I intend to make a good lod work although.
Rhino? Anyone?

This other one is REALLY Work in progress,
I estimate it might be over in few weeks.

As you might have noticed, the first is The Middle-east hotel, and the other one is Middle-East Tv-House.










They are filled with tones of errors that will take for ever to fix (with some only becoming apparent after you've finished making the model) from making them off of imported meshes, which even your last building still has quite a few elements of the vBF2 TV station in it. Just trust me when I say your far better off making statics totally from scratch, at least when your learning the ropes, further down the line once you've learnt all the areas you can look at editing vBF2 statics but its something I even avoid doing now where possible.W.Darwin wrote:Also, what is wrong with my modern house ): you dont like it







and: https://www.realitymod.com/forum/f189-m ... cture.html[R-DEV]Rhino wrote:I'm only going to say this once and I'm going to be blunt.
If you truly want to learn how to model then importing the vBF2 Hotel and TV Station and editing them is seriously not the way to go about it, as firstly imported models have tones of issues that require fixing, ideally before you even begin to edit the model as otherwise they are going to create bigger issues down the line, resulting in a pretty much vertical learning curve which trust me, will result in these statics never making it ingame in any truly usable state, and secondly, you are really not learning much by skipping over the key processes.
If you truly want my advice, then I advise you to put all you've done on the back burner at the very least, and start with a brand new and a small, simple structure, like the shed in my tutorial, but main point is just to have a very simple structure and the simpler the better, not some kind of modern house with funny curved walls and roofs and certainly not a huge skyscraper, something really basic (would be worth posting ref pictures of something you plan to make to get feedback on how hard it is to make it before starting even, as well as how useful it is for mappers since as a static modeller, you should be working directly with the mappers, finding out what they need and making it, rather than making stuff and hoping they can use it), and finish it from start to finish being 100% focused on it and nothing else, with getting feedback on it in these forums to ensure there are no errors with it, and any errors there are with it you can fix up, or at least learn from for doing your next static.
Finally take note that it is seriously not worth my time on giving you any more feedback on your current method of working so I will not be giving you any more feedback unless you follow my advice.
Cheers.
Yes, but my ''method of working'' you refered to was about editing existing building.Finally take note that it is seriously not worth my time on giving you any more feedback on your current method of working so I will not be giving you any more feedback unless you follow my advice.
1234567[R-DEV]Rhino wrote:and start with a brand new and a small, simple structure, like the shed in my tutorial, but main point is just to have a very simple structure and the simpler the better, not some kind of modern house with funny curved walls and roofs and certainly not a huge skyscraper, something really basic (would be worth posting ref pictures of something you plan to make to get feedback on how hard it is to make it before starting even, as well as how useful it is for mappers since as a static modeller, you should be working directly with the mappers, finding out what they need and making it, rather than making stuff and hoping they can use it), and finish it from start to finish being 100% focused on it and nothing else, with getting feedback on it in these forums to ensure there are no errors with it, and any errors there are with it you can fix up, or at least learn from for doing your next static.