PR standard

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W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

PR standard

Post by W.Darwin »

When it comes to add new map in project reality, The bar to reach is most of the time quite High. Either it be developped by the DEV's or the community, the expectation related to this game are hard.

With time, we have been able to see an evolution in the realism of map environment, wich here I want to make a special mention to Ulyanovsk wich should be an example in future map to have proven realistic and efficient forested area.

Grozy is also part of the latest map-pack released in 1.3 successfully implementing rich urban environment without performance issues.


This is why I came to the conclusion a list of the most realistic map design title of the game could help the future mappers to get a picture of what PR standard should be,

and what should be aimed at, in order to always push the bar higher and enjoy higher warzone environment quality. :D

Below is the list of what I considered being the A-Map of this game,
Assault on Grozny
Korengal Valley
Kokan
Lashkar Valley
Ulyanovsk
Dovre
Nuijama
Sbeneh Outskirt
Fallujah West
Silent Eagle
Shijia Valley
Yamalia
Kamishiyah
Special mention to

Ulyanovsk
Dovre
Assault on Grozny
Nuijaama

Wich possess the attributes to make themselve a solid place in the Podium of the best maps

-Realistic nature environment And/or Urban environment.
-Unique objects/Structure, giving a unique flavor to the map.


These would be the B-Map
Muttrah city
Vadsco city
Kozelsk
saareema
Bijar canyon
Dragon Fly
Fools Road
Asad khal
Assault on mestia
Black Gold
Beirut
Burning Sand
Gaza Beach
Karbala
Xiangshan
Wanda Shan
Kashan Desert
Op Ghost train
Ramiel
Pavlosk Bay
Operation Marlin
Operation Barracuda
These map have been set in this list because indeed, they provide a good amount of fun. Although, they might suffer from High-Bumps terrain with deformed texture, No side-walk(?), Empty urban area, urealistic Forest, Unrealist urbanization ( Placing industrial zone with no real purpose, Making a construction site that doesn't really feel like a construction site.. Etc etc etc)

All these little factor unfluence the immersion you can have while playing in a level.

And finally, C-Map
Operation Archer
Jabal Al burj
Iron ridge
Al basrah
Qwai River
Operation soul rebel
In the C-Map list, we have maps with totally unrealistic natural environment and/or urban environment, and in general, maps that feels more Arcade than Simulation.

I will only explain in deeper details why I placed Jabal in here,
Jabal al burj possess a totally unatural mountain formation environment, being simple bumps made with the editor.

Second, wich is the major point wich brings this map in the C-Class map

is the DAM.

This map is illogical since the mountain formation around the dam has an alternative corridor passage for the water to flow on the eastern side of the map. Making a dam in the area would be useless since when the water level would rise, the water flow would only go around the dam.





In conclusion, I want to specifiy this list has nothing to do with the fun they can provide.

An A-Class map could be more boring than a C-Class.

The point was only as I mentionned above, to provide A canal of thoughts for the future mappers to get an idea of what is and should be aimed at for Realism Quality.

Best example is Nuijaama and Albasrah,
I personnaly don't like Nuijaama, never had good rounds in it. Although, the environment is pretty awesome in that map.

And albasrah is one of my all time favorite :D

But i'm an INS fan :D
Last edited by W.Darwin on 2016-03-25 14:22, edited 5 times in total.
It was nice ^^
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: PR standard

Post by DesmoLocke »

Shijia Valley has always impressed me. A 4km map with multiple areas of interest including a fairly good sized city. I think that is the standard aspiring mappers should start at.

Despite the community growing tired of Muttrah, it is hardly a "B map". You don't get a server dedicated to you 24/7 for being a "B map".

I wish Al Basrah v2 had made it's way permanently in the game. I preferred it over the v1 version.
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PR player since 0.5 (Feb 2007)

W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: PR standard

Post by W.Darwin »

Don't get me wrong buddy!

Muttrah is the PR classic, best map ever so far!

Yet, there are no side-walks in this city... The urbanization looks good, but doesn't have a ''realistic'' feeling.

This classification of maps are about

Realism/arcade

A-title being most realistic, to B, being a mix of both, and C being the most arcade looking maps.



If this rating was about map overall quality, Muttrah would get a Double-A :D
It was nice ^^
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR standard

Post by Rabbit »

DesmoLocke wrote: I wish Al Basrah v2 had made it's way permanently in the game. I preferred it over the v1 version.
https://www.realitymod.com/forum/f196-p ... pdate.html
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AfSoccer "I just don't see the natural talent."
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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: PR standard

Post by viirusiiseli »

tbh quantity over quality in maps

so many maps are beaten to death by overplaying any new addition would be nice

even those map packs that we used to have in 0.9 to spice things up

just a friendly suggestion
xantis
Posts: 36
Joined: 2014-12-05 12:40

Re: PR standard

Post by xantis »

DesmoLocke wrote:Shijia Valley has always impressed me. A 4km map with multiple areas of interest including a fairly good sized city. I think that is the standard aspiring mappers should start at.

(...)
For me Shija is by far a best map in PR. Variety of areas, 2 cities with absolute unique details (temples, restaurants, canals, playground, small budda statues etc). I just love it.

But it has issues with rubber-banding. Therefore immersion suffers badly. Does anybody know could it be fixed somehow? Many maps are now redone, maybe Shija also deserves some mappers love?
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: PR standard

Post by Navo »

viirusiiseli wrote:tbh quantity over quality in maps

so many maps are beaten to death by overplaying any new addition would be nice

even those map packs that we used to have in 0.9 to spice things up

just a friendly suggestion
Remember Barentz Invasion? That map was the bomb in the winter map pack 6 years ago, yet it was never seen again after that.
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: PR standard

Post by W.Darwin »

Btw, go look the thread in my signature, I need to know if i'm in the PR standard heheeeeeeeeeee bye.
It was nice ^^
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: PR standard

Post by Jacksonez__ »

Navo wrote:Remember Barentz Invasion? That map was the bomb in the winter map pack 6 years ago, yet it was never seen again after that.
Operation Northern Lights
Operation Snowstorm (or what the heck was it NOT artic lion)

I played those map exactly once. Why they couldn't be included in PR instead of some event maps? :o

https://www.realitymod.com/forum/f380-p ... t-2-a.html

I would like to see those maps in PR 1.4
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: PR standard

Post by viirusiiseli »

Navo wrote:Remember Barentz Invasion? That map was the bomb in the winter map pack 6 years ago, yet it was never seen again after that.
That was the shit, T-62 vs apache :lol:
Jacksonez__ wrote:I played those map exactly once. Why they couldn't be included in PR instead of some event maps? :o

I would like to see those maps in PR 1.4
Thissssssssssssss
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: PR standard

Post by Pronck »

Korengal Valley best map ever if you just look at the firefights and immersion it offers. However the fact that he map is not "ez win" for BLUFOR makes it an hated map among the majority of the players.
We are staying up!
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: PR standard

Post by sweedensniiperr »

I see your point and agree in general. Not specifically with the maps you've categorized though.

Charlie's point, barracuda and jabal are maps that I don't understand how they are still in PR, or haven't been revised.

Barracuda - a tiny island which somehow is reinforced and defended. And also by the Vietnamese for some reason. Not interesting gameplay-wise and it feels dated.

Charlie's point - a cool map but doesn't really work gameplay wise most of the times.

Jabal - Darwin said it.

Hm, all of those maps have a common theme...
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operativac
Posts: 79
Joined: 2012-10-15 20:24

Re: PR standard

Post by operativac »

This is a nice read Darwin, but I just wanted to touch on a single thing.
My opinion is that sidewalks in PR are bad, and shouldn't be implemented. Just check out Fallujah. You'll get stuck on them while running a lot. Hell, you'll even damage your vehicle on them.
If it is possible to add them with no collision, that would be nice. Otherwise it just hinders gameplay.
:)
Have a nice day,
-op
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: PR standard

Post by W.Darwin »

operativac wrote: If it is possible to add them with no collision, that would be nice. Otherwise it just hinders gameplay.

There are community movement happening right now, We will release a PR-X mappack wich will be seperated content from the official map-pack made only by non-official PR development team. I'll make sure to implement fixed side walks into this ;)
It was nice ^^
operativac
Posts: 79
Joined: 2012-10-15 20:24

Re: PR standard

Post by operativac »

W.Darwin wrote:There are community movement happening right now, We will release a PR-X mappack wich will be seperated content from the official map-pack made only by non-official PR development team. I'll make sure to implement fixed side walks into this ;)
Mate, you're a legend. :D
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: PR standard

Post by matty1053 »

Well, I'll do mine based off of a A,B,C system like your OP.


"A" Rated Maps;
Asad Khal Skirmish. Please, this is the best skirmish map lol
Assault on Gronzy. Easily a amazing map and the # of AAS routes are great. Flanking FTW
Beruit. Great map to play with 100 players and an organized round. Awesome for every asset
Burning Sands. No doubt one of my favorites, however I prefer the old version more
Dovre W+N. Just a sweet and realistic map setting. Never gets boring and flag routes are great
Dragon Fly. It's too fun IMO. INS is by far the best layout! Apartment vs Apartment is fun as hell
Gaza Beach. I like this map, mainly on insurgency though. As on AAS the IDF can easily lose quickly.
Iron Ridge. By far, no doubt, one of the most entertaining maps for the Militia. And for the Russians's it's very great
Khami. No doubt the best asset map in the game. A night layout would be sick
Nuijaama. French rocks the boat in this map!!! The setting is divine.
Pavolsk Bay. The best map for a "Invasion" type map IMO.
Shijia. Seriously, I wish this map was played more. If I had to choose a top map, this would be number one
Xiangshan. I think this map is VERY balanced. But both forces fit great
"B" Rated maps; Is very fun, but playing it too frequent gets boring.
Al Barasah. No doubt a stunning insurgency map, but the cache locations get obvious.
Mestia. It is pretty fun if you have teams that are both very competitive.
Bijar Canyons. It certainly is very fun, but flag layouts can REALLY hurt the map rating.
Black Gold. It's entertaining no kidding. But, the Insurgency layout is way too fun.
Fallujah West. This is the backbone PR INS map, no joke. But playing it every 2 rounds gets boring very quick.
Fools Road. I like this map very much. However, the Flag Layout can hurt. But I think a insurgency layout would be cool. (few improvements needed)
Hill 488. Great map, but it's even better when you have 2 teams that have no clue what they are doing
Jabal. It is fun, but it really can get boring if the US team is braindead.
Kokan. Could be in the A category, but if it wasn't overplayed like it is, It would be in the A rating
Korengal. AAS layout is fun, however if you have the US team that is braindead, it turns boring quick.
Kozelsk. Get's very fun at first, but it will get boring even quicker as the Russians on AAS w/ Tunnels flag
Lashkar. If it wasn't for the AAS layout, this map would be "A" rated.
Muttrah. Obviously the most known PR map (other than Kashan I think). But it's fun if you play as the MEC IMO.
Ghost Train. Really underplayed map, but the map IMO is not made for 100 players.
Marlin. Map really is fun in the AAS viewpoint. Insurgency one varies on the ALT/STD layouts.
Qwai River. Want a "You cross the bridge, you die!" type of feeling? Play this map when it's a stalemate.
Saareema. This map is fun, but if you have ONE team that is terrible, just go hit the bed.
Sbeneh. It's by far one of the best insurgency maps IMO. But, it can get very out of hand if the Syrian Rebels don't have a good team.
Silent Eagle. Great map for the Ruskies and the Germans. but it can get boring depends on flag layout.
Ulyan. It's VERY addicting, but it will get boring after a while.
Vasdo. When the island flag is in play= Fun shit. When the island flag isn't in play= Meh.
Yamalia. Great armor map and somewhat infantry friendly. However will get boring if you play it 2 times in a day IMO.
"C" Rating; MEH - Why is this even being played?
IA Drang. If you know me well, you will know why I dislike this map. It's fun when your the NVA lurking' in the bushes.
Charlies Point. This map seemed to have good potential, but on Public Servers it's worse than a dog pound that hasn't been cleaned in a month.
Haedes Peak. It's fun, to a point. But darn it gets sluggish after a while.
Karbala. I hate it. The caches are way to predictable. Just have a squad in a blackhawk flying around the map and drop them in various locations.
Kashan. It's a lot better this version. But, it gets very boring if you play it more than once.
Barracuda. Don't get me started. It's a great map, but the NVA being on this map is BEYOND ME.
Op. Soul Rebel. It's very fun in CAS, but none the less it's boring. I dont' know why this map is here or even played on public servers. Shikotan was much better IMO.

Ramiel. First, I'll get it off of my back. This map is utter garbage if you have ONE MISORGANIZED TEAM. However the map gets boring on AAS.
Tad Sae, yes it's fun. However, I think the map is way to old. A replacement would be fine IMO.
Wanda Shan. TBH, this map was fun in .95, but I think it's ruggish now. IT could be replaced with another map easily.
Just my 2 cents. #judgeme
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W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: PR standard

Post by W.Darwin »

matty1053 wrote:Well, I'll do mine based off of a A,B,C system like your OP.


"A" Rated Maps;


"B" Rated maps; Is very fun, but playing it too frequent gets boring.


"C" Rating; MEH - Why is this even being played?


Just my 2 cents. #judgeme



Matty, while I appreciate your opinion on the maps, I want to point out that this was not appropriate for the purpose of this thread.
Also, your comment was hard to read, what you wrote in Quote was too compacted, and overall, not so fun to read. Give it some air to breath :)

As I mentionned multiples time now, I made this place to evaluate and critize the mapping realism.

As of, how realistic a map looks like.


Although, I understand some of you might get confused since I used the term '' Quality ''.


Be warned, you and any other reader, This thread is not about your appreciation of the maps!

This thread is about the observation and exposition of realistic aspects in levels.

Thank you! :D
Last edited by W.Darwin on 2016-03-27 07:25, edited 2 times in total.
It was nice ^^
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