[WIP] [Vehicle] [UAF] T-64BV MBT

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w0lf3k
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[WIP] [Vehicle] [UAF] T-64BV MBT

Post by w0lf3k »

Disclaimer: This is still WIP.
I would like to present you a new asset we are working on in PR: UAF team.
Meet 3ds max 3-4 days ago :>

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In additional this can be MEC MBT with ATGM weapon.
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Mineral
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by Mineral »

Very solid start! I'd say some of the round parts of the turrets have a bit too many edges on them and could do with being a bit more optimized.
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w0lf3k
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by w0lf3k »

Like this?
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p.s. what limit of tris for PR?
Last edited by w0lf3k on 2016-03-27 11:46, edited 3 times in total.
Reason: reworked textile part(gun)
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Mineral
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by Mineral »

we don't really use limits. We use averages really :) most tanks in pr range in the 8k-12k range.
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KSVM_UA_
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by KSVM_UA_ »

Just noticed that this is 3000th topic in Community Modding!
"also known as shittiest PR-team signature pic wearer"
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Jacksonez__
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by Jacksonez__ »

Which factions would use this as I have understood this is the "better" T-72 and was not exported outside USSR?
KSVM_UA_
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by KSVM_UA_ »

1)UAF
2)may be given to Militia on certain maps (without Kontakt-5 ERA and without or with worse Kobra ATGM under designation T-64B)
3)Maybe can be given to MEC as a PH for T-80U in use by some middle-east countries, such as:
-Pakistan
-Yemen
-Egypt
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w0lf3k
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by w0lf3k »

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anantdeathhawk
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by anantdeathhawk »

awesome tank :-P
KSVM_UA_
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by KSVM_UA_ »

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"also known as shittiest PR-team signature pic wearer"
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w0lf3k
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by w0lf3k »

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Zeno
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by Zeno »

Very promising work on a very cool tank!
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Post by AfterDune »

Looks pretty awesome :)
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w0lf3k
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by w0lf3k »

added armor on roof+reworked side armor :>
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edit:
1) i'm right that i must weld everything except(tryed and get additional 2k triangles :( ):
- turret
- cannon&coaxial
- AA MG(WIP)
- "wheels"
2) i must made tracks in 3dmax(how quality they must be then?) or they adding in bf2editor?
Last edited by w0lf3k on 2016-03-28 02:00, edited 4 times in total.
Ratface
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by Ratface »

Sometime in the following weeks I'll be putting out a track-vehicle tutorial for exporting and such, but yea, tracks should be done in 3dsmax. Here's a good way to do them that will make texturing easy later on:

https://web.archive.org/web/20090531165 ... ax_tut.htm
solidfire93
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by solidfire93 »

cool fuking shit m8
keep up the good work
w0lf3k
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by w0lf3k »

MY FACE AFTER OPTIMIZE :D from 17k to ~12k tris
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Mineral
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by Mineral »

Love the flag :p Perhaps make it separate object though. Having all tanks with the same flag on it might seem a bit too 'clone-wars'.
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w0lf3k
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by w0lf3k »

U mean left it unwelded? And can i left unwelded dynamic armor? In future T64 can be also used by Militia, but little be sharped and w/o DA.
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Mats391
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT

Post by Mats391 »

w0lf3k wrote:U mean left it unwelded? And can i left unwelded dynamic armor? In future T64 can be also used by Militia, but little be sharped and w/o DA.
Check how the track skirts are done on the Challenger 2. They are separate object that gets added in the .tweak file of the vehicle. Should do same here.
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