After playing PR:WW2 it feels like the bolt action iron-sight rifles do far too little damage in PR:BF2. Both the Lee-Enfield and Mosin have pretty severe rate of fire limitations and it's pretty much guaranteed that you need two good shots to drop someone on average. I understand the logic of doing this for the G3 and other semi-auto battle rifles, but isn't this too much for bolt action rifles?
Taliban medic gets the choice between a Lee-Enfield and an SKS, but right now I don't see any value to offering anything but the SKS unless you want to deliberately handicap yourself even though IRL there are real advantages to the Lee-Enfield compared to an SKS. The SKS might need three shots, but you can shoot as quickly as you can reacquire the target and click.
It might make sense to make all bolt action full power rifles (303, 7.62x51, 7.62x54R, etc) a one hit kill for center of mass/head, and two shots elsewhere. This is something for the devs to figure out though, there are a lot of ways to resolve this sort of issue.
Lee-Enfield/Mosin Damage?
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Lee-Enfield/Mosin Damage?
Humm, taking a look at the .303 (7.7x56mm) round now and it does a lot more damage than the standard 7.62x51mm round, as well as having a much larger damage at range and has less bullet drop to the round:
.303 (7.7x56mm)
7.62x51mm
This is also compared to the 7.92 x 57mm K-98 Round, where the .303 round in normal PR is actually somewhat better and is much better at range:
7.92 x 57mm
I think the real difference between normal PR and PR:WW2, is not the weapons themselves, but the fact that soldiers are all wearing body armour, since these projectiles against someone NOT wearing body armour, has a damage multiplier of 1.7, which means the "78.265" damage of the .303 round gets multiplied by 1.7 so 78.265 x 1.7 = 133 damage, and its 100 damage to get them into a critically wounded state where they need to be revived by a medic.
But this type of round vs body armour only has a damage multiplier of 1.15 and 78.265 x 1.15 = 90 damage, which means they are heavily bleeding, almost in a critically wounded state if they don't get medical attention right away, but they are not down.
So ye, the problem isn't so much the rounds, its the body armour.
.303 (7.7x56mm)
Code: Select all
ObjectTemplate.create GenericProjectile 77_56
ObjectTemplate.material 3762
ObjectTemplate.damage [color=Red][b]78.265[/b][/color]
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage [b]800[/b]
ObjectTemplate.DistToMinDamage [b]3000[/b]
ObjectTemplate.gravityModifier [b]0.2[/b]
include projectiles_common.tweakCode: Select all
ObjectTemplate.create GenericProjectile 762_51
ObjectTemplate.material 3762
ObjectTemplate.damage [color=Red][b]50[/b][/color]
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage [b]400[/b]
ObjectTemplate.DistToMinDamage [b]1000[/b]
ObjectTemplate.gravityModifier [b]0.3[/b]
include projectiles_common.tweakThis is also compared to the 7.92 x 57mm K-98 Round, where the .303 round in normal PR is actually somewhat better and is much better at range:
7.92 x 57mm
Code: Select all
ObjectTemplate.create GenericProjectile 792_57
ObjectTemplate.material 3762
ObjectTemplate.damage [color=Red][b]70[/b][/color]
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage [b]400[/b]
ObjectTemplate.DistToMinDamage [b]1000[/b]
ObjectTemplate.gravityModifier [b]0.3[/b]
include projectiles_common.tweakI think the real difference between normal PR and PR:WW2, is not the weapons themselves, but the fact that soldiers are all wearing body armour, since these projectiles against someone NOT wearing body armour, has a damage multiplier of 1.7, which means the "78.265" damage of the .303 round gets multiplied by 1.7 so 78.265 x 1.7 = 133 damage, and its 100 damage to get them into a critically wounded state where they need to be revived by a medic.
But this type of round vs body armour only has a damage multiplier of 1.15 and 78.265 x 1.15 = 90 damage, which means they are heavily bleeding, almost in a critically wounded state if they don't get medical attention right away, but they are not down.
So ye, the problem isn't so much the rounds, its the body armour.
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solidfire93
- Posts: 491
- Joined: 2015-06-26 14:21
Re: Lee-Enfield/Mosin Damage?
i shot a guy at Al-Basrah point blank 3 shots and he survived(mosin) !?
first shot to the neck
2-to the chest
3 to the head !
heard him scream in pain
and he backed off while his squad mate killed me !
i could have got both of them if he died in the first place !
first shot to the neck
2-to the chest
3 to the head !
heard him scream in pain
and he backed off while his squad mate killed me !
i could have got both of them if he died in the first place !
Last edited by solidfire93 on 2016-01-17 08:12, edited 1 time in total.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Lee-Enfield/Mosin Damage?
That sounds more like server lag not placing your shots in the same place you think your firing them more than the weapons damage, which happens with every gun, just more noticeable when it happens on bolt action rifles since you only get one shot at a time 
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W.Darwin
- Posts: 310
- Joined: 2009-03-28 19:05
Re: Lee-Enfield/Mosin Damage?
Bring back the 0.5 zoom on the SMLE B)
Actually, zoom all the bolt actions B))))
Actually, zoom all the bolt actions B))))
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Lee-Enfield/Mosin Damage?
Shoot in the upper legs, it is an instant kill. I would like to refer to youtube and you end up watching my videos showing how it should be done.
We are staying up!


