Insurgency & Coop

Suggestions and feedback pertaining to Project Reality Single Player.
Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: Insurgency & Coop

Post by Fastjack »

Technically it works, also the bots floating around.
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Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: Insurgency & Coop Gamemode

Post by Fastjack »

Valmont
Posts: 159
Joined: 2014-10-21 13:43

Re: Insurgency & Coop

Post by Valmont »

Wow Fastjack this is looking amazing! Can't believe you kept working of this all this years! This should be refined and added to version 1.4 or 1.5 of PR for sure as it will be the perfect training ground for new players to understand and play this awesome mode some more.

Keep it up and I hope to see some more footage soon
Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: Insurgency & Coop

Post by Fastjack »

Thx and ... yes, i work really long on this.

But most thanks to dbzao who wrote the insurgency python as an archive/library.
The insurgency gamemode python get mounted like an template in a con or tweakfile.
I needed years to find this out.
Fucking 3 codelines and a map where the ammocaches all placed on navmesh in non-cp and cp strategicareas!

I played several maps in coop insurgency and got only ctd's on khamisiya or how its spelled.
Other maps worked fine.

Problem is the commanderspam. Its hard to handle the temperature of an SA with the different temp values of soldiers and some vehicles. Also the mentioned NO CAP TIME for non-cp sa's is a problem (thats hardcodded, no way around) but also a nice feature because bots not camping unoccupied areas.

I have a theory to reduce the spam (thx to Void).
Giving the ammocache an ai template with an object.ai that have an (new) IT Flag like fixed mg's have.
You can set Temperature TreeNodes in a strategies.ai and this increase the Temperature of an SA with spawned ammocaches (this temperature triggers other strategies).
You can set different strategies to teams. But writing such an strategy.ai with so much SA's and coding all the strategies and Prerequisites for both teams ... :crazy: thats not done yet.

Atleast, you can get the Opfor bots to areas where the caches are spawned. Its like defending.
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