[Urgent] Lightmap issue (target version 1.4)

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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

[Urgent] Lightmap issue (target version 1.4)

Post by Rabbit »

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-[OD-S] Apples
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AfSoccer "I just don't see the natural talent."
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Outlawz7
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Re: [Urgent] Lightmap issue (target version 1.4)

Post by Outlawz7 »

https://www.realitymod.com/forum/f26-pr ... sting.html
Video Settings (if needed):
If the bug has something visually wrong, especially related to lighting or effects, you should post up your Video settings and your GFx card make+model.
also need map location of that door
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Mats391
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Re: [Urgent] Lightmap issue (target version 1.4)

Post by Mats391 »

Rabbit wrote:Image

-[OD-S] Apples
Wait, you are Rabbit not Apples. Whats going on here?
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Mineral: TIL that Wire-guided missiles actually use wire
WeeD-KilleR
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Re: [Urgent] Lightmap issue (target version 1.4)

Post by WeeD-KilleR »

That door is on kokan. In the most northern compound before the DoD starts on the west side of the river. I thought this bug has been reported long long ago.
YAK-R
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Re: [Urgent] Lightmap issue (target version 1.4)

Post by YAK-R »

That's on kokan, at the most northern compound on the west side of the river. Been that way for ageeeeeeeees


pic here Image
WeeD-KilleR
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Re: [Urgent] Lightmap issue (target version 1.4)

Post by WeeD-KilleR »

YAK-R wrote:That's on kokan, at the most northern compound on the west side of the river. Been that way for ageeeeeeeees
Ninja'd also funny how we nearly wrote the exact same thing.
YAK-R
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Re: [Urgent] Lightmap issue (target version 1.4)

Post by YAK-R »

WeeD-KilleR wrote:Ninja'd also funny how we nearly wrote the exact same thing.
ahh tooo fast4me
Airsoft
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Re: [Urgent] Lightmap issue (target version 1.4)

Post by Airsoft »

Apples, report your own bugs.
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Mats391
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Re: [Urgent] Lightmap issue (target version 1.4)

Post by Mats391 »

I hope you are happy. Outlawz spend valuable time to fix this, time he could have spend on updating Seven Gates.
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Mineral: TIL that Wire-guided missiles actually use wire
Rabbit
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Re: [Urgent] Lightmap issue (target version 1.4)

Post by Rabbit »

[R-DEV]Mats391 wrote:I hope you are happy. Outlawz spend valuable time to fix this, time he could have spend on updating Seven Gates.
Please, I saw him playing PR last night, you know devs are not supposed to play PR!
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AfSoccer "I just don't see the natural talent."
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Mineral
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Re: [Urgent] Lightmap issue (target version 1.4)

Post by Mineral »

YAK-R wrote:That's on kokan, at the most northern compound on the west side of the river. Been that way for ageeeeeeeees


pic here Image
DOD is automatically generated by our scripts. Doubt there is a accuracy problem so might be the image is outdated.
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