Why the Minimods?

General discussion of the Project Reality WWII modification.
Locked
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

The work on them started as side projects of some team members. PR:WW2 for example was then taken over by community members, getting it up to PR quality. Most of these members are now PR team members though.

The plan is to get both Falklands and WW2 into PR when they're ready, so no worries ;) .

The events held until now were to test the content and gameplay with a larger crowd rather than just the PR testers.
Image
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Why the Minimods?

Post by rPoXoTauJIo »

There's plenty of stuff that can't be done as map-mod aswell.
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: Why the Minimods?

Post by xambone »

All in the same game is ideal. WW2 for when you want to go pretend your in Saving Ryans Privates and Falklands for when you realize how far the development of scopes has really come.
ZektorSK
Posts: 243
Joined: 2015-10-30 08:41

Re: Why the Minimods?

Post by ZektorSK »

I would want to save Ryan... he owes me 50 dolars
Locked

Return to “PR:WWII General Discussion”