[Help] 3ds Max9

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BadPotato555
Posts: 8
Joined: 2016-04-24 21:23

[Help] 3ds Max9

Post by BadPotato555 »

Well I worked long time ago on 3ds Max for remodeling bf2 stuffs, however as I started it again, I kind of forgot everything I guess. Still everything worked fine and I tried to export and everything was fine. However when I export no .con or .bundlemesh files will appear. In fact nothing happens other then a new folder. So I checked weather the folder is read-only or whatever but I can't find any mistakes. When I tried it again, some weird .dat file appeard. Can please anybody help?!
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Help] 3ds Max9

Post by Outlawz7 »

Use Channel Info to check if there's UVs on channels other than channel 1. Can't think of any other reasons, maybe UVs outside the 0-1 range. What are you trying to export?

https://knowledge.autodesk.com/support/ ... 5-htm.html
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BadPotato555
Posts: 8
Joined: 2016-04-24 21:23

Re: [Help] 3ds Max9

Post by BadPotato555 »

I am just remodeling some models like combining 2 models
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This is what happens. In the meshes folder there is nothing. Or as I said it creates just a folder. I read the 3ds Max Homepage, however I couldn't help myself unfortunately.
Last edited by BadPotato555 on 2016-04-25 17:30, edited 3 times in total.
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: [Help] 3ds Max9

Post by Mats391 »

Post your hierarchy you set up for export
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Mineral: TIL that Wire-guided missiles actually use wire
BadPotato555
Posts: 8
Joined: 2016-04-24 21:23

Re: [Help] 3ds Max9

Post by BadPotato555 »

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Well I guess that's the problem if you ask so?
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: [Help] 3ds Max9

Post by Mats391 »

yea. Should look like this:
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Mineral: TIL that Wire-guided missiles actually use wire
BadPotato555
Posts: 8
Joined: 2016-04-24 21:23

Re: [Help] 3ds Max9

Post by BadPotato555 »

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Still the same problem :confused:
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: [Help] 3ds Max9

Post by Mats391 »

You are missing the _GenericFirearm in geom0 lod0 and one of your weapon parts is called "h" should be "5".
In geom1 lod0 and lod1 your weapon part should be linker to the _GenericFirearm, not the lod. In geom1 lod0 the weapon parts should be 1 and 2 not 1 and 3.
geom1 lod2 is empty, remove it.
Hope thats it
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Mineral: TIL that Wire-guided missiles actually use wire
Roughbeak
Posts: 92
Joined: 2013-07-22 03:28

Re: [Help] 3ds Max9

Post by Roughbeak »

Hi,

In addition to what Mats said, it appears you need to make your export paths a bit different. :) (Also, can you show us the path folder of your textures?)

Try locating the folder you have for your mod (it has to be the same as your texture static/bundledmesh material path or vice versa), plus add an abbreviated mod folder right in that /rawdata/ text box thing on the latter pic.


Regards,
Roughbeak
Last edited by Roughbeak on 2016-04-26 23:03, edited 1 time in total.
BadPotato555
Posts: 8
Joined: 2016-04-24 21:23

Re: [Help] 3ds Max9

Post by BadPotato555 »

Well thank you guys :D I guess hierarchy was the problem! But it works now!!!
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