Kashan Desert Redux
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Jolly
- Posts: 1542
- Joined: 2011-07-17 11:02
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Beee8190
- Posts: 473
- Joined: 2011-08-26 13:40
Re: Kashan Desert Redux
And you wouldn't be wrong[R-DEV]Mineral wrote:Spawn timers are the same as in 0.97(as far as I remember them) since v1.3.
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Glocknade
- Posts: 30
- Joined: 2014-03-16 08:39
Re: Kashan Desert Redux
I like this idea; hope the dev sees it.Frontliner wrote:I have an idea concerning the bridge in the NW portion of the map. Instead of "just" having it there, why not create a canyon that runs all the way to the northern edge of the map with enough steepness to deny the movement of tanks and APCs? This way it control over the bridge could become another point of interest for both teams as flanking maneuvers in the northern part of the map are made more difficult. This would also make the outpost area west of it more important for MEC to fortify.

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xantis
- Posts: 36
- Joined: 2014-12-05 12:40
Re: Kashan Desert Redux
Exactly what my mind shouts!gwa1hir wrote:nice! now i dont have to vomit every time kashan is the next map
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eversmen_br
- Posts: 60
- Joined: 2014-01-16 17:43
Re: Kashan Desert Redux
_O_ other points of battle or interesting flags could be added , i am starting to get tired of the eternal battle south vs north bunker... after a few years in . Like other maps have a different start layout, and the two teams can clash against each other on different flags.
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potatochan
- Posts: 328
- Joined: 2009-05-22 12:24
Re: Kashan Desert Redux
You could make a whole new map instead of experimenting with new flag layouts. Believe it or not there are people that like the classical kashan thus it gameplay wise it has been kept mostly original but improved locations where I saw issues with. Let's play it first shall we? You can post feedback on it afterwards and i'm still open to work on it for 1.4eversmen_br wrote:_O_ other points of battle or interesting flags could be added , i am starting to get tired of the eternal battle south vs north bunker... after a few years in . Like other maps have a different start layout, and the two teams can clash against each other on different flags.
Last edited by potatochan on 2015-10-28 13:31, edited 2 times in total.



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ctbear1996
- Posts: 123
- Joined: 2013-09-09 22:36
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potatochan
- Posts: 328
- Joined: 2009-05-22 12:24
Re: Kashan Desert Redux
There was no time to redo the Coop layer for the new Version so you gotta wait until our dedicated but small COOP team finishes a new layer for it. 



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ctbear1996
- Posts: 123
- Joined: 2013-09-09 22:36
Re: Kashan Desert Redux
Thanks!
[R-CON]potatochan wrote:There was no time to redo the Coop layer for the new Version so you gotta wait until our dedicated but small COOP team finishes a new layer for it.![]()
Nothing
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salutcestbooby
- Posts: 29
- Joined: 2015-04-22 17:43
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Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44
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MirrorsEdge
- Posts: 112
- Joined: 2009-11-14 01:49
Re: Kashan Desert Redux
I miss Desert Rats, that map was an epic version of Kashan. Would love to see that back as a Kashan Alt or maybe just a Kashan COOP Alt
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doop-de-doo
- Posts: 827
- Joined: 2009-02-27 12:50
Re: Kashan Desert Redux
Has the chance to turn N and S outpost into underground fortresses passed? ^.^
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illidur
- Posts: 521
- Joined: 2009-05-13 12:36
Re: Kashan Desert Redux
This redo is a great success, no issues.
I like this idea. Don't like the idea of filling this map with statics.Frontliner wrote:I have an idea concerning the bridge in the NW portion of the map. Instead of "just" having it there, why not create a canyon that runs all the way to the northern edge of the map with enough steepness to deny the movement of tanks and APCs? This way it control over the bridge could become another point of interest for both teams as flanking maneuvers in the northern part of the map are made more difficult. This would also make the outpost area west of it more important for MEC to fortify.
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floatplane
- Posts: 19
- Joined: 2012-03-20 23:04
Re: Kashan Desert Redux
Tried the "new" Kashan a couple of times and it seems the BOTS are getting caught up on the fence at the Insurgent base and self destructing.
Capping the first four flags is simple, as there is no BOT resistance because they are all congregating at their base and dying on the fence.
It can't be just me, as the map I just vacated is having the same problem.
I feel it needs investigation and rectification.
Cheers.
Capping the first four flags is simple, as there is no BOT resistance because they are all congregating at their base and dying on the fence.
It can't be just me, as the map I just vacated is having the same problem.
I feel it needs investigation and rectification.
Cheers.
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Kashan Desert Redux
COOP layers are disabled for a reason. They aren't supposed to be played. This will be fixed in next version with a new AI map.
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chrisweb89
- Posts: 972
- Joined: 2008-06-16 05:08
Re: Kashan Desert Redux
Bring back the terrain of old kashan, that smoothing just made it even more impossible for infantry outside of bunkers, if it wasn't hard enough before. Getting rid of the plateau on the center hill and other area that allowed you to build FOBs in a low dip protected from more than one direction was a mistake.
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W.Darwin
- Posts: 310
- Joined: 2009-03-28 19:05
Re: Kashan Desert Redux
illidur wrote:This redo is a great success, no issues.
Quote:
Originally Posted by Frontliner View Post
I have an idea concerning the bridge in the NW portion of the map. Instead of "just" having it there, why not create a canyon that runs all the way to the northern edge of the map with enough steepness to deny the movement of tanks and APCs? This way it control over the bridge could become another point of interest for both teams as flanking maneuvers in the northern part of the map are made more difficult. This would also make the outpost area west of it more important for MEC to fortify.
I like this idea. Don't like the idea of filling this map with statics.
+1 for this idea!!!
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Ghrane
- Posts: 18
- Joined: 2015-07-10 16:46
Re: Kashan Desert Redux
Is there any chance to get the "1.0" of Kashan for coop play only? I miss flying the A-10 and drill the AI with the 30mm.



