PR:BF2 v1.3.9.0 Changelog
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MoulinKiller
- Posts: 390
- Joined: 2009-12-20 16:01
Re: PR:BF2 v1.3.9.0 Changelog
inbefore 1.3.9.1.1.2.3.4.5.6
good job though deverinos <3
good job though deverinos <3
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Spook
- Posts: 2458
- Joined: 2011-07-12 14:08
Re: PR:BF2 v1.3.9.0 Changelog
roadblocks were fixed long ago. Last time I drove through them in 1.3.6 they broke as they should.'KillJoy[Fr wrote:;2107372']What about the roadblocks ?
Or are you referring to another bug?
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: PR:BF2 v1.3.9.0 Changelog
1.4 will bring way more than just fixes and thus takes timeJacksonez__ wrote:1.4 is actually happening soon?
He is referring to the deploayble roadblocks being easy to destroy i think. And no that is not fixed.[R-CON]Spook wrote:roadblocks were fixed long ago. Last time I drove through them in 1.3.6 they broke as they should.
Or are you referring to another bug?

Mineral: TIL that Wire-guided missiles actually use wire
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Raklodder
- Posts: 940
- Joined: 2013-04-22 08:36
Re: PR:BF2 v1.3.9.0 Changelog
Maybe because they listen to feedback from players unlike EA's shareholders.'Xander[nl wrote:;2107347']It's the first of all games I own that has a steady release of hotfixes instead of saving it all up for big patches. It's lovely. Why is PR the only 'company' doing this?
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=BG=BladeNakamura
- Posts: 38
- Joined: 2015-01-05 01:15
Re: PR:BF2 v1.3.9.0 Changelog
I agree'Xander[nl wrote:;2107347']It's the first of all games I own that has a steady release of hotfixes instead of saving it all up for big patches. It's lovely. Why is PR the only 'company' doing this?
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ChallengerCC
- Posts: 401
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Spook
- Posts: 2458
- Joined: 2011-07-12 14:08
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Kavelenko
- Posts: 29
- Joined: 2015-06-28 03:20
Re: PR:BF2 v1.3.9.0 Changelog
I have a question regarding apparent changes to the deployment of assets on COOP servers. Has the allowable distance from the FOB to the assets changed? I get the impression it has and that there are also limits on the number of FOBS in a game, where can I read about these changes if this is so?
cheers,
Kav
cheers,
Kav
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: PR:BF2 v1.3.9.0 Changelog
Was always 6 FOBs max on COOP and deployment AFAIK no changes otehrwise
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Sgt.German
- Posts: 1
- Joined: 2015-11-28 13:22
Re: PR:BF2 v1.3.9.0 Changelog
Chief I have to address a problem. Ever since the v.1.3.8.0 update, I wasn't able to start a server offline or online. I'd click on the maps and then hit the deploy button and the game then automatically closes its resources and shut downs.
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RAWSwampFox
- Posts: 531
- Joined: 2014-01-05 17:28
Re: PR:BF2 v1.3.9.0 Changelog
Good Evening,Kavelenko wrote:I have a question regarding apparent changes to the deployment of assets on COOP servers. Has the allowable distance from the FOB to the assets changed? I get the impression it has and that there are also limits on the number of FOBS in a game, where can I read about these changes if this is so?
cheers,
Kav
Kave, read my FOB guide linked below. It appears that shortly after I published my guide, the devs went off and changed some code. The maximum number of FOBS hasn't changed but the assets have. If you have assets built on the map but the FOB is destroyed, you can't go build those same assets at another FOB on the map. Example, if you have 3 FOBS up with 2 HMG's at each and one of the FOBS gets destroy but not the HMG's, you can build another FOB clear across the map but you cannot build the HMG's until the others are destroyed. Furthermore, let's say you don't get around to building a 3rd FOB on the map but one of the remaining 2 FOBS' HMG's gets destroyed, you can't rebuild another one because of the #3 FOB HMG's are still up. Does this make sense?
The 200m distance is still there and still a factor, it's just that assets are tied to the FOBS that are up regardless of their position.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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Daytrader
- Posts: 122
- Joined: 2009-11-08 14:48
Re: PR:BF2 v1.3.9.0 Changelog
I started up a coop local server on lan with bots, and i cant see any of the levels below, want to walk around them to practice and get my bearings.
Added Operation Soul rebel (4x4 km) - Ru vs GB - AAS, Skirmish, VW.
Added Ulyanovsk (2x2 km) - Ru vs Ger - AAS,Skirmish. Loading music by Desolator.
Updated Kashan Desert with full rework. (AAS, CNC, VW).
Added Operation Soul rebel (4x4 km) - Ru vs GB - AAS, Skirmish, VW.
Added Ulyanovsk (2x2 km) - Ru vs Ger - AAS,Skirmish. Loading music by Desolator.
Updated Kashan Desert with full rework. (AAS, CNC, VW).
- Mineral
- Retired PR Developer
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- Location: Belgium
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: PR:BF2 v1.3.9.0 Changelog
there will be more coop stuff for next release, hang in thereDaytrader wrote:Ah i see, cheers
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Daytrader
- Posts: 122
- Joined: 2009-11-08 14:48
Re: PR:BF2 v1.3.9.0 Changelog
Ok cheers, i just created a offline server and walked around the maps i could not see in coop, love PR, Thx
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hamish05064
- Posts: 10
- Joined: 2016-04-07 06:25
Re: PR:BF2 v1.3.9.0 Changelog
Receiving Error 1212 i dont know when it would be resolved, just a big frustation for me today
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carmikaze
- Posts: 1038
- Joined: 2013-01-25 15:36
Re: PR:BF2 v1.3.9.0 Changelog
Let me google that for youhamish05064 wrote:Receiving Error 1212 i dont know when it would be resolved, just a big frustation for me today
Error is on your end.







