
aiSettings.setInformationGridDimension 48
[b][color=Red]rem[/color] aiDebug.draw 1[/b]
run aipathfinding.ai
Nice find though :p
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Last edited by Outlawz7 on 2016-01-09 11:28, edited 4 times in total.
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