[Map]Kunar Strike!

Maps created by PR community members.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: [Map]Kunar Strike!

Post by rPoXoTauJIo »

WhatTheHell wrote: So when I try to click ''start server'' in local match making with my map, The PR.exe program shut down before I can even see a loading bar!
Did you set up your init.con according to PR standarts?
Were you running in windowed mode to display errors?
Last edited by rPoXoTauJIo on 2016-04-08 08:30, edited 1 time in total.
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Zeno
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Re: [Map]Kunar Strike!

Post by Zeno »

Did you follow any of the tutorials at all?
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WhatTheHell
Posts: 58
Joined: 2016-04-06 03:51

Re: [Map]Kunar Strike!

Post by WhatTheHell »

here's my init.con

Code: Select all

run TriggerableTemplates.con

endIf

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "CF"
gameLogic.setTeamName 2 "TALIBAN"

gameLogic.setTeamLanguage 1 "English"
gameLogic.setTeamLanguage 2 "MEC"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_cf"
gameLogic.setTeamFlag 2 "flag_taliban"

gameLogic.setKit 1 0 "cf_officer" "pr_cf_soldier2"
gameLogic.setKit 2 0 "taliban_officer" "pr_taliban_soldier1"

gameLogic.setKit 1 1 "cf_assault" "pr_cf_soldier1"
gameLogic.setKit 2 1 "taliban_assault" "pr_taliban_soldier2"

gameLogic.setKit 1 2 "cf_rifleman" "pr_cf_soldier6"
gameLogic.setKit 2 2 "taliban_rifleman" "pr_taliban_soldier1"

gameLogic.setKit 1 3 "cf_support" "pr_cf_soldier3"
gameLogic.setKit 2 3 "taliban_support" "pr_taliban_soldier3"

gameLogic.setKit 1 4 "cf_specialist" "pr_cf_soldier2"
gameLogic.setKit 2 4 "taliban_specialist" "pr_taliban_soldier4"

gameLogic.setKit 1 5 "cf_medic" "pr_cf_soldier4"
gameLogic.setKit 2 5 "taliban_medic" "pr_taliban_soldier5"

gameLogic.setKit 1 6 "cf_riflemanat" "pr_cf_soldier1"
gameLogic.setKit 2 6 "taliban_riflemanat" "pr_taliban_soldier2"

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 500

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1




Also, Right now I am developping a Lake with a Waterfall to it.

Problem is I fall through the water plane. And ... Waterfall?

Image
Last edited by WhatTheHell on 2016-04-08 09:15, edited 2 times in total.
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

With all you collision issues i have a feeling you messed up setting your PR_edit someway or the other. Eitherway testing in the editor isnt the way to do it :) your init is Wrong. The faction setup in particular. Check how other maps have it. But im pretty sure there is a tut on it somewhere. On my phone so cant link you.
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WhatTheHell
Posts: 58
Joined: 2016-04-06 03:51

Re: [Map]Kunar Strike!

Post by WhatTheHell »

Here's my setups

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All the levels are there, compressed, same for the content, compressed.
The objects files is all un-zipped. What else?

Mineral, I saw you edited the layers when I was navigating on the tutorials thread, you added quite a few gamemode!
This mode called 'extraction' I don't know how it would work but I thought about a WW2 map where u would need to save a bunch war prisonner in a concentration camp :)
Last edited by WhatTheHell on 2016-04-08 19:20, edited 2 times in total.
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Mineral
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Re: [Map]Kunar Strike!

Post by Mineral »

Yeah that doesn't tell me anything :p I'm looking at a bunch of folders.

Folder this one to the letter and it will all work as it should:
https://www.realitymod.com/forum/f189-m ... dding.html

Btw this tut will tell you what's wrong with your init about the factions:

https://www.realitymod.com/forum/f354-c ... lines.html

Then again, your map isn't even close to being ready to be tested in game. You skipped about 40 steps so it will continue to crash unless you take your time and follow this list:

https://www.realitymod.com/forum/f189-m ... rs-up.html
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WhatTheHell
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Joined: 2016-04-06 03:51

Re: [Map]Kunar Strike!

Post by WhatTheHell »

I still need to know if the roads are operationnal, The physic of BF2 Editor is not the same as in-game

If I place a bunches of statics and make a finished product, if the roads makes the players slide down it'll take way more time to correct.
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Mineral
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Re: [Map]Kunar Strike!

Post by Mineral »

WhatTheHell wrote:it'll take way more time to correct.
Welcome to BF2 mapping :p
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WhatTheHell
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Joined: 2016-04-06 03:51

Re: [Map]Kunar Strike!

Post by WhatTheHell »

Well,I disagree

You better be doing things in steps and make sure everything is correct

How I proceeded so far,

1 Make quick sketch of the 3d map

2 Quick sketch of texture

3 improve the centers of interest

4 Finished the terrain

5 place statics

6 Correction (testing alone)

7 Repeat 5 and 6 until step 8

8 Profit (beta map test day)

By the way I did as you suggested me, There is 13 different access point to climb up the biggest mountain, with 3 of them being large enough to hold Vehicles, 15 different junction point while you are climbing it, either bein 2 or 3 ways branches wich give you in general Minimum of 3 different possible path for each ground access point to the mountain.

And this mountain is not finished.

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Last edited by WhatTheHell on 2016-04-08 20:16, edited 5 times in total.
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Mineral
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Re: [Map]Kunar Strike!

Post by Mineral »

Well I'm lead mapper but what do I know right and I suppose you could ignore mine and our other mappers feedback if you wish. good luck!
Last edited by Mineral on 2016-04-08 21:13, edited 1 time in total.
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WhatTheHell
Posts: 58
Joined: 2016-04-06 03:51

Re: [Map]Kunar Strike!

Post by WhatTheHell »

Don't talk like you represent everyone please

I was adressing to you not the whole community, and I simply said I disagreed, don't be so dramatic




The reason why I need such early testing is because this map is an innovation in the PR map history and It requires extra care to build roads in such a steep environment.
Last edited by WhatTheHell on 2016-04-08 21:10, edited 2 times in total.
LiamNL
Posts: 585
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Re: [Map]Kunar Strike!

Post by LiamNL »

Look at yourself, talking to a experienced map maker as if you know everything better, even claiming your map is a innovation upon PR. You're the one bringing the drama, stop the mindset and try to comprehend what some have said already, for example that the map is too small, the criticism of mountainous terrain, and many other things mentioned that you seem to be ignoring.
WhatTheHell
Posts: 58
Joined: 2016-04-06 03:51

Re: [Map]Kunar Strike!

Post by WhatTheHell »

I took all the suggestions given by mineral. I am currently downloading the Lightmap sample that I hadn't downloaded.
I made more road access.

And it is Innovation by definition.
in-no-va-tion


[in-uh-vey-shuh n]

Spell Syllables

Examples
Word Origin

See more synonyms on Thesaurus.com




noun


1.

something new or different introduced:
numerous innovations in the high-school curriculum.


2.

the act of innovating; introduction of new things or methods.







I am not claiming its successfull or not, it was just not thought or applied in the past 10+ years of PR.


I disagreed to the '' Welcome to PR mapping '' since I believe its not efficient to build a finished product and only test it in its final stage. ?

Is it prohibited to disagree with an admin?

''Well I'm lead mapper but what do I know right and I suppose you could ignore mine and our other mappers feedback if you wish. good luck! ''

Dramatic in a sense he felt offended and replied with an emotionnal post, the connotation ''good luck'' was sarcastic and pointing his reluctance towards my last reply.

I believe my behavior was far from dramatic at any point.
And I seek to be in good terms with anyone. I never tried to be arrogant in any of my posts.


Anyway the map is bugged..

Image

Tried to reload the light mapping multiple times
Last edited by WhatTheHell on 2016-04-08 23:39, edited 10 times in total.
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Mats391
PR:BF2 Lead Developer
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Re: [Map]Kunar Strike!

Post by Mats391 »

He did not say to only test finished map, but to follow the tutorials that explain you how to go from idea in head to playable in game...
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LiamNL
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Re: [Map]Kunar Strike!

Post by LiamNL »

Many maps have been removed over the lifetime of PR, you can't be certain that it wasn't a concept already, ruling out the innovation part (I do recall a certain Norwegian winter map with the Dutch forces that had quite the mountainous terrain as well). Also you seem to be looking for a hidden meaning behind plainly written words, good luck probably just means to wish you luck. Also most arrogant people don't try to be arrogant, but they just are.
Zeno
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Re: [Map]Kunar Strike!

Post by Zeno »

WhatTheHell wrote: The reason why I need such early testing is because this map is an innovation in the PR map history and It requires extra care to build roads in such a steep environment.
So Mr. Darwin. Can you point out what exactly is so innovative with this map that all us long time mappers have missed?
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: [Map]Kunar Strike!

Post by LiamNL »

I'm guessing he's thinking the limited amount of paths are something special.... or maybe it's the gameplay disrupting fuck hueg mountains that divide the entire map.
WhatTheHell
Posts: 58
Joined: 2016-04-06 03:51

Re: [Map]Kunar Strike!

Post by WhatTheHell »

If all of you were actually doing a little something instead of a little bitching in the community, this game would be much better.


But instead we got a ton of lazy-*** just doing nothing for the mod, and just coming to critic the work of people who actually try to involve themselve.

Grow up damnit!


The forum admins should do a better job at keeping the threads consistent.



The modding section of the forum need to be restricted to members who have been accredited a ''community modder'' Title After doing somekind of Basic tutorial.

This way only the people implied in the community could post in here, Not all the bored people that have nothing else to do.
Last edited by WhatTheHell on 2016-04-09 22:31, edited 2 times in total.
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: [Map]Kunar Strike!

Post by LiamNL »

I am acting according to my age because I am the certain age that I am and not disclosing. (and yes it's a mature age) Who are you to deny people things to do? The devs like to steer community members in their work in a hope that something might make it up to the quality of PR and perhaps get added to the game, others are possibly enthused about the concept but have no skills themselves and provide possible problems or suggestions.

P.S. Drama follows drama(-tic persons)
Ratface
Retired PR Developer
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Re: [Map]Kunar Strike!

Post by Ratface »

WhatTheHell wrote:If all of you were actually doing a little something instead of a little bitching in the community, this game would be much better.


But instead we got a ton of lazy-*** just doing nothing for the mod, and just coming to critic the work of people who actually try to involve themselve.

Grow up damnit!


The forum admins should do a better job at keeping the threads consistent.



The modding section of the forum need to be restricted to members who have been accredited a ''community modder'' Title After doing somekind of Basic tutorial.

This way only the people implied in the community could post in here, Not all the bored people that have nothing else to do.
You do realize Zeno, Mineral, Rudd and Mats are/were all devs, right? The mapping/modelling/coding experience among them?

The only one here without modding knowledge is Liam (sorry if I'm wrong, Liam!) who is just provoking thinking. This is part of all development processes. If you want a real read, check out the long thread on the flak 18. You need to learn to take critique better.

If it's not something you think matters, then ignore it or politely say you disagree. Otherwise use what others have said, think on it, and determine whether or not it applies to what you're working on.

I saw too many threads Darwin made go to shit because he didn't learn to take any critique from the community and then got side tracked trying to defend himself rather than accepting that the people commenting on his work were either trying to help him or to provoke the question "is this really needed?". That's how the development process works, in game-design, in programming, and just about any career that requires some design thought to be put into it.

I myself to like the idea of this map, though I do agree that unless there is plenty of foliage cover that it will turn into a meat-grinder like Asad Khal or Korengal Valley. Reminds me almost of the mountain villages in East Asia or in some areas in South America.

Anyways, just do yourself a favor. Most of the people who are commenting here are trying to give feedback. Take the feedback, think about it for a while, and don't reply until you have decided whether the feedback fits your ideas for the future of your project. If you disagree, that's fine, but just think long and hard about what people mention. Attitude what gets people far in careers. I can attest to that myself.
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