air to air missiles

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which would you like?

missiles detonated before contact with plane-easier for anti-air
14
78%
missiles required to hit a plane directly-easier for pilots
4
22%
 
Total votes: 18

BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

air to air missiles

Post by BrokenArrow »

In reality, air to air/surface to air missiles explode before hitting their targets to help reduce the possibility that a pilot can pull his aircraft out of the way before it is too late. so far it doesnt look like bf2 will support this feature of missiles and will rely on a direct hit for the missiles to work. can i expect to see truly realistic missiles in PR?
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

if theres stingers then proximity explosion added, even if there designed for direct hit it could be coded for proximity, that was in BFV and DC
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

these missiles that are firing arent surface to air missiles there like TOWs that there firing at the planes take a look at when the linebacker or tungusta fire when they fire theres proximity explosions
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

yeah i remember that, i was just wondering if they'll put it into the PR mod
BrokenArrow
Retired PR Developer
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Joined: 2005-06-07 18:54

Post by BrokenArrow »

i figure if they want a very realistic mod theres no way around prox. explosions
Eddie Baker
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Joined: 2004-07-26 12:00

Post by Eddie Baker »

BrokenArrow wrote:i figure if they want a very realistic mod theres no way around prox. explosions
Not all anti-aircraft missiles are proximity fuzed. In the case of the Stinger, there is only an impact or contact fuze, and a self-destruct fuze that goes off 15 seconds after firing if no contact with target. Sidewinders, on the other hand, do have a proximity fuze.

We're going to try and be as realistic as possible when it comes to weapons performance, so not every corresponding weapon-type of each "faction" may function in the same way in terms of guidance (or lack thereof), damage and fuzing.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

right, i know not all missiles are the same as far as having proximity fuses, but what i noticed from seeing bf2 videos is that i didnt see any proximity fuses at all. as long as the right performance is put on the right weapons, you will have one happy PR player right here
Tacamo
Posts: 602
Joined: 2004-07-24 14:10

Post by Tacamo »

[R-DEV wrote:Eddie Baker]
BrokenArrow wrote:i figure if they want a very realistic mod theres no way around prox. explosions
Not all anti-aircraft missiles are proximity fuzed. In the case of the Stinger, there is only an impact or contact fuze, and a self-destruct fuze that goes off 15 seconds after firing if no contact with target. Sidewinders, on the other hand, do have a proximity fuze.

We're going to try and be as realistic as possible when it comes to weapons performance, so not every corresponding weapon-type of each "faction" may function in the same way in terms of guidance (or lack thereof), damage and fuzing.
So will you be using optical or radio based proximity fuzes? 8) Also will there be a command detonation option for SAM's with special warheads? :lol:
GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

I would like to see missles that explode's with a proximity, So that way if you are giving chase to an enemy plane you can't just shoot once and be on you'r way. With a proximity missle it might take more than one missle to do the job. Also if it detonated close enough it would shoot shrapnell and all sorts of stuff so that way you have a chance of getting away in a dog fight.


that would make for some GREAT figth's in the air 8) :P
Outlaw289
Posts: 32
Joined: 2005-06-25 05:27

Post by Outlaw289 »

Maybe make the realistic missles have bigger hitboxes so it looks like it is an early explosion missile
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

i just cant believe a plane in BF2 can take a missile and keep going without any difference to its handling or otherwise performance. planes arent very tough, 9 times out of ten id say if a plane gets hit by a missile, its going down in a hurry, that 1 time it doesnt go down, its not going to be able to fly as well as it was or very long.
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Wolfmaster
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Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

true. just another thing to change for pr. *sighs* oh devs you got a hell of a lot of work to do guys.
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Mineral
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Location: Belgium

Re: air to air missiles

Post by Mineral »

Thanks for necro a poll from 2005 whoever you are :p
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