[WIP] [Vehicle] [UAF] T-64BV MBT
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w0lf3k
- PR:BF2 Developer
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT
Lofting not working for me 


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Ratface
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT
It's a pain in the *** 
Really it's gonna be hit and miss. What you can do is add an xform modifier to your rectangle (forgot what he calls it in the tutorial but it's what you want the track thickness and such to be) and try rotating it different direction from the xform modifier. Then try again like you have and eventually you'll find the right combo to make it work right
Took me like 10 tries like this the first time to get it right
Really it's gonna be hit and miss. What you can do is add an xform modifier to your rectangle (forgot what he calls it in the tutorial but it's what you want the track thickness and such to be) and try rotating it different direction from the xform modifier. Then try again like you have and eventually you'll find the right combo to make it work right
Took me like 10 tries like this the first time to get it right
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w0lf3k
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT
i'm stuck at moment with wheels.
Exporting a Tank for BF2/2142 - Battlefield SinglePlayer Forum
1) not symmetry colours
2) after moment with table my model just wont export. creating empty folder with empty meshes.

p.s. dont even know if i'm doing it right
Exporting a Tank for BF2/2142 - Battlefield SinglePlayer Forum
1) not symmetry colours
2) after moment with table my model just wont export. creating empty folder with empty meshes.
p.s. dont even know if i'm doing it right
- Mats391
- PR:BF2 Lead Developer
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT
Exporting is one of the hardest parts for tracked vehicles. I would keep creating the model and wait for Ratface tutorial. Hopefully that will be more step-by-step than the current onew0lf3k wrote:i'm stuck at moment with wheels.
Exporting a Tank for BF2/2142 - Battlefield SinglePlayer Forum
1) not symmetry colours
2) after moment with table my model just wont export. creating empty folder with empty meshes.
p.s. dont even know if i'm doing it right![]()

Mineral: TIL that Wire-guided missiles actually use wire
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X-Alt
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT
tfw not T-80U, still stuck with T-72 for MEC.
Still fresh tho.
Still fresh tho.
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w0lf3k
- PR:BF2 Developer
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT
Maybe smb can make tutorial on simple box with 4 wheels and track? :3
- Mats391
- PR:BF2 Lead Developer
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT
From what i heard Ratface Tutorial will walk you through the process on the example of the Tiger. A simplistic "mini tank" would be nice tho.w0lf3k wrote:Maybe smb can make tutorial on simple box with 4 wheels and track? :3

Mineral: TIL that Wire-guided missiles actually use wire
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Ratface
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT
That isn't a terrible idea actually.
In all honesty I haven't worked with animated UVs yet, only rotational bundles for wheels. For the tutorial though I'm doing a tank that will be using animated UVs more than likely, unless I do them using rotational bundles instead.
I'm going to try to work on the tut a little this weekend, hopefully it won't take too long to get it out. Keep your eyes open in the next few weeks, I'll let you know when I've posted it
In all honesty I haven't worked with animated UVs yet, only rotational bundles for wheels. For the tutorial though I'm doing a tank that will be using animated UVs more than likely, unless I do them using rotational bundles instead.
I'm going to try to work on the tut a little this weekend, hopefully it won't take too long to get it out. Keep your eyes open in the next few weeks, I'll let you know when I've posted it
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Rhino
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT
I would recommend the spline tool with mesh rather than lofting, also has automatic UVs that way and far more control.
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w0lf3k
- PR:BF2 Developer
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT
I made tracks already.
My main problem now is that after "coloring" wheels(even one) as in guide exporter just dont make con and mesh files
My main problem now is that after "coloring" wheels(even one) as in guide exporter just dont make con and mesh files
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w0lf3k
- PR:BF2 Developer
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT
not delete :3
Is this important to weld objects like lights, boxes and etc on tank? welding adds a lot of polys/tris
Is this important to weld objects like lights, boxes and etc on tank? welding adds a lot of polys/tris
Last edited by w0lf3k on 2016-04-02 14:27, edited 2 times in total.
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X-Alt
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- Joined: 2013-07-02 22:35
Re: [WIP] [Vehicle] [UAF] T-64BV MBT
It'd be cool if it were to be rushed into some non-RU vs Militia maps. Dragon Fly with a T-64BV would be cool. Will the rear mounted (T-80 style) fuel tanks be on the model?
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: [WIP] [Vehicle] [UAF] T-64BV MBT
I think T-64BV could replace T-90 in some RUS/Mil maps.
- Dragon Fly
- Grozny (add t64 for rus and "nerfed" t72 for mil)
- Kozelsk
- Iron Ridge
- Dragon Fly
- Grozny (add t64 for rus and "nerfed" t72 for mil)
- Kozelsk
- Iron Ridge
- Mats391
- PR:BF2 Lead Developer
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT
Not really needed. We already have a weaker Russian tank in the works that should be finished soon. It will be the T???BJacksonez__ wrote:I think T-64BV could replace T-90 in some RUS/Mil maps.
- Dragon Fly
- Grozny (add t64 for rus and "nerfed" t72 for mil)
- Kozelsk
- Iron Ridge

Mineral: TIL that Wire-guided missiles actually use wire
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X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: [WIP] [Vehicle] [UAF] T-64BV MBT
Nice T-72B. Kontakt 1, B1?[R-DEV]Mats391 wrote:Not really needed. We already have a weaker Russian tank in the works that should be finished soon. It will be the T???B![]()
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anantdeathhawk
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT
T-80B ???
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BroCop
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simeon5541
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT
Looks awesome so far.
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w0lf3k
- PR:BF2 Developer
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Re: [WIP] [Vehicle] [UAF] T-64BV MBT
I'm just get one thing... i'm waiting Ratface track tutorial more than Warcraft movie 




