Kashan Desert Redux

Project Reality announcements and development highlights.
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Kashan Desert Redux

Post by Jolly »

Incoming updates, alert. :p ppp
Jolly, you such a retard.
Beee8190
Posts: 473
Joined: 2011-08-26 13:40

Re: Kashan Desert Redux

Post by Beee8190 »

[R-DEV]Mineral wrote:Spawn timers are the same as in 0.97(as far as I remember them) since v1.3.
And you wouldn't be wrong :) I was however referring to immediate spawn of said heavy assets. Sorry for not being clearer
Glocknade
Posts: 30
Joined: 2014-03-16 08:39

Re: Kashan Desert Redux

Post by Glocknade »

Frontliner wrote:I have an idea concerning the bridge in the NW portion of the map. Instead of "just" having it there, why not create a canyon that runs all the way to the northern edge of the map with enough steepness to deny the movement of tanks and APCs? This way it control over the bridge could become another point of interest for both teams as flanking maneuvers in the northern part of the map are made more difficult. This would also make the outpost area west of it more important for MEC to fortify.
I like this idea; hope the dev sees it. ;-)
Image
xantis
Posts: 36
Joined: 2014-12-05 12:40

Re: Kashan Desert Redux

Post by xantis »

gwa1hir wrote:nice! now i dont have to vomit every time kashan is the next map
Exactly what my mind shouts!
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: Kashan Desert Redux

Post by CR8Z »

Can we have it now?
eversmen_br
Posts: 60
Joined: 2014-01-16 17:43

Re: Kashan Desert Redux

Post by eversmen_br »

_O_ other points of battle or interesting flags could be added , i am starting to get tired of the eternal battle south vs north bunker... after a few years in . Like other maps have a different start layout, and the two teams can clash against each other on different flags.
potatochan
Posts: 328
Joined: 2009-05-22 12:24

Re: Kashan Desert Redux

Post by potatochan »

eversmen_br wrote:_O_ other points of battle or interesting flags could be added , i am starting to get tired of the eternal battle south vs north bunker... after a few years in . Like other maps have a different start layout, and the two teams can clash against each other on different flags.
You could make a whole new map instead of experimenting with new flag layouts. Believe it or not there are people that like the classical kashan thus it gameplay wise it has been kept mostly original but improved locations where I saw issues with. Let's play it first shall we? You can post feedback on it afterwards and i'm still open to work on it for 1.4
Last edited by potatochan on 2015-10-28 13:31, edited 2 times in total.
Image


Image

Image
ctbear1996
Posts: 123
Joined: 2013-09-09 22:36

Re: Kashan Desert Redux

Post by ctbear1996 »

Can't find in coop anymore :-|
Nothing
potatochan
Posts: 328
Joined: 2009-05-22 12:24

Re: Kashan Desert Redux

Post by potatochan »

There was no time to redo the Coop layer for the new Version so you gotta wait until our dedicated but small COOP team finishes a new layer for it. :(
Image


Image

Image
ctbear1996
Posts: 123
Joined: 2013-09-09 22:36

Re: Kashan Desert Redux

Post by ctbear1996 »

Thanks!
[R-CON]potatochan wrote:There was no time to redo the Coop layer for the new Version so you gotta wait until our dedicated but small COOP team finishes a new layer for it. :(
Nothing
salutcestbooby
Posts: 29
Joined: 2015-04-22 17:43

Re: Kashan Desert Redux

Post by salutcestbooby »

The uav altitude is too high (canadian commander, AAS large layer) and so we cannot spot many things on the ground.
Here with the min zoom level:
Image
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: Kashan Desert Redux

Post by Nate. »

salutcestbooby wrote:The uav altitude is too high (canadian commander, AAS large layer) and so we cannot spot many things on the ground.
Here with the min zoom level:
Image
Thank you, Potatochan is aware of it :)
Image
MirrorsEdge
Posts: 112
Joined: 2009-11-14 01:49

Re: Kashan Desert Redux

Post by MirrorsEdge »

I miss Desert Rats, that map was an epic version of Kashan. Would love to see that back as a Kashan Alt or maybe just a Kashan COOP Alt
Image
Image
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Kashan Desert Redux

Post by doop-de-doo »

Has the chance to turn N and S outpost into underground fortresses passed? ^.^

:evil: B4TM4N :evil:
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Kashan Desert Redux

Post by illidur »

This redo is a great success, no issues.
Frontliner wrote:I have an idea concerning the bridge in the NW portion of the map. Instead of "just" having it there, why not create a canyon that runs all the way to the northern edge of the map with enough steepness to deny the movement of tanks and APCs? This way it control over the bridge could become another point of interest for both teams as flanking maneuvers in the northern part of the map are made more difficult. This would also make the outpost area west of it more important for MEC to fortify.
I like this idea. Don't like the idea of filling this map with statics.
floatplane
Posts: 19
Joined: 2012-03-20 23:04

Re: Kashan Desert Redux

Post by floatplane »

Tried the "new" Kashan a couple of times and it seems the BOTS are getting caught up on the fence at the Insurgent base and self destructing.
Capping the first four flags is simple, as there is no BOT resistance because they are all congregating at their base and dying on the fence.
It can't be just me, as the map I just vacated is having the same problem.
I feel it needs investigation and rectification.
Cheers.
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Kashan Desert Redux

Post by Mineral »

COOP layers are disabled for a reason. They aren't supposed to be played. This will be fixed in next version with a new AI map.
Image
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Kashan Desert Redux

Post by chrisweb89 »

Bring back the terrain of old kashan, that smoothing just made it even more impossible for infantry outside of bunkers, if it wasn't hard enough before. Getting rid of the plateau on the center hill and other area that allowed you to build FOBs in a low dip protected from more than one direction was a mistake.
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: Kashan Desert Redux

Post by W.Darwin »

illidur wrote:This redo is a great success, no issues.

Quote:
Originally Posted by Frontliner View Post
I have an idea concerning the bridge in the NW portion of the map. Instead of "just" having it there, why not create a canyon that runs all the way to the northern edge of the map with enough steepness to deny the movement of tanks and APCs? This way it control over the bridge could become another point of interest for both teams as flanking maneuvers in the northern part of the map are made more difficult. This would also make the outpost area west of it more important for MEC to fortify.

I like this idea. Don't like the idea of filling this map with statics.

+1 for this idea!!!
Ghrane
Posts: 18
Joined: 2015-07-10 16:46

Re: Kashan Desert Redux

Post by Ghrane »

Is there any chance to get the "1.0" of Kashan for coop play only? I miss flying the A-10 and drill the AI with the 30mm.
Locked

Return to “Announcements & Highlights”