This time I have quickly developed the concept of a new game-mode wich would be the equivalent of a Campaign should I say.
I had 2-3 different scenario in mind for this kind of Game-mode.
Basically, this game mode would concentrate the action into defined sequences and add a exciting touch with a modified mechanic that I am yet to be confirmed by the DEV's.
Here it Goes,
1: Hostages rescue
In this first type of scenario, I imagined a map where any Blufor team assault a prison complex with surrounding defenses in order to rescue a special type of hostage.
This is how i think it could work.
Basically, the mode would be like Insurgency. There would be a team with tickets, and a team with a number of tickets corresponding to the numbers of hostage. (It could be 4 hostage in 1 building, 6 in an other building, Etc.)
The whole point would be to pick-up the Unconscious hostage wich would simply be a Kit on the ground with a static object model of a human body tied up. Once the player pick-up the kit, he would only have 1 weapon, the human body he is carrying.
To rescue the target, the player with the ''hostage-kit'' would need to walk back to a Safe-zone that would be the equivalent of the mechanic of a cache.
Pressing Left-click would drop the hostage on the designed triggered spot and would be the only object/weapon to destroy the objective, Reducing the Insurgent or Opfor of 1 ticket.
The game would end when all ''Safe-zone-caches'' would be destroyed (with no explosion animation) by the Hostage-Kit.
2: Intel hunt
This other Campaign game-mode would be the equivalent of Hostage rescue but instead of having a Model of a hostage, It could be a Suit-case or something equivalent to represent that you captured important information!
3: Sabotage
This new mode would Also be the equivalent of Insurgency, The blu-for being an attacking team trying to take out important tool for the Opfor.
The only difference is that the Opfor could also be Armed force such as, Russian VS Canadian.
The Objective of a round could be the sabotage of an airfield. Having an airport filled with static Aircraft, the Blufor would need to plant C-4 on the objective in order to win the game.
Or assault a carrier!
Yep.. That's all I imagined in the last 5 min before posting this thread






