I made this thread specifically for my problem, and I hope it will help some others once the problem is fixed. So here it is:
When I try to export a finished product from 3DsMax9

The image above display my setup and the object I try to export.
The process seems without issue.
What happen although, is the path taken by the file doesn't go to the pre-programmed location ( Wich would be C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_edit\objects\staticobjects\_asia\village\village_objects )
Instead, it directly goes to this folder :
C:\Users\administrator\AppData\Local\VirtualStore\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr _edit\objects\staticobjects\_asia\village
Now. I don't know why it does that, but from the MOD manager of BF2, I can manually select it and implement it in the editor.
What happen is that I can see the model , it is perfectly working with the COL's and the LOD's but when I save the test map and load it in the game, the static ''Garden_Door'' is not appearing!
More information:
Garden_Door.CON
______GeometryTemplate.create StaticMesh garden_door
CollisionManager.createTemplate garden_door
ObjectTemplate.create SimpleObject garden_door
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.creator ADMINISTRATOR-PC:administrator
ObjectTemplate.collisionMesh garden_door
ObjectTemplate.mapMaterial 0 col_metal 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.geometry garden_door
include garden_door.tweak
Meshes
This is how it looks before I tweak the static in BF2 editor (And even when I tweak it it doesnt fix it)garden_door.collisionmesh
garden_door.samp_01
garden_door.samp_02
garden_door.samples
garden_door.staticmesh
To conclude, these are the 2 problems:
-Exportation from 3DsMax to BF2editor is bugged
-Object appear perfectly fine in editor but does not load in-game






