Attack helis physics, flares and missiles

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Rhino
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Re: Attack helis physics, flares and missiles

Post by Rhino »

FFG wrote:Anyways I'd argue that slash damage is still there some extent.
Yes it is, and a hellfire does 100 "splash damage" to an APC with a near miss, which means that you need about 12 near misses to fully destroy an APC from full HP.
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DzCrow
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Re: Attack helis physics, flares and missiles

Post by DzCrow »

what if we do the bf3 system . for exp u have 40 flares ok . but u can only use 5 and u have to wait 10 second to use another 5 and so on . but choper need speed for this to work . and make the pilot have 2 sound 1 for lock and 1 for the missile is coming . so he can pop flare in the right time and run away until the flare get ready again . i dont know if this realistic or no
FFG
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Re: Attack helis physics, flares and missiles

Post by FFG »

DzCrow wrote:what if we do the bf3 system . for exp u have 40 flares ok . but u can only use 5 and u have to wait 10 second to use another 5 and so on . but choper need speed for this to work . and make the pilot have 2 sound 1 for lock and 1 for the missile is coming . so he can pop flare in the right time and run away until the flare get ready again . i dont know if this realistic or no
Ultimately, once the missile fires, there nothing apart from killing the guy that fired the missile that the gunner can do, and doing so doesn't make other missile loose lock.

Most good pilots will preflair anyways and once they get low on fairs just pull out.
Jacksonez__
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Re: Attack helis physics, flares and missiles

Post by Jacksonez__ »

DzCrow wrote:what if we do the bf3 system . for exp u have 40 flares ok . but u can only use 5 and u have to wait 10 second to use another 5 and so on . but choper need speed for this to work . and make the pilot have 2 sound 1 for lock and 1 for the missile is coming . so he can pop flare in the right time and run away until the flare get ready again . i dont know if this realistic or no
and make the pilot have 2 sound 1 for lock and 1 for the missile is coming
In real life you would have probably no clue if you are being locked on or not. It depends on the aircraft radar system and the SAM system. If it locks on heat traces (engine?), you are pretty much fucked. There is no magical beep-lock on sound system. Your radar might give indication that something is coming towards you so you might just and just pop flares. Usually Manpad AAs are built smart so they can avoid flares.

On the other hand, attack helicopters and jets operate beyond manpad range so you don't know know what hit you.

But for transport helicopters, this happens in real life when AA locks on you:



This would never work in PR since this is only a game. But it's kinda brutal in real life.
Navo
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Re: Attack helis physics, flares and missiles

Post by Navo »

Jacksonez__ wrote: There is no magical beep-lock on sound system. Your radar might give indication that something is coming towards you so you might just and just pop flares.
Radar Warning Receivers in jets know the difference between an AA battery's passive radar, being locked by the radar and a missile being fired.



The quick beeping are SAM launches. The thing that sounds a bit like crickets are new SAM radars being picked up the RWR IIRC.
Jacksonez__
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Re: Attack helis physics, flares and missiles

Post by Jacksonez__ »

Navo wrote:Radar Warning Receivers in jets know the difference between an AA battery's passive radar, being locked by the radar and a missile being fired.



The quick beeping are SAM launches. The thing that sounds a bit like crickets are new SAM radars being picked up the RWR IIRC.

Well that looks somewhat frantic :o Does jet radar know if heat seeking missile is coming?
viirusiiseli
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Re: Attack helis physics, flares and missiles

Post by viirusiiseli »

FFG wrote:This video is from 1.3.0. Now I might have missed this in a patch note, but the only changes to hellfires since then is turn rate.

http://youtu.be/A89z0jcumug

P.s. zacky, you're French. Shhh
The missiles hit the APCs directly on both counts m80, also pls zoom in when firing

That's like the CAS equivalent of this:

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Rhino
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Re: Attack helis physics, flares and missiles

Post by Rhino »

Jacksonez__ wrote:Well that looks somewhat frantic :o Does jet radar know if heat seeking missile is coming?
there are a bunch of different types of warning systems.

The most basic is a "Radar Warning Receiver (RWR)" system, which basically can detect if the aircraft is being targeted by a radar or not and since many SAM systems and even many types of AAA are radar guided/controlled or use radar to at least search for targets, this covers most types of threats, as well as being able to detect if another aircraft is locking onto them, or if a radar guided missile is approaching them.

Then there are the "Missile Approach Warning (MAW)" systems which basically can detect if a missile has been launched against them, though a verity of ways, more on this here: https://en.wikipedia.org/wiki/Missile_A ... 29_systems

Little Video:
Then there are other types on top of this but those are the most common.
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solidfire93
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Re: Attack helis physics, flares and missiles

Post by solidfire93 »

Jacksonez__ wrote:
dat view distance tho !
damn wish all Attack heli fly low and fast so we can rek shit up ! (or get shot down by a tank, apc,AA,man pad..etc)

i mean why not switching the flight physics and make it be like the Kiowa,or CAS Huey ?

we really need a IRL Attack heli pilot to help us out with this topic ! :D
iglotruck
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Re: Attack helis physics, flares and missiles

Post by iglotruck »

Jacksonez__ wrote:Does jet radar know if heat seeking missile is coming?
I don't think so, no. The jet might get a warning that someone has locked onto him on radar if that's being used, but not for launch. If a jet sneaks up behind another one and locks him with without the use of radar there's nothing. Radar missiles on the other hand give you a serious warning.
PatrickLA_CA
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Re: Attack helis physics, flares and missiles

Post by PatrickLA_CA »

solidfire93 wrote:we really need a IRL Attack heli pilot to help us out with this topic ! :D
If you like reading get "Apache" and "Hellfire" by Ed Macy. He explains from the moment he started learning to fly to the moment he became one of the best Apache pilots.

As he says in the book, in Afghanistan the British AAC doesn't fly under 2000 ft so as they won't be in the RPG belt which puts them in the SAM belt but since there's a lack of SAMs in Afghanistan that's not that much of a problem, especially with the Westland Apache's HIDAS (Helicopter Integrated Defensive Aids System) which is outfitted on a couple of other British helicopters such as the Chinook and the Lynx. The way they covered they provided CAS to their troops is the were flying over them in circles with a pair of Apaches which is something that in PR is called unrealistic or the UAV method. On the other hand from what I could see on videos, the Americans are flying low.

Oh and another thing that can work in PR is the armaments on their Apaches during the entire deployment were never full. Usually they had about 300 rounds of HEDP, 24 Flechettes and 2 or 4 Hellfires on each helicopter. In PR, this will result in less spam and more frequent reloads which is something that might work and what both CAS people and non-CAS people could agree on.
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Rhino
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Re: Attack helis physics, flares and missiles

Post by Rhino »

PatrickLA_CA wrote:Oh and another thing that can work in PR is the armaments on their Apaches during the entire deployment were never full. Usually they had about 300 rounds of HEDP, 24 Flechettes and 2 or 4 Hellfires on each helicopter. In PR, this will result in less spam and more frequent reloads which is something that might work and what both CAS people and non-CAS people could agree on.
Think that is largely down to the heat and the air density of Afghanistan resulting in the Apache only just being able to get airborne, and that is also only with the aid of a helicopter runway (Chinook could take off without the aid of the runway), so with a full load, it would probably not get off the ground. Not to also mention less weight means better fuel efficiency, resulting in longer range / loiter times which where the most critical thing to the troops on the ground, and them not needing much ammo/munitions to do the jobs they needed while they where on station before their fuel ran low and have to RTB.
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PatrickLA_CA
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Re: Attack helis physics, flares and missiles

Post by PatrickLA_CA »

Yes, that is the real reason for the lower amount of armament even though the WAH-64D is slightly more powerful than the US variant. But in PR, this can make the CAS to have to go back to rearm more often and maybe make the crew take only certain shots instead of spamming the Hellfires over a suspected FOB location.
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LiamBai
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Re: Attack helis physics, flares and missiles

Post by LiamBai »

That is certainly an interesting idea that I do kindof like the idea of.

That said, it'd look pretty weird since the models will still ave 8/16 hellfires on.
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PatrickLA_CA
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Re: Attack helis physics, flares and missiles

Post by PatrickLA_CA »

True, but the hind has tons of stuff on the model which is not what it has in its armaments and barely anyone notices, even though it would be cool to have everything done correctly.
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Outlawz7
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Re: Attack helis physics, flares and missiles

Post by Outlawz7 »

[R-CON]LiamBai wrote: That said, it'd look pretty weird since the models will still ave 8/16 hellfires on.
IIRC the Hellfires arent part of the model.
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X-Alt
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Re: Attack helis physics, flares and missiles

Post by X-Alt »

'[R-DEV wrote:M42 Zwilling;2120002']Weirdly enough, a few of them actually can. Can't imagine it being terribly useful IRL or ingame though. :lol:

The Cow on Sbeneh should have 2x 250kg bombs and 2 Crates, with one passenger.
Rabbit
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Re: Attack helis physics, flares and missiles

Post by Rabbit »

X-Alt wrote:The Cow on Sbeneh should have 2x 250kg bombs and 2 Crates, with one passenger.
Mineral WAS working on it, though I believe he stopped.
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Jacksonez__
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Re: Attack helis physics, flares and missiles

Post by Jacksonez__ »

Rabbit wrote:Mineral WAS working on it, though I believe he stopped.
I guess it's not so simple as this:

make mi-17 drop jet dumb bombs like you drop crates :roll:

I wouldn't say it's a good idea anyways since the Mi-17 gets shot down so easy by FSA since they get ZU-23-2, .50 cal techies, AA manpads and shit. You would need tons of luck to get kills with helicopter barrel bombing :D
PatrickLA_CA
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Re: Attack helis physics, flares and missiles

Post by PatrickLA_CA »

Nah, it will end up hovering at 1000 alt dropping bombs all over the map every 3 minutes.
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