It was:


It become(WIP):


Camouflage of Syrian Arabic Army in real life:










Infact, i'm taking lulz from people trying to spell and write my nicknameRabbit wrote:Its actually rPoXoTauJIo, god.....

Thank you, very nice to hear that. Work directly over textured took no more than half an hour. when I realized algorithm of actions. I did not draw it, I took the finished texture of the fraction FSA body armor and pants from some two kits with that camouflage. I will improve these skills and do some original texture/models in the future.[R-DEV]Mineral wrote:I think insanity took syrian camo pattern and just gave it a dark green colorIt's not supposed to look like SAA or anything similar neither
Just a random camo. Like the MEC. Nice job though.
SAA was spush iirc, he gave them in his like 7 gig pack he gave me.[R-DEV]Insanitypays wrote:I actually made some updated mec textures back around august 15. Theyre on my drive somewhere. The ones in game are rather old.
The new ones I did are not based on the SAA, rather, I used reference photos of the Iranian army (as well as some arab armies that use the pattern).
Well done though.
Keep an eye out for the UVs direction in relation to your camouflage pattern. Sometimes it will tilt the pattern vertically.

Ok, and if I make a separate faction SAA and map for her ? Cuz in game exist all stuff for SAA[R-DEV]Mineral wrote:Not really. We never wanted MEC Woodland to look like SAA. MEC is a unique faction and should look unique.
we/I like you work though. Im sure the Community factions (polish,ukrain,...) are maybe in need of some Help with textures.
I didn't expect[R-DEV]Mineral wrote:Not all stuff exists for SAA yetSAA is a WIP faction that will be added in a future release. Mostly waiting on some maps to be finished and work on some animations. Which we can't do until we finish some more urgent content like WW2 and falklands.
